I posted this in the general forum...and I will post it here as well...

Ok...I am a rep 7 Shinobi on the ps4...and I feel as the kick is perfect as it can be dodged and we can even killed while kicking, hell we can even be grabbed during both dodges right before the kick...so yes the kick is fine...it's anti defence move and yes all the turtles are going to be upset that they can't hide in their shells...

The problem I have is the heavy after the kick connects...and as much as I like it...a free heavy after the kick connects is a bit to much...it needs a chance to be parried or deflected...as long as we have the option to gb after the kick (and that can be cgb) by the way so should the heavy attack. If not those heavies are going to get spammed to death with kick free heavy rinse and repeat....

But other than that I feel as if the Shinobi all together is very near the sweet spot...except getting 2 shot by heavy attacks and one shot with armor buff by anyone who manages to land a heavy while in revenge mode...can ya make us last at least 3 heavy attacks and at least and 2 heavy by revenge mode