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  1. #41
    Originally Posted by Lord-Micidial Go to original post
    Pk light spam vs pk light spam should be interesting to NOT see,

    The fact that pk can be parried and punished doesn't make her balanced.

    If to win I need to parry an ultra light attack, and you just need to mash r1, the odds are not in my favour. That would mean that to win, i would need to outplay you.

    And all you need to do is braindead mashing a button. As you can see we are way far from balancing arguments. Besides every class can completely be shutted down with parries so, thats argument is even more invalid.

    Pk's like 90% of the vanilla classes need a rework, a substantial buff to her entire kit and a big nerf to the light's speed.

    And that includes :

    - Orochi
    - Conqueror
    - LB
    - Warden
    -Shugok
    i



    But instead to fix the vanilla game, they released others 2 cancer characters. Flawless.
    I agree that a rework would be very wellcome to many character (Conqueror im looking at you). Also a substantial buff would make them comparable to the new heroes. The prolem with your sujestion is that last part: a nerf to the light´s speed. And then you continue naming 5 diferent heroes that acording to you would fit in that sujestion.

    Im ok with the rework. Im even ok with the buff if the rework is not enought. But nerfing their light atacks? Really? Where do you take that from? I MIGHT agree with nerfing a bit the speed of the valkire on console, but nerfing the speed precisely of those 5 character?
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  2. #42
    Gray360UK's Avatar Senior Member
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    Originally Posted by FledgeSRondo Go to original post
    LOL Thanks man, I'm finally getting to see the PK's appeal, she's a stone cold badass is what she is.
    Get 'The Best' emote for her and do it whenever you kill someone and your journey to the dark side will be complete
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  3. #43
    Originally Posted by TheLastPandaa Go to original post
    I agree that a rework would be very wellcome to many character (Conqueror im looking at you). Also a substantial buff would make them comparable to the new heroes. The prolem with your sujestion is that last part: a nerf to the light´s speed. And then you continue naming 5 diferent heroes that acording to you would fit in that sujestion.

    Im ok with the rework. Im even ok with the buff if the rework is not enought. But nerfing their light atacks? Really? Where do you take that from? I MIGHT agree with nerfing a bit the speed of the valkire on console, but nerfing the speed precisely of those 5 character?
    Misread, the lights nerf is pk only, the others need a rework because they don't have bothing except the spam of the 2 moves ad infinitum.
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  4. #44
    Originally Posted by Tobias96716 Go to original post
    Actually I do...here let me explain....


    Scenario 1

    Me *ranged throw*
    Them *parries ranged throw*
    Me *Falls down*
    Them *Attacks while I am down*
    Me *Dies*

    Scenario 2

    Me *ranged guard break*
    Them *counter guard breaks*
    Me *Falls down*
    Them *Attacks while I am down*
    Me *Dies*

    Me *super awesome mega kick of doom*
    Them *sidesteps and guard breaks with a couple of heavies*
    Me *dies*

    See...a good player can nullify all Shinobi techs...leaving only what? That's right light spam...but the thing with light spam...it can be stopped...and since Shinobi health is so low...going for a deflect is not worth the risk...
    So what you're saying is, you played like an idiot, and got killed?
    If you want to succeed with Shinobi, this is literally all you have to do
    - Stay out of range of anything your opponent can throw at you
    - Only attack using your unreactable lights
    - If your opponent can actually block your lights, just start feinting heavies into lights.
    - If your enemy is throwing a light attack or other unfeintable stuff, dodge kick him to get your free heavy
    - Learn to parry

    Congratulations, you are now 100% impossible for the rest of the cast to deal with

    I don't even understand how you got killed in the scenarios you outlined. 90% of the time, getting your ranged GB teched will not pull you in range of their attacks, and even if it does, your recovery is so fast you will parry their follow-up
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  5. #45
    the fact is, offensively PK doesn't have much else but lights and ZA. When you get down to it, the rest of her kit is not very reliable while on offense. you can do soft heavy feint into a GB but it serves only as an anti-parry mechanic, if your opponent doesn't take the bait it will get countered 95% of the time. side dash heavies are only viable as a counter attack, you can't initiate with them if you don't want to get parried. I start throwing heavies when opponent parries lights a lot, that way mix-ups become viable. but if opponent doesn't parry lights why would I go for heavies (besides feinting) and make myself more exposed? I actually like when my lights get parried, it kind of 'unlocks' my heavies. to me much worse is if opponent never parries and is capable of blocking my lights, I'm pretty much fu'cked, I can't use heavies and my lights are not doing ****, I have to turtle up and focus on countering their attacks instead. so the amount of kit being used really depends on your opponent.
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  6. #46
    Originally Posted by FootlessRhino Go to original post
    the fact is, offensively PK doesn't have much else but lights and ZA. When you get down to it, the rest of her kit is not very reliable while on offense. you can do soft heavy feint into a GB but it serves only as an anti-parry mechanic, if your opponent doesn't take the bait it will get countered 95% of the time. side dash heavies are only viable as a counter attack, you can't initiate with them if you don't want to get parried. I start throwing heavies when opponent parries lights a lot, that way mix-ups become viable. but if opponent doesn't parry lights why would I go for heavies (besides feinting) and make myself more exposed? I actually like when my lights get parried, it kind of 'unlocks' my heavies. to me much worse is if opponent never parries and is capable of blocking my lights, I'm pretty much fu'cked, I can't use heavies and my lights are not doing ****, I have to turtle up and focus on countering their attacks instead. so the amount of kit being used really depends on your opponent.
    PK's instant lights and feinting game is more than enough to deal with the entire cast, minus Shinobi.
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  7. #47
    Originally Posted by FledgeSRondo Go to original post
    I started playing Peacekeeper this week and absolutely LOVE her deflect, I'm used to Orochi's but for some odd reason it doesn't feel nearly as visceral or satisfying. I've been eating a lot of hits this week just practicing the timing and determining the best situations to use against other classes just because it feels so good to connect. Also, Parry > GB > Stabs scratches my lizard-brain, too.

    I especially love how in Duels when the bleeding effect has taken hold and opponents realize they're doomed. Here's a video from the other day where I do basically this to a Centurion who was trying to taunt me to the ledge areas for a free kick to oblivion (he had successfully done so in previous rounds), keep in mind I'm still new to PK so it's a little sloppy but I felt pretty good about it:


    It is always very satisfying to land that deflect, and to bleed them out, I agree, especially when they know it is coming and they aren't catching you.
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  8. #48
    Originally Posted by BeefMan_ Go to original post
    PK's instant lights and feinting game is more than enough to deal with the entire cast, minus Shinobi.
    yeah, if I lose with PK (or any other character for that matter) I know I lost because i played shi'tty. I just get annoyed when people bit'ch about her lights and expect me to throw out heavies for no fu'cking reason.

    I deal with Shinobi very easily when I play PK, her side dash attacks have 2 hits, when Shinobi uses double dodge kick combo one hit goes through the hyper armor and the other one interrupts their follow up. they can't really use that against PK.
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