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  1. #221

    You are 100% right

    It's now Jan-2018.. For Honor has been out now for almost a year and same goes for Orochi.
    I main my Orochi, he is rep 11 now and I am very very disappointed by the devs at this point. They asked the community for changes, this guy here made so many good
    and reasonable points, it really sums up evrything wrong and how to fix with orochi.. but nothing of that was ever implemented into the game yet.

    So: How do Orochis play nowadays?
    They still dont have any openers, so they use the only moves that are fast, top light and zone. You have zero mindgame potential with Orochi. Riptide Strike is probably
    the most ******ed move in the game, A move that is so slow, doesn't dodge anything and is not feintable, that you never use it.

    Every other Attack besides the top light and zone are not usable in high level. I think the devs never expected someone to play more than 2h with one char.. that would explain
    why they think the slow side lights of orochi have a right to exist as such..

    If any of the Devs will ever read this, Why do you NOT listen, ever, at any point to a high level player? You clearly have no clue about high lvl fights in for honor.. you never
    changed the fact, that half of the chars in this game have troubles to break a turtle due to the lack of bad openers... I can not believe this **** is still not fixed, its 2018 and you
    I am STILL getting bamboozled by ****en server disconnects... How long does it take to fix that p2p ********.
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  2. #222
    I totally agree with this guy, the dev always dodge the posts on the orochi... can u ****ing give us anything ubi!!!!!!!!!!!! why did u even start this post ubisoft if your not going to do **** about the orochi??? not even heard one word about the class in so long. I guess all orochi players should just stop playing the game until ubisoft tells us ANYTHING at all!!!!
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  3. #223
    Originally Posted by ScottJund Go to original post
    Alright, I've used Orochi pretty much exclusively since September, so let's start it up.


    Brief summary of what is wrong with Orochi


    Lack of Opener
    This is Orochi's (and a lot of other characters) biggest problem. The only way an Orochi can occasionally hit someone that wants to turtle is by flickering a zone attack. Once that bug is fixed, he will have absolutely no way to stop someone from defending whatsoever. This is mostly because the only fast attacks Orochi has are his top light and his zone attack. The entire left direction can be ignored when fighting one, which means even if you just straight up guess which attack is coming next, you can still parry it half the time.

    Deflect is a Shadow of What it Was
    In the first Alpha, Deflect was triggered by blocking at the right time. Obviously, this was too powerful, but while Deflecting was nerfed, the reward for hitting a Deflect never changed. So, with Wind Gust, you have this terrible 25 damage attack that is completely outclassed in damage, safety, and stamina reduction, by parrying. Hurricane Blast is negated by just double tapping roll backwards, on every character in the game. Characters with side dodge attacks are completely immune to Hurricane Blast. (Kensei, Valk, Shinobi, Orochi, Peacekeeper, Berserker, Nobushi). In high level, Hurricane Blast is effectively useless except on the 1-2 scenarios where an attack has such high recovery it is guaranteed (Warden's Zone for example).

    Storm Rush was also overnerfed
    Storm Rush used to be extremely fast, and it was feintable at the very last second. I agree that the feintable til very last second thing was a bit much, the speed nerf was not at all needed. Storm Rush is meant to punish whiffed attacks, except it can't actually do that if you're reacting to a whiff. You basically have to guess when an attack with high recovery is going to come out, and already be rushing forward as their attack is ending.

    Riptide Strike
    I don't even need a description here. There is never a scenario where Riptide Strike is the correct, optimal option. Ever.


    Some Possible Fixes

    Side Lights
    Every other Assassin in the game has 500ms side lights. In fact, let's count the heroes with 500ms side lights. We have Peacekeeper, Berserker, Shinobi, Centurion, Nobushi, Warlord, and Valkyrie. Half the characters in the game have 500ms side lights, and half of them aren't even Assassins. There is no reason the agile Orochi should have side lights as slow as Raider - it makes no sense thematically and gameplay-wise. If Peacekeeper exists, and Shinobi exists, and every character with 500ms lights exists, then console can't really complain about Orochi either because their issues already exist in several characters with 500ms lights.

