I endured this several matches as a conqueror, and when I talked apparently situation is very similar for LB too. I dont know others, maybe Nobishi and Kensei might have a bit easier time due to their longer reach of attacks.
Here is the problem;
I fought several Shinobis 1v1 for objective control or Elimination.
There is absolutely no options I have that allows me to initiate fight without being %100 punished for it. Even trying to close on him cautiously is pointless since he can get out before I can corner him to a distance where he would be in my attack or GB range. He is always out of my reach.
So I wait for him to initiate attack and I try to counter it. And real problem starts here; IF I start to win, they just stay out of my reach and turtle.
Never let me get close enough for a GB/Attack yet not attacking, but still keeping me in range of their dash>dash>kick
Every other class has to be one dash away from me if they want to pose threat. And the ones who pose a threat from a further range has lower mobility options. Shinobi poses threat from much further and he is literally impossible to catch and attack if doesnt want to fight but still pose a threat.
At that point I have 2 options only;
1. Try go YOLO and get punished for an attempt that will fail.
2. Leave the objective and one of below
2.1 Lose objective
2.2 Get caught from behind since he can catch you at will with super sprint / range GB
Also something similar happens in XvX, where if he starts to lose you have to let him go and turn to someone else because there is literally no way you can catch/reach him. But he will keep posing a threat to you and your team.
I am already salty asf for both Centurion and Shinobi's kicks having no recovery time on missing where they go immediately to their next superfast attack; but never being able to catch shinobis once they start to lose and turtle is the most annoying thing.
PK/Oroichis were also fast if they wanted to run away, but that's the thing. They had to run away, not stay safe but still pose threat.
I agree with you, the Shinobi has basically rendered the Conqueror obsolete,
the whole engagement is strictly dictated and controlled by the Shinobi, the Conqueror is totally impotent and has absolutely no ability to engage and impose his move-set, the shinobi can simple dodge, stand off and take his time picking the Conq apart,
you have to really question the wisdom of adding a ranged character to what is supposed to be a CQC game?
Slow characters have always been obsolete, now you just feel this more. Shugoki, LB, and nobushi are utter garbage for this reason.
LB can spam block shoves to fill the gap. And thats the main reason tha class is not good at all, and needs a restyle.
But people think " oh can be spam 1 ALMOST safe move ? The class is fine then", ignoring that is the exact definition of imbalanced.
I agree, on that matter, slow classes are out of the meta, always been, always be.
Untile they rework the whole game
Originally Posted by Lord-Micidial Go to original post
sad but true
I know, because I maina slow class since d1.Originally Posted by Lyskir Go to original post
But the same goes for every slow classes.
As lb if you find a passive player, you are dead, because the shove won't work, and the hits are too slow to fool them. If they are even good at parries, just RIP.
With nobushi is even worse. Shugoki is the same garbage but better than nobushi.
All 3 characters are useless vs tutles because
- LB won't use his block > shove ( if they never attack you, you cannot use it)
- Shugoki cannot try a parry > wall hit > hug
-Nobusgi, cannot do nothing in pretty much 90% of the circumstances even if I find her very strong, in the current meta she has no place. Like kensei.
All 3 of them lack OPTIONS, to open up a player, and LB and shugo lack good mix ups.
Its the same with conqs, but his istant shield bash can come at handy in many circumstances.
Warden is slow, but have his godly 50/50. Warlords is slow, but, its a warlord, no need to tell ya why is broken.
Centurion kick does have recovery time, it's a free GB if they don't follow it up with a heavy. if they do you can interrupt it with a light attack, simply block or parry/dodge the heavy and punish. Shinobi is a bit more complicated thoughOriginally Posted by Mia.Nora Go to original post
Lets just take here what you said.Originally Posted by FootlessRhino Go to original post
"Centurion kick does have recovery time, it's a free GB if they don't follow it up with a heavy. if they do you can interrupt it with a light attack"
Thats right, so their punishment is 10/15 damage if you are fast enough.
But whats happens if they actually start their combo ?
Half hp gone
In that case, high reward, low risk = Unbalanced.
@OP: This is - sadly - what I've been experiencing more and more in the past weeks. I main Shugoki and it's nothing but frustrating. The character is supposed to be a heavy hitter and trade blows with your enemies but sadly you won't hit anyone because your opponents:
a) Either dodge your slow attack,
b) or - and that happens to me most of the time - spam you to death with light attacks and you can't do anything about it.
I tried playing some other characters but so far they're not as fun as Shugoki. So I'm left with two options: Play a completely useless hero and get stomped by 80% of the other characters or swtich to a character I don't like.
Funnier char in the game is the kensei hands down. But thanks to ubisoft is another trash hero.Originally Posted by SetMySail4Fail Go to original post