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  1. #21
    Originally Posted by Douk_Naga Go to original post
    not certain about that. yes you give orochi more "fast light options" but you don't help is linear, stale gameplay. which is something that needs to change (not just for the orochi, but for For Honor as a whole. The new raider mixups goes into that direction). i feel the buffs needs to be more akin to chaining more moves into other moves to make it more of a fun playstyle and not just "top light or zone" in reaction to everything. i feel the changes would need to be more complex than just speed buffs here and there....
    they need to make orochi more fun and AGILE. not just quicker across the board... otherwise orochi will just fall flat once more new characters come in. Orochi is a wodden stick with simple 1 quick moves. not "cool".

    chain some of his moves into other moves. i think the more the game evolves the more it'll get into "combo attack" being successions of moves. a bit like shinobi can mix up stuff after most of his moves.

    boosting speed across the board is too easy, and not fun.
    I think Centurion is more on the line, with those combos chainables one to another and those follow ups to blocks
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  2. #22
    Originally Posted by Douk_Naga Go to original post
    not certain about that. yes you give orochi more "fast light options" but you don't help is linear, stale gameplay. which is something that needs to change (not just for the orochi, but for For Honor as a whole. The new raider mixups goes into that direction). i feel the buffs needs to be more akin to chaining more moves into other moves to make it more of a fun playstyle and not just "top light or zone" in reaction to everything. i feel the changes would need to be more complex than just speed buffs here and there....
    they need to make orochi more fun and AGILE. not just quicker across the board... otherwise orochi will just fall flat once more new characters come in. Orochi is a wodden stick with simple 1 quick moves. not "cool".

    chain some of his moves into other moves. i think the more the game evolves the more it'll get into "combo attack" being successions of moves. a bit like shinobi can mix up stuff after most of his moves.

    boosting speed across the board is too easy, and not fun.
    Not sure if you actually read my post, but it went well beyond "just faster." Talked about Crosswind combos, chaining into heavies, making Riptide transition into Storm Rush,etc.
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  3. #23
    nyrue's Avatar Senior Member
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    this thread is exactly whats wrong with ubisoft, you can either spend all your time and effort making changes to each character individually patch after patch, or you could fix the core mechanics, seriously where can I watch this warriors den? they usually have a link in the forums, I want to know if they discussed anything of true consequence
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  4. #24
    Originally Posted by nyrue Go to original post
    this thread is exactly whats wrong with ubisoft, you can either spend all your time and effort making changes to each character individually patch after patch, or you could fix the core mechanics, seriously where can I watch this warriors den? they usually have a link in the forums, I want to know if they discussed anything of true consequence
    What makes you think they are dropping literally everything to only work on Orochi?
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  5. #25
    i agree with some of the previous post, some others suggestion would just make him OP. a bit faster side lights would be ok, still his top light and his zone attack are insanely fast.
    i-frame on riptide strike is mandatory imo, and super-armor on storm rush can be cool too. honestly he's not in a spot so bad that he needs a dedicated thread. berserker and kensei are worst than him for sure, shugoki lacks of a opener other than random lights(he needs to get back the ability to feint unblockables at least). conqueror is pretty strong but too limited to his shield bash. raider, despite recent buffs, is very inconsistent(assassins can parry gb>zone, wall bounce heavies are inconsistent as hell). also before buffing orochi fix flicker bug, this is manatory
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  6. #26
    I play only orochi since alpha and i just want to know why orochi doesnt have Tozen's unblockble kick and that auto parry sword spinny move? Other than that people give good ideas on how to improve orochi so far.
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  7. #27
    Originally Posted by ScottJund Go to original post
    Alright, I've used Orochi pretty much exclusively since September, so let's start it up.


    Brief summary of what is wrong with Orochi


    Lack of Opener
    This is Orochi's (and a lot of other characters) biggest problem. The only way an Orochi can occasionally hit someone that wants to turtle is by flickering a zone attack. Once that bug is fixed, he will have absolutely no way to stop someone from defending whatsoever. This is mostly because the only fast attacks Orochi has are his top light and his zone attack. The entire left direction can be ignored when fighting one, which means even if you just straight up guess which attack is coming next, you can still parry it half the time.

