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  1. #21
    Antonioj26's Avatar Senior Member
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    Originally Posted by Rhodri331 Go to original post
    Except I'm not "blindly defending" it, I straight up analyzed it and disagreed with your opinion.

    The PK player couldn't have "had the advantage the entire time" they were outnumbered, and 2/3rds of that group were just standing there, you can see it in the video!

    Furthermore the game mode was ELIMINATION. The Rules of the game are that you either eliminate the entire enemy team, or enough to simply outnumber them as the clock runs out.

    They only need 2:1, they had 3:1. They didn't grab buffs, they didn't attack or coordinate as a group, 2 of them were standing there, in close proximity to the Orochi who did engage. They fed revenge, one of them was probably targeting the PK, which grants bonus Revenge gain.


    Everything the PK did was legit, in spite of being a bad player, the other players were worse, both coordinating as a group and individually.
    Yes they were standing there because there's a saiyan is whaling on their teammate and attacking the pk isn't going to stop that. in fact it got them killed when they did. They shouldn't have to treat this guy like a raid boss and coordinate to take out a single player, that's an awfully lot of work to take out an unskilled pk.
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  2. #22
    UbiJurassic's Avatar Community Manager
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    In a perfect world, the Vanguards would hold and clear B, the heavies would hold the point closest to spawn and your assassins would roam together to take points. But in multiplayer, it's a jungle out there.

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  3. #23
    Originally Posted by Antonioj26 Go to original post
    Yes they were standing there because there's a saiyan [Exaggeration] is whaling on their teammate and attacking the pk isn't going to stop that(.), <--[Forgot your comma here.] in fact it got them killed when they did [Fabrication, we already discussed that they didn't try to attack, and just stood there and died.]. They shouldn't have to treat this guy like a raid boss and coordinate to take out a single player [Opinion based on an subjective emotional status, the single player shouldn't be without the ability to fight back and win just because the other's chose to outnumber him], that's an awfully lot of work to take out an unskilled pk. [The PK was indeed unskilled, but the people he was up against were far worse as the evidence shows, they didn't even try to defend themselves.
    I took your short story and have edited and graded it. Rated 4/10, cool story, but a lot of errors, exaggerations, falsifications, and opinions, few (if any) objective facts.
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  4. #24
    Originally Posted by UbiJurassic Go to original post
    In a perfect world, the Vanguards would hold and clear B, the heavies would hold the point closest to spawn and your assassins would roam together to take points. But in multiplayer, it's a jungle out there.


    Damn right heavies stay on home base. Have you ever tried to take a heavy to opponents' home point after the gear rework? It takes conq half the game (exaggerating but feels like it >.>) to get there.
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  5. #25
    Antonioj26's Avatar Senior Member
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    Originally Posted by Rhodri331 Go to original post
    I took your short story and have edited and graded it. Rated 4/10, cool story, but a lot of errors, exaggerations, falsifications, and opinions, few (if any) objective facts.
    K I'm not going to waste my time, the video speaks for itself. A terrible player was given a An by being in the presence of more than one enemy of approximately equal skill. He got 25 kills without dying once and if the enemies attacked one at a time they would have destroyed him IF revenge didn't build at an absurd rate So much so that it's pointless to attack one at a time just as much as it is jumping him but whatevs, your crutch is gone and that's really the way the story ends. So correct my grammar and frame me as telling an extravagant story when I'm clearly ****ing around with my words all you want, I won this argument a couple patches ago.
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  6. #26
    Originally Posted by Antonioj26 Go to original post
    I won this argument a couple patches ago.
    YOU didn't "win" anything. But certainly everyone else paid the price and "Lost" due to lack of vision by players like you and Ubisoft's self destructive need to pander.

    Because all that "winning" is evident in the amount of times this discussion comes up and how often people find themselves dissatisfied if not outright unhappy with the "Gank Squad" Meta that is 4v4's.
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  7. #27
    Antonioj26's Avatar Senior Member
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    Originally Posted by Rhodri331 Go to original post
    YOU didn't "win" anything. But certainly everyone else paid the price and "Lost" due to lack of vision by players like you and Ubisoft's self destructive need to pander.

    Because all that "winning" is evident in the amount of times this discussion comes up and how often people find themselves dissatisfied if not outright unhappy with the "Gank Squad" Meta that is 4v4's.
    Sure I did l, I wanted revenge changed and you didn't. The result was it changed. I win. If you are going to use people being unhappy about the revenge change then you are also going to have to bring up the people who were dissatisfied with revenge pre nerf. Since we can never know exactly how many are happy or unhappy about the nerf there's no point in bringing it up.
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  8. #28
    Originally Posted by UbiJurassic Go to original post
    In a perfect world, the Vanguards would hold and clear B, the heavies would hold the point closest to spawn and your assassins would roam together to take points. But in multiplayer, it's a jungle out there.
    Which why I invariably plant my butt on the point closest to my spawn. My KPM is ATROCIOUS, but my winrate is at 70%.


    I will take wins over accolades any day.
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  9. #29
    Reason why I do not play 4v4 modes. Too much unnorganized chaos. and people cry too much, quit too much, cheese too much.

    Maybe with the tournaments, things get better for that lands.

    Until there, I will stick with my Duels.
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  10. #30
    Originally Posted by Antonioj26 Go to original post
    Sure I did l, I wanted revenge changed and you didn't. The result was it changed. I win. If you are going to use people being unhappy about the revenge change then you are also going to have to bring up the people who were dissatisfied with revenge pre nerf. Since we can never know exactly how many are happy or unhappy about the nerf there's no point in bringing it up.
    Christ, it's like talking with a Trump supporter about politics. "I voted for the side that happens to win, so I win and you lose!" like it's some kind of sport.

    You had an opinion that Revenge should be nerfed, it was nerfed, but not because you held that opinion. You feel vindicated, but it's not because of anything you at all said or did.



    Also there are people who advocated for the revenge nerf who are unhappy with the Gank-Squad Meta that we have now, so your points are moot.
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