Correct. The map editor afforded to players in the game is very different to the tools used by developers.Originally Posted by HorTyS Go to original post
Building a game is a very long and difficult process, if you think it's just a case of making a map then, well..
Of course UBI will take full advantage of prebuilt assets from previous games.
Everyone's a game developer these days..lol
assets, correct. But map is not an asset.Originally Posted by mistados Go to original post
Also the whole topographic would not fit to Montana.
I would bet, that the map will be done from scratch this time.
the whole uproar about how FC4's map was used as the base for primal's was so blown out of proportion. I still see people calling that out as if it's some sort of unimaginable slight against consumers. I took it for what it was, a dev using the tools & tech they had available to them to pump out a project in the most efficient way possible. Everyone acts like the game was literally the same map but they changed almost everything about it except for some high level stuff like overall shape and the very basic geometry, which is the only reason anyone even knew. Had they moved the lake and morphed the shape of the borders, no one would have ever even known, so it makes no sense to whine about it. Big deal anyway... it was a smart move by the devs to conserve time & resources...
Uuum, yeah it is. Asset: noun, "anything valuable or useful". I would say a large open world map is useful and would have a lot of value to a developer trying to maintain a high level of efficiency & cost reduction. I'm not saying I think or want them to use the FC4 map again, and with the unjustified hate they got for doing it in primal I doubt they will, but a big open world map that can be used in a thousand different ways is absolutely an asset, thats all I'm trying to say... If a weapon model or takedown animation is an asset, how is the entire world map not?Originally Posted by Zebra_111 Go to original post
I also think it's incredibly naive to think the map is going to be 2x bigger than FC4's. I'll be surprised if it's 50% bigger. And saying you're "calling it first" on some common assumptions and implied expectation seems arrogant and out of touch, as if no one else thought that planes might necessitate a bigger map...
Well, as english isn't my 1st language, I understood the word "asset" as something "additionally", "extra", lets say, something to fill the world.Originally Posted by HorTyS Go to original post
A set of vegetation for example, but not the whole map, as its the base of the whole game.
Hope you understood...
Aaah, I see. Yeah I suppose some of that became lost in translation. I hope you didn't take my reply as being meant in a rude or demeaning way, I was simply trying to explain my perspective. No ill-will intended. When I've been using the word asset, & i think this is how mistados was using it as well, we just mean the product of the developer's work. "Assets" can be anything from a reload animation to a vehicle or animal model, all the way up to the world map itself. Re-using the geographic world map from FC4 as a base for Primal's map was a smart way for Ubisoft to make that game in a more timely manner. It is clear to me from all the uproar about it that alot of people don't understand how much time it would have taken if they'd had to create that entire map from scratch. By re-using the foundation of the FC4 map, and then massively changing the topography, layout and textures, they probably shaved a couple months off of the dev time...Originally Posted by Zebra_111 Go to original post
Well, Iam fine with explaination. QuiteOriginally Posted by HorTyS Go to original post
I know an "asset" more from the 3D-modeling scene, and there its more the meaning of addable content to your 3D-world...
Anyway, I agree with your statement about the savings of the devs. And as Primal was not a regular release of this series, I also have no problem for their approach.
I would also assume that the map would be bigger this time around if we could in fact fly these planes. Although the buzzer was airborne it's also not the quickest vehicle in the sky and I'd like to think if planes are included that they would travel faster than the buzzer did (or at least could). If this is the case than a bigger map is probably needed.
Of course lol. The tool sets are essentially the same, just in a different format from the IGE.Originally Posted by HorTyS Go to original post