There's already a pathetic damage modifier on for pvp, as well as that idiotic delay. It was needed like 7 months ago, now neither one of those things is needed.Originally Posted by Cons72 Go to original post
I always thought they should've changed it differently. Low radius and perhaps tune the arch or aim a bit and make only direct hits a 1 hit kill. Without a delay. If skills worked like that I wouldn't be so annoyed by them.Originally Posted by sandpants Go to original post
Reducing the radius would have made it pretty redundant in PvE. The spike damage would be around m44 level but on a longer cooldown with little AOE ability.Originally Posted by Corrupt_be Go to original post
I had hopped they would take Agent Sprint Speed and make the radius=Speed*Delay. Which basically means if you land the bomb right at the feet of a running agent it would detonate when he is exactly at the edge. Then people could vary it with Performance Mods, reaction time, etc. I wouldn't mind if this would one hit.
What do you mean by that?Originally Posted by sandpants Go to original post
My sticky hits for over 2.5 million (to the target it sticks to and 2 million per each nearby) and my M44 doesn't hit quite that hard.
2 million on the stat screen? Or after armor/elite bonuses?Originally Posted by mckrackin5324 Go to original post
What's your build?
I still stand-by the opinion that if it's AOE radius is reduced it will have too few applications in PvE.