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  1. #1
    Cons72's Avatar Senior Member
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    Just tried sticky bomb for first time since delay added

    Massive,

    Please remove the delay on the detonation and put a modifier for damage to players in the game. Using this in PvE now is doable, but not desirable.
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  2. #2
    Originally Posted by Cons72 Go to original post
    Massive,

    Please remove the delay on the detonation and put a modifier for damage to players in the game. Using this in PvE now is doable, but not desirable.
    There's already a pathetic damage modifier on for pvp, as well as that idiotic delay. It was needed like 7 months ago, now neither one of those things is needed.
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  3. #3
    sandpants's Avatar Senior Member
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    It's fine in PvE.

    It already does 10% of the PvE damage in PvP, like paulbolt said, the delay was needed when it did enough damage to oneshot. Massive took a massive swing as usual and didn't bother to patch it up.
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  4. #4
    Cons72's Avatar Senior Member
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    OK. Thanks. I was not aware of those details.

    I don't like the delay in PvE and would prefer they revert back to what it was.
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  5. #5
    Yeah. The NPCs now peel it off themselves and throw it away. Erskine has even killed me with it before.
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  6. #6
    Corrupt.be's Avatar Senior Member
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    Originally Posted by sandpants Go to original post
    It's fine in PvE.

    It already does 10% of the PvE damage in PvP, like paulbolt said, the delay was needed when it did enough damage to oneshot. Massive took a massive swing as usual and didn't bother to patch it up.
    I always thought they should've changed it differently. Low radius and perhaps tune the arch or aim a bit and make only direct hits a 1 hit kill. Without a delay. If skills worked like that I wouldn't be so annoyed by them.
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  7. #7
    It aint bad in PvE, but PvP sucks. It should still stick, but if an Agent rolls it falls off severely reducing the damage, Give them enough time to roll but only if they react instantly, reduce the delay to the time it takes to roll it off. And also allow final measure to counter it!.
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  8. #8
    sandpants's Avatar Senior Member
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    Originally Posted by Corrupt_be Go to original post
    I always thought they should've changed it differently. Low radius and perhaps tune the arch or aim a bit and make only direct hits a 1 hit kill. Without a delay. If skills worked like that I wouldn't be so annoyed by them.
    Reducing the radius would have made it pretty redundant in PvE. The spike damage would be around m44 level but on a longer cooldown with little AOE ability.


    I had hopped they would take Agent Sprint Speed and make the radius=Speed*Delay. Which basically means if you land the bomb right at the feet of a running agent it would detonate when he is exactly at the edge. Then people could vary it with Performance Mods, reaction time, etc. I wouldn't mind if this would one hit.
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  9. #9
    Originally Posted by sandpants Go to original post
    Reducing the radius would have made it pretty redundant in PvE. The spike damage would be around m44 level but on a longer cooldown with little AOE ability.


    What do you mean by that?
    My sticky hits for over 2.5 million (to the target it sticks to and 2 million per each nearby) and my M44 doesn't hit quite that hard.
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  10. #10
    sandpants's Avatar Senior Member
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    Originally Posted by mckrackin5324 Go to original post
    What do you mean by that?
    My sticky hits for over 2.5 million (to the target it sticks to and 2 million per each nearby) and my M44 doesn't hit quite that hard.
    2 million on the stat screen? Or after armor/elite bonuses?

    What's your build?

    I still stand-by the opinion that if it's AOE radius is reduced it will have too few applications in PvE.
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