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  1. #21
    Originally Posted by BeefMan_ Go to original post
    Too bad the only """"good"""" centurions will do nothing but turtle because their class gets the best parry/whiff punishes in the game.
    "good" players turtle because that's optimal. doesn't matter what class they play. even tourny PK's turtle up a lot.
    I'm not entirely sure on that. If you get a light parried from the shinobi they can go into sickle rain. Which i'm pretty sure does comparable damage to the light parry punish on centurion.
    Goki if is critical and parries you and throws you into a surface it kills you.
    If zerker deflects/parries you into OOS they can throw you and end up hitting you with 2 heavies that I believe does 90 damage. which is more than cents parry off of a light.
    I forget how much damage bushi's top heavy is off of a parry but it's pretty strong. and less stamina intensive than cent's max punish.

    If cent's max punish worked on all light parries I might agree. but I know some heros will not get in the combo if their light is parried. The one thing I WILL give cent's over everyone else is that he can get a heavy out pretty quickly if you don't charge it. I've managed to nail some peoples parry attempts with that. and it completely stops a raider trying to unblockable you from a stun tap. since it comes out way faster.
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  2. #22
    For me I feel Centurion uses so little stamina when dishing out the damage. If he catches you once, it seems you are stuck watching a combo unfold, and because there are so many options, it is hard to guess the right one and thus deal with it.
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  3. #23
    In addition his moves are tracking like heat seeking missles. If he charges a heavy and you dodge even a little early its coming for you no matter where you are. Even at LOOONNNG range..

    His moves all drain soo much stam. Its really lame being able to do almost nothing because your stam is constantly drained. Not to mention huge stun combos and a 6 second disable when he lands a charged heavy.... Which goes through Revenge..

    His endless wall punish is absurd.. Why is this in the game?
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  4. #24
    Originally Posted by CoyoteXStarrk Go to original post
    Speaking as someone who has spent my entire day off today playing as a Centurian and against Centurians for the past week I can safely say he is thoroughly mid tier. He is a one trick pony. The one trick is a GOOD trick, but its the only trick he has.


    - He is amazing only under very specific conditions. In a 2 v Him situation he gets trounced, because he can never get his combo off.

    - His light attacks do basically nothing.

    - His stuns are pretty much the only thing he has that can be called "OP" and even then I wouldn't call it that.

    - His kick is telegraphed and easily dodged.

    - His guard stance change is painfully slow

    - His charged heavy is also ridiculously telegraphed

    - Low health pool compared to the OG heroes

    - If he misses a step in his combo or if it gets interrupted he is easily punished



    Also not balance related but jesus christ he has hands down the WORST selection of ornaments in the game. Even worse than Nobushi, because at least Nobushi has more than 2 serviceable ornaments and his ONLY good ones are locked behind Mythic and Elite outfits.
    What is centurion's one trick? He has a ton of mix-ups, more than anybody else in the game, 500ms lights, and unblockables. I'm honestly curious, what do you think is his one trick?
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  5. #25
    oSquashxD's Avatar Member
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    I tell you dlc make the game broke more than ever....
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  6. #26
    The Centurion Gank is where they are unstoppable, god help you if you get caught by 2 or more, your dead, simple as that, revenge is completely useless, blocking is useless your done, if you get caught by two of any any other hero class you at least stand a chance but with centurions its all over, there is literally nothing you can do, you may as well put your controller down and go and make yourself a cup of tea,
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  7. #27
    Originally Posted by JibletHunter Go to original post
    "just dodge" -> if the cent is throwing out random kicks and charged heavies, they are terrible. Any good cent will turtle and either dodge or parry for the highest damage (and stam) punish in the game.

    Anyone who says dodge is the answer to cent has never faced a competent defensive cent (and probably has a rep 7 cent). I have a rep 2 cent, and if I play defensively I can regularly win 1v2s and indefinitely defend zones. In 4's and duel, my opponent has no options but to a) stare at me, b) throw lights and hope i do not parry (i do), or c) throw heavies/unblockables and get dodged/parried.

    When i dodge or parry most attacks, it is a guaranteed 70+ damage (more if the opponent goes with negative defense) with max attack gear and no wall splat.

    So "just dodge" is a really ineffective response to cent in the turtle meta, and is really just used by cent players to justify their kit.
    no. we say it because it works against bad/average cents. not every cent turtles. and sure as fudge not every cent can consistently parry a light. get off your high horse and stop making assumptions. the tips given are meant for average play. No one is talking high tier play because there hasn't been enough time passing yet where it would be considered normal to run into a higher tiered cent.
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  8. #28
    Originally Posted by JibletHunter Go to original post
    "just dodge" -> if the cent is throwing out random kicks and charged heavies, they are terrible. Any good cent will turtle and either dodge or parry for the highest damage (and stam) punish in the game.

    Anyone who says dodge is the answer to cent has never faced a competent defensive cent (and probably has a rep 7 cent). I have a rep 2 cent, and if I play defensively I can regularly win 1v2s and indefinitely defend zones. In 4's and duel, my opponent has no options but to a) stare at me, b) throw lights and hope i do not parry (i do), or c) throw heavies/unblockables and get dodged/parried.

    When i dodge or parry most attacks, it is a guaranteed 70+ damage (more if the opponent goes with negative defense) with max attack gear and no wall splat.

    So "just dodge" is a really ineffective response to cent in the turtle meta, and is really just used by cent players to justify their kit.
    Amazing.

    Finally some truth.. One parry = 70 dmg.. Enjoy!
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  9. #29
    Originally Posted by JibletHunter Go to original post
    When i dodge or parry most attacks, it is a guaranteed 70+ damage (more if the opponent goes with negative defense) with max attack gear and no wall splat.
    light parry might give you that, but heavy parry and dodge + GB will give you a non charged heavy + non charged punch + light at most without a wall splat. I'm not sure if that does 70 damage with max gear (I'm fairly certain it doesn't), but if it does - any character with max gear should be able to inflict similar amount of damage since non charged heavy + light does only slightly above one bar of damage when no gear is involved. I started playing Cent yesterday and I get fu'cked 75% of the time in 1v1. I occasionally run into players who couldn't dodge/parry charged heavy even if their real life depended on it, but most of my opponents seem to be dealing with it very easily. 'Just dodge' is an argument fit for most of CC, same answer would apply to people saying things like 'I always get hit by Valks sweep, nerf plox' or 'Shugoki one shots me with his hug constantly, this is BS'. it would be ineffective response if it wasn't viable in the first place, but it is.
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  10. #30
    I dont understand why hte **** does cent have free punch on each heavy even if it is blocked. At least raider must land his stunning poke to stun you.
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