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  1. #111
    I understand what do you mean but, if you check last warriors den (25 I thought) they said the standard level for a hero should be Warlord. Centurion seems to me more or less in than level. Our problem is that few heroes are at this level, so we think centurio, warlord, warden... are op when, the real thing is a lot of heroes are under the level they should be.
    In my opinion, cent is a very good hero and all heros should follow his example.

    Personally, i would make Storm Rush Unblockable. If this result too op, i'll go for a very little quicker Storm Rush with Hyperarmor and one step more to cancel and later Attack UI, for punish tool and somehow opener. I'll make deflect only to Hurricane blast and wind gust for following up a block, in correct timing, but blockable (if you want it UB it should be slower). Or better, wind gust as counter-parry to empower the counter portfolio.

    Deflect as counter parry would be great, but then defelct rewards should be changed, because all deflects attacks other than wind gust would be OP. Wind gust and pk deflect with less damage could be great, again, balanced their damage with the difficult and risk of that deflect.

    And riptide strike with heavy armor

    Side attacks a bit quicker and give a chain of light> heavy to mix up with 3xlight and heavy>2xlights

    But after orochi, i'll do similar changes it a lot of heroes (conq, raider, nobushi, kensai, i think i am not forgetting anyone) and a little rework for PK for more options than light spam, but i haven't play enough with her to give a reasonable opinion
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  2. #112
    storm rush unblockable only if you hold this for 3 secs at least... or it would be OP in lowtier matches.
    If they give more feintables frames would be great.

    Theres no need for hyper armor in storm rush, you could use riptide (reworked with iframes) instead
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  3. #113
    Storm rush at this moment is very telegraphed, i managed to parry it every time, that's why i said to give UB, but you are right with hyper armor. The better change would be to hide attack ui until just before the attack to don't make it so obvious, and make attack direction independent of animation guard
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  4. #114
    GB should not interrupt RS.
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  5. #115
    For sure, I was saying sort of the same thing. I do not think storm rush should be unblockable as i stated before although playing an orochi i wouldnt mind it. When i was talking about the Cent, i said they need to bring everyone at least to that level across the board. In thinking of terms overall, i think you are right with your ideas man. Good points.
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  6. #116
    Dum idea to evena dress Orrochi atm, there are far more important problems to fix.
    How about a priority list?
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  7. #117
    S0Mi_xD's Avatar Senior Member
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    AT all persons who are suggesting things.
    Just as an reminder, not only that you will play Orochi you will also fight Orochis.
    So you really need to think about the things you are suggesting, to not overbalance the Hero.
    Take your dreams and wishes by side and think about a feedback in an more objective way.
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  8. #118
    To those people who suggest storm rush be unblockable, what on earth are you thinking.... that WILL make orochi unstoppable. storm rush is each to parry if you use it at the wrong time, you need to be good at your timings with orochi's attacks.
    Recently I find that Riptide Strike works quite well against Cent, but feintable is still a must. that's the only change I would really want to see
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  9. #119
    The only good timing to connect SR is... well evrything connect. Everytime you connect a SR you would connect a heavy. Every other moment, opponet will be able to parry, if opponent good enough.

    For priority list. Each group of work would have a task assigned, so people working on heroes are not going to work on connections, for example.

    For fightining orochis... it's the most easiest beaten hero, been far from adjust to its description.

    They are going to give love to a lot of heroes, just starting by Orochi. We don't know how deep are going to be the changes so, just giving ideas, developers should choose how they want to change orochi and balance the changes in line with that.

    At this very moment is one of the most bored heroes with no options to open fights, in fact, is one of the worst heroes if you want to play in a counter-attack style
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  10. #120

    My Orochi feedback

    I agree with all who posted prior, my only additional request is to make accidental second light attacks not happen anymore. im not entirely sure how it works so i cannot give the best feedback for the devs, hopefully someone more knowledgable will see this and shed some light to the issue ive brought up.
     1 people found this helpful
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