"good" players turtle because that's optimal. doesn't matter what class they play. even tourny PK's turtle up a lot.Originally Posted by BeefMan_ Go to original post
I'm not entirely sure on that. If you get a light parried from the shinobi they can go into sickle rain. Which i'm pretty sure does comparable damage to the light parry punish on centurion.
Goki if is critical and parries you and throws you into a surface it kills you.
If zerker deflects/parries you into OOS they can throw you and end up hitting you with 2 heavies that I believe does 90 damage. which is more than cents parry off of a light.
I forget how much damage bushi's top heavy is off of a parry but it's pretty strong. and less stamina intensive than cent's max punish.
If cent's max punish worked on all light parries I might agree. but I know some heros will not get in the combo if their light is parried. The one thing I WILL give cent's over everyone else is that he can get a heavy out pretty quickly if you don't charge it. I've managed to nail some peoples parry attempts with that. and it completely stops a raider trying to unblockable you from a stun tap. since it comes out way faster.
In addition his moves are tracking like heat seeking missles. If he charges a heavy and you dodge even a little early its coming for you no matter where you are. Even at LOOONNNG range..
His moves all drain soo much stam. Its really lame being able to do almost nothing because your stam is constantly drained. Not to mention huge stun combos and a 6 second disable when he lands a charged heavy.... Which goes through Revenge..
His endless wall punish is absurd.. Why is this in the game?
What is centurion's one trick? He has a ton of mix-ups, more than anybody else in the game, 500ms lights, and unblockables. I'm honestly curious, what do you think is his one trick?Originally Posted by CoyoteXStarrk Go to original post
The Centurion Gank is where they are unstoppable, god help you if you get caught by 2 or more, your dead, simple as that, revenge is completely useless, blocking is useless your done, if you get caught by two of any any other hero class you at least stand a chance but with centurions its all over, there is literally nothing you can do, you may as well put your controller down and go and make yourself a cup of tea,
no. we say it because it works against bad/average cents. not every cent turtles. and sure as fudge not every cent can consistently parry a light. get off your high horse and stop making assumptions. the tips given are meant for average play. No one is talking high tier play because there hasn't been enough time passing yet where it would be considered normal to run into a higher tiered cent.Originally Posted by JibletHunter Go to original post
Amazing.Originally Posted by JibletHunter Go to original post
Finally some truth.. One parry = 70 dmg.. Enjoy!
light parry might give you that, but heavy parry and dodge + GB will give you a non charged heavy + non charged punch + light at most without a wall splat. I'm not sure if that does 70 damage with max gear (I'm fairly certain it doesn't), but if it does - any character with max gear should be able to inflict similar amount of damage since non charged heavy + light does only slightly above one bar of damage when no gear is involved. I started playing Cent yesterday and I get fu'cked 75% of the time in 1v1. I occasionally run into players who couldn't dodge/parry charged heavy even if their real life depended on it, but most of my opponents seem to be dealing with it very easily. 'Just dodge' is an argument fit for most of CC, same answer would apply to people saying things like 'I always get hit by Valks sweep, nerf plox' or 'Shugoki one shots me with his hug constantly, this is BS'. it would be ineffective response if it wasn't viable in the first place, but it is.Originally Posted by JibletHunter Go to original post