In fact I think they are anti fun for everyone involving including the people playing them. Their "unique" kits are supposedly balanced by their low hp. This makes them unfun for everyone involved. It is definitely not fun being pin balled around or ranged grabbed from no where in group fights fighting them. At the same time it is not fun dieng with them from random stray attack because of their low hp. I think in a game like this making a unique snowflake class is just not going to fly. The skill in this game needs to be first and foremost be decided by mind games and quick reflexes not hero kits. These classes need to be normalized with their hp increased and their kits brought closer in line with others.
I don't mind the low hp with the shinobi, it means I have to think very carefully about the battles I join and it means I have to think about my mixups when using him. I won't main him but he is an interesting and fun character to use. It is a unique character, sure, but it has been one of the more fun ones out there to figure out how best to use and to learn the kit of. People are coming here lately experessing their opinion as fact like everyone is meant to agree, no one talks for everyone else like the 'this isn't the game I paid for' crowd seems to think they do.
I like the new characters at first but now I hate seeing them in games. They out class all the old classes. I think the game was is a way better place before they came out, even with the turtle meta, this is just unfun now. They new to make revenge immune to shinobis kicks and cent punchs.
You don't find working against unreactable lights, a 50/50 hyperarmor 400ms bash, and extreme turtle capability anti-fun?Originally Posted by Egotistic_Ez Go to original post
I love that i come back after 5 months not playing this game, it's still not a fighting game!
It's throwing guys into spikes or of the map. and to play the new heroes and stuff you have to pay.
Good to know that ubisoft havent changed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PS. to all that have payed for new season, you can't complain, you are paying even when you know how the game is, and why should they change when you keep paying them?
Well I play on console, so there were already classes with borderline unreactible lights, not to mention turtles. Which move are you referring to as the 50/50 bash?Originally Posted by BeefMan_ Go to original post
New heroes will cost steel like other heores,so what's your point?And stuff?What stuff?Originally Posted by coico0 Go to original post
That is where you are completely off. You might be right with dodging Conq SB being harder, than dodging Centuion Kick (even though it doesnt seem to be the case at all).Originally Posted by kweassa1917 Go to original post
But look at what Conq gets out of it > one light. One ****ing light of 12 damage.
And compare it to Centurion Kick > 6 second stun + whole stamina drain + 3 bars HP.
Right now what centurion kick does is on par with Shugoki Hug, with the execution difficulty level of a shieldbash. You can not even GB centurion after he misses his kick, so it doesn't even leave you open to a big punish; at worst a sidestep attack from assassins/valk/kensei; or a bash+light from conq/lb. That's all punishment they get for missing it, unlike shugoki's hug being very punishable.