    Deflect is a Shadow of What it Was
    In the first Alpha, Deflect was triggered by blocking at the right time. Obviously, this was too powerful, but while Deflecting was nerfed, the reward for hitting a Deflect never changed. So, with Wind Gust, you have this terrible 25 damage attack that is completely outclassed in damage, safety, and stamina reduction, by parrying. Hurricane Blast is negated by just double tapping roll backwards, on every character in the game. Characters with side dodge attacks are completely immune to Hurricane Blast. (Kensei, Valk, Shinobi, Orochi, Peacekeeper, Berserker, Nobushi). In high level, Hurricane Blast is effectively useless except on the 1-2 scenarios where an attack has such high recovery it is guaranteed (Warden's Zone for example).

    Storm Rush was also overnerfed
    Storm Rush used to be extremely fast, and it was feintable at the very last second. I agree that the feintable til very last second thing was a bit much, the speed nerf was not at all needed. Storm Rush is meant to punish whiffed attacks, except it can't actually do that if you're reacting to a whiff. You basically have to guess when an attack with high recovery is going to come out, and already be rushing forward as their attack is ending.

    Riptide Strike
    I don't even need a description here. There is never a scenario where Riptide Strike is the correct, optimal option. Ever.


    Some Possible Fixes

    Side Lights
    Every other Assassin in the game has 500ms side lights. In fact, let's count the heroes with 500ms side lights. We have Peacekeeper, Berserker, Shinobi, Centurion, Nobushi, Warlord, and Valkyrie. Half the characters in the game have 500ms side lights, and half of them aren't even Assassins. There is no reason the agile Orochi should have side lights as slow as Raider - it makes no sense thematically and gameplay-wise. If Peacekeeper exists, and Shinobi exists, and every character with 500ms lights exists, then console can't really complain about Orochi either because their issues already exist in several characters with 500ms lights.

    I would honestly be okay with like a 32->25 damage nerf of the top lights if this happened.

    tl;dr: Orochi would benefit from 500ms side lights, and it can't really be considered overpowered considering half the characters in the game have this.

    Riptide Strike
    Riptide Strike is one of those "cool in theory, useless in practice" moves. There are several options to fix Riptide Strike it make it not worthless. All of these are possibilities, and it doesn't mean ALL of them should be implemented.

    - Make Riptide Strike feintable. This one is pretty non-negotiable. The fact that it isn't feintable blows my mind.
    - Make Riptide Strike chargable. I think as one of the signature abilities of Orochi, Riptide Strike should have some type of mindgame associated with it. Let it be charged like a Centurion heavy and make the damage scale with charge time.
    - Make Riptide Strike faster. You can't really dodge anything on reaction with Riptide Strike unless it is an extremely slow heavy. Having to completely guess is a terrible idea.
    - Make Riptide Strike have i-frames similar to Hidden Stance on startup. - As it stands right now, you can't really dodge anything with Riptide Strike. Attacks usually just track to you because your hitbox is still active. Having a Hidden Stance style effect could help this.
    - Make Riptide Strike feintable directly into Storm Rush - This could be a decently cool mixup. As long as you've begun your arc back, it acts like the backdash required to initiate Storm Rush. This way, you can counter-attack from all three directions.

    Storm Rush
    Make it faster. That's it. That's really all the change it needs. Its supposed to be a huge whiff punish, but you can't actually punish any whiffs unless you guess.

    Change Crosswind Slashes to incorporate heavies
    There is literally 0 reason to ever use a full chain of Crosswind Slashes. However, if the third hit was a smoother faster heavy attack instead of a worthless 600ms light, it could introduce mind games after hitting a top light combo. Now instead of hitting a top light and going for a zone or...well, nothing else, you could top light, heavy chain into one direction, feint it, attack the other, etc. Obviously the top light is central to the dev's vision of Orochi, so allowing combos to chain off of it that are actually useful would be great.

    Buff the damage of Wind Gust
    Wind Gust needs to do 35 damage to make it comparable to a parry. There is zero reason to Wind Gust instead of parry in most scenarios. In fact, even with similar damage, parrying will still be better because of stamina drain, but at least it won't be a complete waste if the damage is similar. Hurricane Blast can remain the same for the few times it is guaranteed.

    Hurricane Blast "mixup" isn't a mixup
    I know the devs think Hurricane Blast has this super cool mixup, but they need to ask themselves "What is the point?" Sure, you can dodge cancel a Hurricane Blast, but why would you skillfully time a deflect, and then do NOTHING? Why would you skillfully time a deflect, and then cancel it into a guard break when you could have just parried and guard broken for less risk and more reward. These are serious issues concerning Hurricane Blast that need to be addressed.

