shinobi is deadly.. no matter what.. he has low pool hp, true, but the real deed is to hit him once.. i think his kick has too many tool.. can t be blocked ( and parried ), can t out-trade him and he has a garanteed heavy. Btw, donno if it is intended, but he can counter your bg if you dodge the kick and gb ( differently from centurion that can t, after missed the kick).
Playing defensively is tough but it s only tactic that works generally. Be aggressive means: he dodges your attack and opens on you with kick. That's all i see when fighting them
Centurion: i just played them and yes.. in 1v1 is good but ganks are terrible.. pretty much garanteed kd and leap spam.. it s pretty impossible to your opponent to counter this.. to the other hand, the way he can mix up and follows with attack and close combat is just awesome
I have practiced against shinobis with my raider and i can not punish their kick, he does dash kick, i dodge and gb but he simply counter gb that or throw a light attack at me...that **** is just too safeOriginally Posted by Devil_Sparda Go to original post
What would you say is proper distance?Originally Posted by CV_M4st3R_ Go to original post
What?Originally Posted by UbiJurassic Go to original post
Most people complain about his kick.. and thats a truely point you have to look at.
His kick needs a small nerf. For reasons search the feeled 1 million threads in this forum.
Well its hard to reply to all of you but lets go step by step, first of all Shinobi kick CAN be interrupted, it happened to me, i was in the middle of the flight and hero hit me with light attack and i finish at the ground, go to training room and try out with your friends, i believe timing is crucial i even get GB from other hero in the middle of the double dash or during spin. When i say proper distance i mean to get always as close as possible to shinobi to start the chain, if you are far from him eventually u will die, try to get him in the corner. Attack from the distance can be blocked easily, just today raider blocked 3 in a row vs me and i am always at the ground last time i couldn't run away and he killed easy. So adapt, train and u will see the difference, truth is there are people who know how to play vs different heroes and people who don't, because different heroes take different approach and defense, simple like that.Originally Posted by Devil_Sparda Go to original post
I agree that Centurion need nerf definitely.
Cheers!
I bought Shinobi, he's fun. When you make Peacekeeper and Warden players quit in Duel (without abuse anything, just outplaying), you know your job is done.
But seriously, he is a noob stomper in a level that no other hero are.
Against good players he have hard times but still is able to overpass a turtle, what I think is awesome. The chains are risky as hell and nothing is guaranteed, so sometimes we need to use single moves and risk a combo just when you think the enemy can be surprised. His 50s give enough time for the enemy react and is dangerous to be used when they are prepared.
I did not used him in 4v4 modes.
I think the kick tracking is damn annoying like a lot of tracking in the game. But the stamina drain is too much.
Overall Shinobi seems ok, because a lot of trouble he causes, other heroes are able to cause the same (or more). And with so many risky moves plus low HP pool, his damage and agility looks a good balance.
Trust me, we've seen the numerous kick threads.Originally Posted by row.Eastw00tz Go to original post![]()
i disagree with your centurion analysis cent kick spam is easly dodged into gb or attack so if you cant dodge then it sounds like a get good problemOriginally Posted by CV_M4st3R_ Go to original post
i feel the kick is fine where it is at b/c its as fast as a headbutt so people who are bad a dodging get hit and complain in 4v4 its like having a group of warlords with a stun though so i feel everyone over reacting way too muchOriginally Posted by UbiJurassic Go to original post