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  1. #1

    I am worried about the current state and direction of For Honor

    So hear me out. I've been playing since the very beginning and i especially LOVE playing Dominion, leveling my characters and getting to rep 3 to finally get that higher tier gear and i had a blast in Season 1, i played my butt off (other word gets censured )

    Point 1: Gear stats changes

    So Season 2 was introduced with the new gear stats so that newer players or players that want to try a new character also have a better chance against high level gear characters. First, i think this was a mistake, sure its catering to the newer players but i really don't feel much of a difference between my high level gear and a character with common grey level gear which disappoints me personally because i loved to grind my way up to rep 3 in season 1 to finally get that high level gear and build my character up so i could hang with the big boys who also made the same effort and put a lot of steel into their gear. It's not that i need the advantage because i can easily play with a new character now and hang with the ''big boys'', and that is something i really don't like. It kind of feels like the gear is now more for the cool looks and just a little bit of a difference in how the lower and higher tier gear feels and performs.

    Point 2: New characters / new direction of gameplay

    I was really hyped about the new season and especially about the Centurion, because of his looks and background. So i was going to make him my main before i even knew if he was any good. But then i started playing him and sure at first i had loads of fun with him, i still do but even i have to admit now that some of his attacks are pretty ridiculous (uppercut/jab tracking) and the way he drains stamina BUT i don't want to discuss his moves in detail here. What i'm noticing is both new characters, especially the Centurion are focussed on breaking the ''turtle meta'' which i've read a lot about. So before i could hold down a zone with my higher gear heavy character, but now its almost impossible. A centurion jumps in or walks up while your fighting someone or multiple opponents and BOOM simple uppercut to the face and you fall down, get hit while your down by the attackers and you're dead. I'm almost rep 4 on my Centurion and i also do the same thing because this is his whole style and its highly effective (and cheap as hell) but i do think to myself damn this is getting pretty boring and its so very cheap to just uppercut everyone to the ground, take a big chunk of health away with the follow up jumping stab and people are not able to block it. 1 on 1 sure, you can dodge it but im Dominion where there are multiple attackers, nope. Too chaotic.

    My point is, sure this makes for less defensive play but now its like you lack so much control over the battles in Dominion. Gear stats don't really make a difference anymore now so getting ganked is even harder to defend, ok i can live with that but on top of that everybody gets dropped to the ground and stunned and cc'ed and in my opinion that really takes no skill at all. It's fun for the new people, for the people who have less skill and can rely on a crutch like that but before in Season 1 the battles were actually exciting most of the times.

    I'm getting the feeling For Honor is drifting away from the slower realistic act-react kind of fighting style which is always harder for the newer players or players with less skill and is going towards a mainstream faster pace arcade style where its easier for everyone. The gear stats changes caters to new/less skilled players. The better players didn't have any real issues with leveling up a new character if you know the base mechanics of the game. New characters caters to new/less skilled players by making the game faster paced and easier to play in Dominion in my experience. I find Centurion for example way to easy to play with (especially in Dominion) and if there is another Centurion on my team, oh boy....

    I've also read that people said, well other characters have ways to get you to the ground in Dominion fights (Valkyrie's sweep, Shugokis demon embrace for example) But these are actually easier to defend, its almost impossible to defend a super fast and hard kick coming out of nowhere followed up by a uppercut that sends you flying to the ground followed by a flying stab and other free hits from another player or players.

    Lol this is a pretty big text but i needed this to get it off my chest. I'm a little disappointed to see the game going in a whole different direction and i recognize its very much catering to the new players and less skilled players, it sounds harsh but this happens in quite a few games.
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  2. #2
    Antonioj26's Avatar Senior Member
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    Originally Posted by Sykoink Go to original post
    So hear me out. I've been playing since the very beginning and i especially LOVE playing Dominion, leveling my characters and getting to rep 3 to finally get that higher tier gear and i had a blast in Season 1, i played my butt off (other word gets censured )

    Point 1: Gear stats changes

    So Season 2 was introduced with the new gear stats so that newer players or players that want to try a new character also have a better chance against high level gear characters. First, i think this was a mistake, sure its catering to the newer players but i really don't feel much of a difference between my high level gear and a character with common grey level gear which disappoints me personally because i loved to grind my way up to rep 3 in season 1 to finally get that high level gear and build my character up so i could hang with the big boys who also made the same effort and put a lot of steel into their gear. It's not that i need the advantage because i can easily play with a new character now and hang with the ''big boys'', and that is something i really don't like. It kind of feels like the gear is now more for the cool looks and just a little bit of a difference in how the lower and higher tier gear feels and performs.

    Point 2: New characters / new direction of gameplay

    I was really hyped about the new season and especially about the Centurion, because of his looks and background. So i was going to make him my main before i even knew if he was any good. But then i started playing him and sure at first i had loads of fun with him, i still do but even i have to admit now that some of his attacks are pretty ridiculous (uppercut/jab tracking) and the way he drains stamina BUT i don't want to discuss his moves in detail here. What i'm noticing is both new characters, especially the Centurion are focussed on breaking the ''turtle meta'' which i've read a lot about. So before i could hold down a zone with my higher gear heavy character, but now its almost impossible. A centurion jumps in or walks up while your fighting someone or multiple opponents and BOOM simple uppercut to the face and you fall down, get hit while your down by the attackers and you're dead. I'm almost rep 4 on my Centurion and i also do the same thing because this is his whole style and its highly effective (and cheap as hell) but i do think to myself damn this is getting pretty boring and its so very cheap to just uppercut everyone to the ground and see them get ganked not even able to block, or constantly kick them or charge the unblock able heavy etc.

