OkOriginally Posted by Antonioj26 Go to original post
Oh I try now and again, but you can only try a well reasoned argument so many times before you get tired of people placing their proverbial fingertips in their ears and crying "LA LA LA, CAN'T HEAR YOU, YOU'RE WRONG, I'M RIGHT, LA LA LA!!!" .Originally Posted by SAVAGE_CABBAGE1 Go to original post
Now adays, people complain about the state of 4v4's and gang-banging, and all I can do is smile and feel snarky and vindicated in that I was right, or rather that I was correct in my assumptions that nerfing Revenge Mode would have a mostly negative consequence.
Except it is still very playable, I have walked away the winner of 1v3's with a minimum gain and duration build, so it's plenty strong enough when people use it like they still have to play smart as opposed to oh I can just throw attacks blindly now and if they survive that I will get it in another three seconds.Originally Posted by Rhodri331 Go to original post
LA LA LA, CAN'T HEAR YOU, YOU'RE WRONG, I'M RIGHT. LA LA LA!!!Originally Posted by Rhodri331 Go to original post
But on a real note, your argument begins to lose its merit the second you start insulting people. I personally disagree with the defence nerf, but the attack nerf was well deserved. imo. Being able to one shot an entire team in one hit as a Shugoki was ridiculous. It really just comes down to the fact teamwork on both sides, is either rewarded, or punished in its current state.
Bad Teamwork and communications? get punished
Good Teamwork taking advantage of bad teamwork? get rewarded
Never said it was unplayable.Originally Posted by CandleInTheDark Go to original post
I said that revenge being nerfed as it was has removed any consequences for being a brain-less gang-banger. You're penalized for making a stand, even if you are the better player, the mechanics don't support your attempts at being able to out-perform superior numbers, whereas before they did.
That's different than saying that Revenge Mode itself carried people, it's not some kind of "Explosion" effect that kills everyone around the player (unlike catapult which literally does that and doesn't do much damage on the player who calls it in.)
Revenge Mode was a tool, it maybe popped a little too often, but that could have been adjusted. My issue was with nerfing revenge mode attack and defense stats while also removing how they stacked with standard attack and defense stats, which has taken away most of the mode's potency that discouraged players from carelessly and mindlessly teaming at all times.
https://m.youtube.com/watch?v=bYnFOjYJKx4 Here is the perfect reason why revenge was nerfed. This less than mediocre pk couldn't take on the orochi by himself until he either picked up buffs or if he got revenge and somehow this rather crappy pk was able to take out an entire team. Doesn't make a ton of sense.
That's definitely how it worked when I pressed Y on my controller pre-nerfOriginally Posted by Rhodri331 Go to original post
No point trying to relaunch the Revenge debate Rhodri, we established weeks ago it was a noob crutch and stupidly broken. The 'Yes I killed entire teams while in Revenge mode but it still required skill' argument is well past its sell by date.
That video shows nothing other than a PK that picked up a buff. That's a failure of the Orochi who didn't manage to preempt that tactical decision.Originally Posted by Antonioj26 Go to original post
Furthermore the PK managed to side-step heavy + deep gouge, several times. The side-step heavy is one of the most predictable and easily parried moves, and used it to punish an Orochi who tried to spam guardbreak overhead heavy.
What I did see was a PK that used Revenge to spam out the zone-attack cancel, which is SO predictable at this point that anyone with brains should have just simply held their block to the right, or parried it, but even stranger, other than the second Orochi, who tried to fight, the Warden didn't try to swing until it was too late, and the 2nd PK didn't do anything except stand there and die, when they could have been guard-breaking, blocking, dodging, or attacking.
If I didn't watch the matchmaking process, I'd almost think it was staged with how poorly that other team did against a PK. Your video, shows nothing though.
If your going to blindly defend this after watching that video than there is nothing that will change your mind. Yeah those players who died were trash but no more so than the pk themselves yet the pk had the advantage that entire time and the enemy team was on their back food the entire time. It didn't matter what they did honestly, the orochi was fighting the him solo towards the end of the second round and then the second pk attacks him once and he is given revenge. Even if they filtered in one at a time the pk was building about half a bar to 2/3rds with each fight so the residual revenge would carry over to the next person. No real solution there and I would like to see you try and GB a Pk that is spamming zone cancels and lights.Originally Posted by Rhodri331 Go to original post
Except I'm not "blindly defending" it, I straight up analyzed it and disagreed with your opinion.Originally Posted by Antonioj26 Go to original post
The PK player couldn't have "had the advantage the entire time" they were outnumbered, and 2/3rds of that group were just standing there, you can see it in the video!
Furthermore the game mode was ELIMINATION. The Rules of the game are that you either eliminate the entire enemy team, or enough to simply outnumber them as the clock runs out.
They only need 2:1, they had 3:1. They didn't grab buffs, they didn't attack or coordinate as a group, 2 of them were standing there, in close proximity to the Orochi who did engage. They fed revenge, one of them was probably targeting the PK, which grants bonus Revenge gain.
Everything the PK did was legit, in spite of being a bad player, the other players were worse, both coordinating as a group and individually.