The final day of ETF Charlie took place today, this time without the game play, but focused on the important discussions and topics. ETF Agents were a part of another State of the Game style discussion, covering where The Division is currently, as well as recap discussions about the potential content and changes to core systems and of course the new content they previewed earlier in the week.
These recap discussions included:
- Gear Score Feature Improvements
- Quality of Life Improvements
- Loot, Drop Rates, Vendors, and Qualities
- Light Zone Improvements
- Dark Zone Improvements
- Patches Feature and Improvements
- Commendations and New Vanity Option
And that concludes the ETF Charlie event. Stay tuned to our official channels for more news in the coming weeks.
/The Division Dev Team
Well when most of the exotics are still pretty irrelelvant, why would i bother to grind them or grind the bad ones i already have in a higher gear score, these are two points that kills the loot aspect of the game for me, the bad balance and bugs kills the gameplay, and how much the DLC content went stale and added nothing to the is what killed the replayability and expectations
They better not.Originally Posted by Edifiss Go to original post
Bug Fixes and Balancing is needed, NOT A NEW TIER OR GEAR SCORE!Originally Posted by Edifiss Go to original post
/Rodr
Thank you!!!!
This was a great week in Newcastle with the guys of Ubisoft, we had a great progressive discussion about the upcoming contents.
I can´t really wait to get on the next stage of this game and there are plenty of great new things coming up for you guys! You will love it ... I promise this will be a hot summer!![]()
I thank for a report.
There is a question.
Q1)It is a purpose to collect a polluted item, but it becomes specifications to drop all the items when it is cut a rope. Do these specifications change it?
Q2)I often play with a foreign person in DZ.I want to communicate with them.I think that it is necessary to prepare for a simple text chat. What do you think?
Q3)I utilize almost none of the Light Zone.The reason is simple. This is because it does not balance with a reward.What kind of reward will you be conscious of implementation for in future?
Q4)Players beginning it newly in these past one month increase.I think that a difference occurs in veterans with a beginner.I am afraid that playskill makes bipolar in veterans with a beginner.
It is necessary to prepare for an area for a beginner to know the good division.I want to hear your opinion.