Valkyrie needs a buff in her current stage either she face rolls someone that has no idea how to dodge sweep or know how shield bash works. or She struggles to even get an enemy to half health if the person turtles or is waiting to parry her.
So currently she stands as in either get lucky 1 hit light pokes on the to the enemy eventually get parried due to a lucky parry or just expected parry and get punished severely since most characters like lawbringer, warlord, even raider have much higher health pool. She essentially has a hard time opening up opponents. Moreover, her poison move which could be used to punish turtles that use really safe lights such as lawbringers top light is hard to achieve due to such a small deflect window and even when you do confirm it the confirmation is not clear enough such as in the case of a berserker deflect, Orochi or even peacekeeper leaving this ability essentially useless high risk low reward.
In my opinion she needs her second light to be faster such as a way to punish her is from dodging a predicted sweep not from eating the first light and just taking it. By making the second light safer it opens up the opportunity to either continue the chain to a third light or heavy which could be slower or sweeping, feint cancel into gb, shield bash or doing nothing.
So right now as it stand valkyrie most fights are either take a few lights, get a lucky parry or eat the first light parry the second light and punish her. In most case she looses heavily from one parry with such a small amount of HP and such a high risk move set.
Valkyrie is not in a good state right now she currently is just a noob stomper.
Before everything is falling apart in this thread...KeepersWay is playing on PC. I havent seen that many console player complaining abour her recently, probably just because there are currently others to complain about, but we got 2 different game versions. One where she is just cancer light spaming, hard to handle(console) and one of the strongest heros, while on the other version she is bascily out of competition.
I am playing Valky and i am on pc too. I feel like a buff at the current state of the game is just wrong, we need the bugs fixed and loose the stupid turtle meta to not turn her into something broken overpowered like Warlord.
When it comes down to playing vs Valky it is all about handling the 2nd light in her chain. If someone is able to block this, valkys tool set becomes restricted to basic tools, while her basic tools are probably the weakest in game. With her small health pool an almost always unwinable situation. (No need to even talk about someone beeing able to parry the 2nd light...)
As an addition, Her basic 50/50, got a negative risk reward ratio vs every hero in game...making it in theory a bad choice.
as a Valk rep 11 (on PC) i think she is in a good state.. ofc a slight dmg buff would be nice or a new mix-up like (light / heavy / light) so enemys who try to parry your "2nd light" are getting hit by a heavy cuz the timing is a little bit later :P but overall i love her kit and yes the only way to beat a turtle is to turtle... XD sad but true.
Valk is quite strong and balanced right now. She just have a damage a little low, but very little. She needs a lot of attacks to hut a bit. I'll buff a little her damage against downed enemies (for synergy with sweep) and tweak a little (maybe a point or two) her attacks use of stamina before buff her damage, that could be a bit OP.
But i won't dare to buff her in any other way or she will became too OP
as a valk main most people i play against struggle to block the first light but normally block the second so i tend to use my shield bash in my mix-up a lot to open turtles. I find it really easy to beat valks because i know exactly what they will do so i can counter easily.
Rep 18 valk in console here.
At least it's not a buff she needs. She needs an opener. Even on console there are players who turtle u into the ground.
A good warden ALLWAYS parries my second light. No matter where i place it.
Then u cant dash atack. Oh will be blocked and u will her gbed.
Only option: feint 1818182 attacks and try to hit a light(first is faster) but the second will be parried. So u have to bash what is dodged easily and will end up in another gb.
So valk is one of the most offensive characters without an opener....
I dont understand whats wrong with my buff suggestions to speed up the second light and to make the poison should deflect more worthwhile and easier to confirm.Originally Posted by bananaflow2017 Go to original post
Multiple people agree that the second light gets parried almost always. Thats the main issue here, Her first light rivals pk, however. The second light gets parried for a gb which gets punished really hard by most characters.Half the time I verse players that essentially eat the first light specially with the low amount of damage it provides just to parry the second and get a free gb for tons of damage. Just not worth the risk as it stands valk is not viable in competitive play, except 4's and even then she is just a cc bot not a good duelist. She needs a buff to be at least decent, she struggle's against decent people and above in skill level.