These are my conqueror suggestions, i may not be the best source of information regarding this due to the gamemode i play (dominion), but i would appreciate my opinion at the very least being taken into consideration.

Lights need to be 15 frames, or conscript’s attrition should become faster the longer you use it.

Zone needs damage buff but more stamina drain

More options off allguard, ie warlords light/heavy after hitting allguard.

Remove parry punish (gb/heavy) since conq is designed to block they shouldn’t get a free gb heavy off parry, should only be a light.

Shield bash riposte needs to be sped up, easiest bash to dodge by far.

Side dash shield bash needs to be slowed down only assassins/raider can dodge on reaction.

Give conq legitimate mix-ups such as heavy all-guard into light becoming a fluid animation so it doesn’t look janky.

Conq can produce an untechable gb with heavy/light allguard gb

Conqs attacks need to do more damage but cost more stamina across the board.

All-guard feinting should be properly implemented with proper animations or removed completely.

Allguard needs more risk, superior block should give reduced chip damage and allguard should force you to take increased chip damage, lights should do chip damage against all guard.

Nobushi currently ignores superior block with sidewinder and zone.

Charged heavy when near out of stam procs off a regular heavy and forces you to charge, this puts you in a situation where you cant react to anything because of the charged heavy with no stamina.

Charged heavy should have 3 charging levels and should become unblockable at level 3 and do 5-10 more damage.

Charging shield crush into heavy gets punished by a gb on every character in the game currently, sometimes not in range to land a light.

Reaper’s Crush is too slow to land the second attack, perhaps speed up the second swing in the chain.

Absolutely no reason to use Final Argument as the heavy at the end is too slow to land without being parried at the second light or at the heavy.

Give conq the capability of switching the side of his zone.

Give allguard the same punishment as a feint because allguard can forgo the feint punishment and tech out of any gbs after allguard feinting.


Conq Feats

Absolutely no reason to take conqueror, dead feat.

Absolutely no reason to take flat lux or juggernaut due to shield basher generating so much damage, tone down damage bonus, punish becomes shield bash light instead of heavy off a gb due to the damage increase. Damage from shield basher needs to be toned down.

Punch through current useless as everything you do is easily parried.

Heal on block is the only feat to take at tier 3 and heals for too much currently, tone down the healing by 1-2%

Uninterruptable useless due to every character being able to easily sidestep everything conq does.

Catapult needs to be toned down slightly, lower the damage in the middle, increase the damage on the outer edge and make it slightly slower, currently only assassins/raider can escape the middle of the blast radius.

Regenerate is pointless and should be made into an active like second wind (think of it like a mobile stalwart banner that only affects the user)