    I would honestly be okay with like a 32->25 damage nerf of the top lights if this happened.

    tl;dr: Orochi would benefit from 500ms side lights, and it can't really be considered overpowered considering half the characters in the game have this.

    Riptide Strike
    Riptide Strike is one of those "cool in theory, useless in practice" moves. There are several options to fix Riptide Strike it make it not worthless. All of these are possibilities, and it doesn't mean ALL of them should be implemented.

    - Make Riptide Strike feintable. This one is pretty non-negotiable. The fact that it isn't feintable blows my mind.
    - Make Riptide Strike chargable. I think as one of the signature abilities of Orochi, Riptide Strike should have some type of mindgame associated with it. Let it be charged like a Centurion heavy and make the damage scale with charge time.
    - Make Riptide Strike faster. You can't really dodge anything on reaction with Riptide Strike unless it is an extremely slow heavy. Having to completely guess is a terrible idea.
    - Make Riptide Strike have i-frames similar to Hidden Stance on startup. - As it stands right now, you can't really dodge anything with Riptide Strike. Attacks usually just track to you because your hitbox is still active. Having a Hidden Stance style effect could help this.
    - Make Riptide Strike feintable directly into Storm Rush - This could be a decently cool mixup. As long as you've begun your arc back, it acts like the backdash required to initiate Storm Rush. This way, you can counter-attack from all three directions.

    Storm Rush
    Make it faster. That's it. That's really all the change it needs. Its supposed to be a huge whiff punish, but you can't actually punish any whiffs unless you guess.

    Change Crosswind Slashes to incorporate heavies
    There is literally 0 reason to ever use a full chain of Crosswind Slashes. However, if the third hit was a smoother faster heavy attack instead of a worthless 600ms light, it could introduce mind games after hitting a top light combo. Now instead of hitting a top light and going for a zone or...well, nothing else, you could top light, heavy chain into one direction, feint it, attack the other, etc. Obviously the top light is central to the dev's vision of Orochi, so allowing combos to chain off of it that are actually useful would be great.

    Buff the damage of Wind Gust
    Wind Gust needs to do 35 damage to make it comparable to a parry. There is zero reason to Wind Gust instead of parry in most scenarios. In fact, even with similar damage, parrying will still be better because of stamina drain, but at least it won't be a complete waste if the damage is similar. Hurricane Blast can remain the same for the few times it is guaranteed.

    Hurricane Blast "mixup" isn't a mixup
    I know the devs think Hurricane Blast has this super cool mixup, but they need to ask themselves "What is the point?" Sure, you can dodge cancel a Hurricane Blast, but why would you skillfully time a deflect, and then do NOTHING? Why would you skillfully time a deflect, and then cancel it into a guard break when you could have just parried and guard broken for less risk and more reward. These are serious issues concerning Hurricane Blast that need to be addressed.

    I'm not honestly sure what I would change about Hurricane Blast. Its badly designed to begin with. There shouldn't be a punish that can be...punished. Maybe make it faster so its guaranteed on more attacks, like end-of-chain heavies or other rarely used attacks. It should have a role as a big punish for rarely used attacks.

    Also, as a side note, make it so Hurricane Blast doesn't have the wonky camera change. I can't even see where the dude I am Hurricane Blasting is if he begins dodging - he goes off frame. Additionally, having Hurricane Blast start immediately after deflecting would be cool, since there is no downside to that, as you could still cancel into light.

    Zephyr Slash could use a speed increase
    I believe Zephyr Slash is currently the slowest dodge attack among Assassins. This is not a very high priority request, however.

