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  1. #21
    Charmzzz's Avatar Senior Member
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    Originally Posted by CandleInTheDark Go to original post
    Peacekeeper remember >.> any time they got close I dodged, any time they tried closing with a headbutt or charging top heavy they ate deep gouge. Top heavy punish from orochi was more an issue, I look forward to making them eat a cgb for their troubles lol.
    But how did you do damage if you stay away all the time? Only wait for the dodge - heavy - light stab combo? Or rely on ZA range? I see alot of PK's trying to pull this off on me, when I catch them they are food for my sword and dagger. ^^
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  2. #22
    Originally Posted by Charmzzz Go to original post
    But how did you do damage if you stay away all the time? Only wait for the dodge - heavy - light stab combo? Or rely on ZA range? I see alot of PK's trying to pull this off on me, when I catch them they are food for my sword and dagger. ^^
    I don't solely stay away, that was for the warlord types who could punish on a gb and would charge me. Generally if they are charging in I will dodge and deep gouge, if they are passive I go for dodge attacks and gb off of a heavy cancel (gb especially if they all block), if nothing else works I feint heavies.
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  3. #23
    Charmzzz's Avatar Senior Member
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    Originally Posted by CandleInTheDark Go to original post
    I don't solely stay away, that was for the warlord types who could punish on a gb and would charge me. Generally if they are charging in I will dodge and deep gouge, if they are passive I go for dodge attacks and gb off of a heavy cancel (gb especially if they all block), if nothing else works I feint heavies.
    If they are passive you go for dodge attacks as initiate? I get parried 90% if I do this. PC platform though.

    My tactic to open turtles: soft-feint heavy into GB, hard-feint heavy into light from a different angle, switch my guard between top and right -> if they match my guard they eat a ZA
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  4. #24
    Originally Posted by Charmzzz Go to original post
    If they are passive you go for dodge attacks as initiate? I get parried 90% if I do this. PC platform though.

    My tactic to open turtles: soft-feint heavy into GB, hard-feint heavy into light from a different angle, switch my guard between top and right -> if they match my guard they eat a ZA
    Yeah I am console, the dodge attacks tend to come easier, or I am at a level I haven't had to work on alternatives, but yeah like you said if they are shutting that game down there is the soft cancel into gb and hard cancel into light, said those in my last post as well.
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  5. #25
    Originally Posted by CoyoteXStarrk Go to original post
    I'm sorry you feel that way.

    I prefer opponents that actually have skill, but thats just me I guess.
    It doesn't matter what I prefer.

    If the developer fails to giva a character a balanced set of moves, then the players will you only the ones that are the strongest. It's the developers responisibility to make sure this won't happen.
    Your first post implayed that it's somehow players faul that spam with those charcters is so effective, yet they just play the game ... as intended? If it wasn't intended to be play this way, why is spam so good?

    So blame the developer for not balancing the game, not the players for playing the game as it is.
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  6. #26
    Originally Posted by CoyoteXStarrk Go to original post
    Not because I think its cheap or whatever its just that they are literally ignoring 99% of what those classes are capable of.


    Its like owning a Ferrari and all you do is occasionally start it and rev the engine a few times and then turn it off again. You are missing out on what makes the classes actually GOOD. You are choosing to just be lazy and hoping your enemy is an idiot rather than showing any amount of skill.


    Just Saiyan
    PK's are not ignoring 99% of her moves. Theyre ignoring about 66% if all they do is LA spam.

    33% - LA Spam
    33% - ZA Spam
    33% - Defense/GBs/Punishes (what every hero does)

    Ya thats about it..tell me what else a PK should do thats actually a viable tactic...
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  7. #27
    Charmzzz's Avatar Senior Member
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    Originally Posted by Blasto95 Go to original post
    PK's are not ignoring 99% of her moves. Theyre ignoring about 66% if all they do is LA spam.

    33% - LA Spam
    33% - ZA Spam
    33% - Defense/GBs/Punishes (what every hero does)

    Ya thats about it..tell me what else a PK should do thats actually a viable tactic...
    This is kinda true. PK does not have an unblockable, spammable move as tin-can-opener. But our mixup game is quite good if the first light attack connects.

    Basically we have 3 "viable" openers:
    - Light Attack
    - ZA
    - Heavy feint

    That's it. Sorry to "spam", but really THAT'S IT. Worst thing is that there are people who can constantly parry Light's and ZA's, so I have one option left. If they dont react to my Heavy feint, well, I just have to wait for them to attack. Turtle-Meta...

    Edit: mixups after first Light:
    - into heavy -> let it through, hard feint it to get a parry/deflect, soft feint it into GB
    - into second light followed by what i wrote above
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  8. #28
    I'm a prestige 24 Peacekeeper and I often get asked why I 'spam' zone attack and light attacks the most often. My response is to tell people that I use the most efficient moves in Peacekeepers kit. Zone attacks are good for when you know you can get a guaranteed hit or if the enemy is inexperienced and doesn't naturally block from that direction, and the light attacks are PK's bread and butter for dealing damage. There are other moves in Peacekeepers kit, but I feel they are less efficient for multiple reasons. For example, Deflect is riskier than a Parry but does the same amount of damage assuming you do a full three stab GB after the parry, and Sidestep Stab / Riposte is very easy to block / parry and only finds use when the enemy cannot block or parry the attack. I also find that Heavy feints are hit and miss depending on how aggressive the enemy plays, as feinting when the enemy spams lights just leads to getting hit repeatedly.

    TLDR: Every character has the most efficient moves and good players will tend to stray towards using them the most, leaving the other more risky or less efficient moves on the backburner.
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  9. #29
    Originally Posted by Charmzzz Go to original post
    So why you start the Hate-Train again? You lost to a Light-spamming PK? Really? Man you must be bad. I wreck other PK's who only Light / ZA spam me.

    How to do it: always block your right side -> ZA always comes this side and is the fastest Attack in the game.
    The first Light comes at 15 Frames -> should be reactable like every other fast-Light in the game (e.g. Orochi, LB and Warden Top), and it will come from top or left because you are blocking right.
    If you got hit be the first Light the second one will come faster, BUT in 99% of cases not from the same side -> you just guard somewhere else and have a 50/50 chance.
    After Light-Light the PK is vulnerable with a pretty large recovery window before he can Attack again. Use it!
    And last but not least: use your range advantage, PK has very little range compared to most other classes in the game! Hit her before she is in range, reflex guard you know...

    Could you link your profile again? I just wanna look what you are playing mostly.

    Pk light spam vs pk light spam should be interesting to NOT see,

    The fact that pk can be parried and punished doesn't make her balanced.

    If to win I need to parry an ultra light attack, and you just need to mash r1, the odds are not in my favour. That would mean that to win, i would need to outplay you.

    And all you need to do is braindead mashing a button. As you can see we are way far from balancing arguments. Besides every class can completely be shutted down with parries so, thats argument is even more invalid.

    Pk's like 90% of the vanilla classes need a rework, a substantial buff to her entire kit and a big nerf to the light's speed.

    And that includes :

    - Orochi
    - Conqueror
    - LB
    - Warden
    -Shugoki


    But instead to fix the vanilla game, they released others 2 cancer characters. Flawless.
     1 people found this helpful
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  10. #30
    Originally Posted by Lord-Micidial Go to original post
    vanilla classes need a rework, a substantial buff to her entire kit and a BIG NERFS to the light's speed.

    And that includes :

    - Orochi
    - Conqueror
    - LB
    - Warden
    -SHUGOKI


    If you have a probleme with Shugo light I think you have a problem with the game xDDDD
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