LOL! If you think Kensei is in a good, SOLID spot, then you honestly probably just got schooled by a Kensei, which had nothing to do with the hero, but the player using him. Sure, Kensei can kick some ***, but then again, ANY hero can do so. It just depends on the skill of the player. The thing is though, just because a player can do good with Kensei does not mean he's in a good spot.
Kensei's main game is feinting, which EVERY OTHER HERO IN THE GAME can do, with the exception of Conqueror. You can tell me that his feinting game is stronger, but I can also call BS. The only time it's stronger is through his chain finisher mixup, but that's only because they turn into soft feints. Even if it was slightly stronger, feinting doesn't guarantee you damage. Feinting only works against those who can't seem to stop falling for it. You don't fall for it and you shutdown Kensei.
Kensei has nothing that everybody doesn't already have. Range? Really? You're going to tell me that Kensei's range gives him an advantage in combat? What is his range going to do when he can't hit you because you block everything he throws out? He's basically forced to turtle because he has no offensive options, so how exactly is his range helpful?
Kensei is NOT in a good spot. He is really just a basic hero without anything special aside from his finisher, which isn't even that impressive.
Orochi only has those two attacks but they are enough to keep him above raider by a long shot. I'd take a 500 ms 32 damage attack and a 400ms 20 damage zone over raiders kit. The one thing raider has going for him is he's able cgb when dashing.Originally Posted by p00k. Go to original post
Side lights are the same as raiders so neither of them have the advantage there
Heavies are faster than raiders so that's not an advantage for raider
Attack chains are slow but Who cares because no one who is worth a damn does attack chains since they are free parries
Moves are no more telegraphed than raiders
Reflex guard isn't an issue for decent players
Low hp that is the same or close to the same at 70% of the cast but okay I'll give you that.
Gb range is pretty comparable to everyone else, I've never had an issue where I thought if I was using someone else I would have got the gb.
If a 500ms and 400ms attack aren't good openers then raider is still at a disadvantage since he has neither of those. No unblockables. The only good thing about raiders unblockable is oos mixups, other than that they are easy to parry or dodge. Bad throw range, really what would he even need it for? His wall stun would still be 35 damage either way and if you are talking about real fights where people don't throw eachother off then I wouldn't even throw that in as a factor. Roach coaches two attacks are way superior to raiders entire kit. Raiders parry punish is another thing he has but it's much harder to pull off with his grandma guard stance
Which is a free parry since 99% of Kensei players don't feint itOriginally Posted by Knight_Raime Go to original post
It's pretty useless after someone sees it a total of one time, they can stop you with just a single light. Unless you're talking about the 360 spin no scope swing, which I don't think is parry-able. And hard to pull off consistently.Originally Posted by BeefMan_ Go to original post
You need to fight a decent turtle.Originally Posted by Hillbill79 Go to original post
Oh you can parry his zone, you just have to wait a while since he twirls his sword for 2 secs before it hits you.Originally Posted by dekot11 Go to original post
Nah man you gotta get fancy with itOriginally Posted by Helnekromancer Go to original post
Unlock, turn 90* to the right, hit him once, cancel into top light
I can discuss anything I want snob. clearly you feel that your opinion doesn't have any merit. so you need to silence me by questioning my credibility. so you get a buff for your favorite hero.Originally Posted by CaptainPwnet Go to original post
GoodOriginally Posted by l8knight347 Go to original post
He needs it