    __________________________________________________ __________________________________________________ ________________________________________

    Updating more as I think of it.
    THIS. A hundred times THIS. Best suggestion of balancing changes I have read so far.
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  4. #224
    don't worry, I'm sure the dev will get right on this stuff... I do have to say that riptide is used by me against the cent kick. but thats about it. come on ubi answer us.
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  5. #225

    Orochi = Trash

    No one seems to give a damn about orochi anymore, they didn't mention any rework on him... I played orochi for a while but it's just too damn predictable. When you play a different hero, they have so many options of attack, you never run out of ways to hit someone or play mindgames. Any decent player can counter a orochi and make him sweat to land a single hit!

    Please, I love for honor and I used to love playing with orochi! Do a rework on him... Orochi deserves a chance on competitive play...
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  6. #226

    Oni armor for orochi?

    This is a bit irrelevant to how you can change the orochi, but the oni armor for the orochi would be nice. There are a lot of people that loved the design of the oni, but sadly it seemed to be scrapped after the last e3. It would be AMAZING if the dev team brought back the armor in one of the next seasons as a new armor set for the orochi. Thankyou for your time.
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  7. #227

    orochi chase "Agile"

    The orochi has an extremely hard time finishing fleeing enemies for an assassin. Compare to lawbringer, huge guy running around in full metal with a gigantic polearm- where our orochi is running around in paper with his little stick... yet lawbringer has a much easier time finishing fleeing enemies because his sprint attack actually causes a lunge to his target, where orochi just attacks and pretty much freezes in place from full sprint. Compare to any other assassin? I find it very strange, its literally impossible to escape a shaman or shinobi trying to chase by running... as shaman can spam leap and lunge right on top of you repeatedly, and shinobi runs so fast, but orochi just jogs towards his opponent and pretends to try and catch up. As our "Agile, Counter-Attacker" orochi is not very agile. Every other assasin, most hybrids, and warden have much better chase than orochi for no apparent reason. Also as I've noticed playing orochi, he has very awkward collision with both friendlies and enemies in a teamfight using his attacks, most dash attacks allow you to enter a fight on other characters, but on orochi he just awkwardly bumps into his teammate or another enemy when using lightning strike and will rarely hit his target unless there is plenty of space.

    As for other feedback I strongly agree with ScottJund's post on every topic.

    With the current state of the game and other characters, orochi having such weak feints and only being able to feint storm rush on startup just doesn't make any sense. And the dash back required to startup storm rush puts so much distance between you and your enemy that usually unless they dash forward they aren't even in danger of a gaurdbreak after your feint, so its not very useful at all. Not having any source of hyper armor and unblockables makes orochi very weak in general, and he isn't compensated for these weaknesses in really any way... his lights and heavies are very slow in comparison to other assassins and characters with a similar health pool, so where are his strengths? He doesn't really have many.

    Making his signature storm rush and riptide strike unblockable with the potential to feint and feint later, improving his deflect, giving him a light to heavy chain, improving his sprint attack, and giving riptide strike either a dodge property or hyper armor will help in balancing orochi. I would like to say bring him in line with other assassins, but he really shouldn't be brought in line with shinobi and shaman, they need to be toned down.

    Also, orochi gaurdbreak throw distance is really short, which is fine... but the way he pushes backwards off of his opponent, especially when they are out of stamina, needs to be removed.... you take your out of stamina opponent, throw him to the floor- and kick yourself backwards off of him? It is really awkward and silly. It really just should be straight up removed.
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  8. #228
    Good to know Nobushi and Berserker gonna have updates but orochi dont.
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  9. #229
    Pls guys can you make us all a favor and close and delete this post, ... this is a cruel joke for anyone who plays with orochi.
    It is better to face the fact that he will have no improvement, than to see this world of possibilities relegated to oblivion.
    Its cruel and sad.

    Thank You.
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  10. #230
    hehehe i know the devs are playing with us and planing a demonic orochi rework in the shadows. perfecting the rework and such. just please, at least add the oni armor or some armors that have chain mail on them. i CANT WAIT till you guys release the info on his rework.
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