    My point is, sure this makes for less defensive play but now its like you lack so much control over the battles in Dominion. Gear stats don't really make a difference anymore now so getting ganked is even harder to defend, ok i can live with that but on top of that everybody gets dropped to the ground and stunned and cc'ed and in my opinion that really takes no skill at all. It's fun for the new people, for the people who have less skill and can rely on a crutch like that but before in Season 1 the battles were actually exciting most of the times.

    I'm getting the feeling For Honor is drifting away from the slower realistic act-react kind of fighting style which is always harder for the newer players or players with less skill and is going towards a mainstream faster pace arcade style where its easier for everyone. The gear stats changes caters to new/less skilled players. The better players didn't have any real issues with leveling up a new character if you know the base mechanics of the game. New characters caters to new/less skilled players by making the game faster paced and easier to play in Dominion in my experience. I find Centurion for example way to easy to play with (especially in Dominion) and if there is another Centurion on my team, oh boy....

    I've also read that people said, well other characters have ways to get you to the ground in Dominion fights (Valkyrie's sweep, Shugokis demon embrace for example) But these are actually easier to defend, its almost impossible to defend a super fast and hard kick coming out of nowhere followed up by a uppercut that sends you flying to the ground followed by a flying stab and other free hits from another player or players.

    Lol this is a pretty big text but i needed this to get it off my chest. I'm a little disappointed to see the game going in a whole different direction and i recognize its very much catering to the new players and less skilled players, it sounds harsh but this happens in quite a few games.
    Yeah it's pretty infuriating when they compare all these unblockables when they are drastically different. The kick can be initiated at any time and is 600ms and the punch after a heavy whether it connects or not. Valks needs two hits to connect to sweep and will also sweep her teammates that are trying to jump you and shugos hug is incredibly slow and telegraphed with a health penalty if he misses. Apples and oranges.
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  3. #3
    Originally Posted by Antonioj26 Go to original post
    Yeah it's pretty infuriating when they compare all these unblockables when they are drastically different. The kick can be initiated at any time and is 600ms and the punch after a heavy whether it connects or not. Valks needs two hits to connect to sweep and will also sweep her teammates that are trying to jump you and shugos hug is incredibly slow and telegraphed with a health penalty if he misses. Apples and oranges.
    Meanwhile kenseis need to connect a triple combo to do a slow useless top unblockable.

    Yes i'd say for honor is pretty balanced right now.

    4v4 is a total joke right now, the fact that 1 centurion can disbling you more than a shugoki and with twice the damage is curios and absurd at the same time
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  4. #4
    Lyskir's Avatar Senior Member
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    cc is definitely to much now and all heroes with no unblockable spam are in an unadvantage in my opinion
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  5. #5
    Originally Posted by Lord-Micidial Go to original post
    Meanwhile kenseis need to connect a triple combo to do a slow useless top unblockable.

    Yes i'd say for honor is pretty balanced right now.

    4v4 is a total joke right now, the fact that 1 centurion can disbling you more than a shugoki and with twice the damage is curios and absurd at the same time
    Makes me sad as LB main that Centurion is better than all of the heroes classed as 'Disablers'. He's practically god of 4v4s at the moment. Add in his Phalanx Feat and it's game over. Especially if there are 4 of them on a team constantly rotating Phalanx to have a constant shield.
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  6. #6
    Originally Posted by Dizzy4213 Go to original post
    Makes me sad as LB main that Centurion is better than all of the heroes classed as 'Disablers'. He's practically god of 4v4s at the moment. Add in his Phalanx Feat and it's game over. Especially if there are 4 of them on a team constantly rotating Phalanx to have a constant shield.
    LB is a joke as disabler anyway, but yes, centurion is by far better than lb and valk.

    Not sure about shugoki, but, well without the oni cheese run, ( now shinobis have it LOL) they are not so worrying.
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  7. #7
    So far i agree with everthing that have been say here , im a conq main and i have one cc that make alot of people angry but i am slow and give low domage and it now easy to dodge... if you have to face 1 or 2 classe that have it like the LB/conq that are slow and easy to see it coming it may be fine but vs the cent.... RIp just rip there is to much cc now in 4v4 that is becoming boring as F ....but they are balance for 1v1 and 2v2 .... we cant win
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  8. #8
    Vordred's Avatar Senior Member
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    Feb 2007
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    yeah i don't like the way its going.

    and well the centurion may break the turtle meta, he only breaks it for me, makes everyone else play even more defensive.

    i was going some brawls earlier against come centurions, so at first i was using the LB, but was having no luck, so switched over to the warden.
    and the matches would go pretty much the same, i would dodge the kick, shoulder - light - GB Heavy. dodge the kick again, do the same combo. then he would catch me with the kick combo me and no i'm at lower health than he is and be out of stamina, so i can do anything and eventually he would catch me again and kill me before my stam came back.

    or same as above be he would catch me by a wall and combo me to death.

    it so frustrating to play against a character that only really needs to land something once and he has got you. also i hate his unblockables, not a fan of the charged unblockables, they are really hard to parry, combined with the stuns almost impossible.

    i don't like how they recently made the Shinobi harder to punish, he was hard enough to hit in the first place. and that kick really needs sorting.

    these two characters really don't fit, feels like they were imported in from some alternate version of for honor.
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  9. #9
    DrExtrem's Avatar Senior Member
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    Dec 2015
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    What?

    Don't you like the new anime style?
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  10. #10
    Mkay, the next dude or dudette who says "turtle meta" owes me 5$ (to be tripled everytime somebody repeats that word!)
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