    I'm not honestly sure what I would change about Hurricane Blast. Its badly designed to begin with. There shouldn't be a punish that can be...punished. Maybe make it faster so its guaranteed on more attacks, like end-of-chain heavies or other rarely used attacks. It should have a role as a big punish for rarely used attacks.

    Also, as a side note, make it so Hurricane Blast doesn't have the wonky camera change. I can't even see where the dude I am Hurricane Blasting is if he begins dodging - he goes off frame. Additionally, having Hurricane Blast start immediately after deflecting would be cool, since there is no downside to that, as you could still cancel into light.

    Zephyr Slash could use a speed increase
    I believe Zephyr Slash is currently the slowest dodge attack among Assassins. This is not a very high priority request, however.

    __________________________________________________ __________________________________________________ ________________________________________

    Updating more as I think of it.

    Very eloquently put. I agree with everything mentioned above - specifically the SPEED GAIN on the STORM RUSH and the SIDE LIGHTS being TOO SLOW..

    One idea with the DEFLECT could be to apply automatic BLEED similar to the Shinobi, or to just make the HURRICANE BLAST quicker and more effective as mentioned above.

    I like to play with all of the assassin characters, and I find my deflects with Shinobi and Berserker are much more valuable than the deflects with the PK or Orochi.

    I think Eric on the Season 2 livestream even mentioned that the Berserker's deflect was "easily the best in the game". I'm not sure if Hero specific PARRIES have similar discrepancies between them, but it is something to consider.

    The DODGE incorporated into STORM RUSH is often times TRACKED DOWN by say, a Warden's top heavy, and while there are times that is completely legitimate, there are other times where I find myself frustrated with what I thought was a clean and well timed move. Maybe I was still just too close.

    There have been times where my WIND GUST has been cancelled by another player's light attack. In one instance a Berserker with about 10 damage remaining hit me with a side light that cancelled my WIND GUST and then hyperarmor-chained into an execution.

    Perhaps the HURRICANE BLAST and WIND GUST need their own HYPERARMOR to make sure that enemies who were deflected aren't rewarded by spamming light attacks.
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  8. #28
    Originally Posted by DiogenesJedi Go to original post
    Very eloquently put. I agree with everything mentioned above - specifically the SPEED GAIN on the STORM RUSH and the SIDE LIGHTS being TOO SLOW..

    One idea with the DEFLECT could be to apply automatic BLEED similar to the Shinobi, or to just make the HURRICANE BLAST quicker and more effective as mentioned above.

    I like to play with all of the assassin characters, and I find my deflects with Shinobi and Berserker are much more valuable than the deflects with the PK or Orochi.

    I think Eric on the Season 2 livestream even mentioned that the Berserker's deflect was "easily the best in the game". I'm not sure if Hero specific PARRIES have similar discrepancies between them, but it is something to consider.

    The DODGE incorporated into STORM RUSH is often times TRACKED DOWN by say, a Warden's top heavy, and while there are times that is completely legitimate, there are other times where I find myself frustrated with what I thought was a clean and well timed move. Maybe I was still just too close.

    There have been times where my WIND GUST has been cancelled by another player's light attack. In one instance a Berserker with about 10 damage remaining hit me with a side light that cancelled my WIND GUST and then hyperarmor-chained into an execution.

    Perhaps the HURRICANE BLAST and WIND GUST need their own HYPERARMOR to make sure that enemies who were deflected aren't rewarded by spamming light attacks.
    Completely off topic but your random capitalization of words like you were randomly shouting sometimes made me bust out laughing, so thank you.
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  9. #29
    nyrue's Avatar Senior Member
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    Originally Posted by ScottJund Go to original post
    What makes you think they are dropping literally everything to only work on Orochi?
    my point is that orochi isn't even low tier he's mid tier, and while yes they can multi task but making changes to individual heroes is meaningless until they fix the core mechanics of the game, lets say they buff or nerf him, how are those buffs or nerfs gonna be when they finally (god willing) do rework the current meta, I want too see a dedicated thread for the defensive meta, I and several other people on these forums have had some really good ideas related to the topic
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  10. #30
    Originally Posted by ScottJund Go to original post
    Completely off topic but your random capitalization of words like you were randomly shouting sometimes made me bust out laughing, so thank you.
    I aim to PLEASE...

    But I wouldn't say THEY are random considering that the LAST letter in each capitalized word is a CIPHER that spells "BENGHAZI"

    I'll give you all a moment to scroll up...
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