🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #31
    Originally Posted by Mudflaaaps Go to original post
    I'm going to keep this relatively short and simple;
    Centurion needs a buff.
    He does also need a nerf.

    Buff wise;
    He needs more viable options. His kick should be made faster and only chainable into light attacks, (as ALL unblockables should be). Obviously his light-light-heavy combo is fine, as is his light-GB.
    However, the kick does need to have less impact on the opponent. It's currently in a 'I've been kicked and now I'm stun locked AND dead' state. That needs to stop (again, as with all unblockables).
    Small decrease to cool down after the pounce. That back away taunt just leaves you totally useless for 1 1/2 seconds. Pointless.

    His health pool should be increased dramatically.


    Nerf wise;

    His jab should no longer be a knockdown. It's too easily abused, as with all unblockables (seeing a pattern yet?). The jab should be a chain starter/filler, not an 'instant death button'

    Imperial might should be given uninterruptable status, NOT unblockable.
    It's stun capability should also be reduced slightly (SLIGHTLY).
    Centurion player as well.
    1) no. kick is strong enough as is.
    2) He's supposed to keep people down. that's his schtick. I'm all for removing the stun visual/reducing it's effect though. it doesn't really aid anyone in upper tier. and low tier people get recked as is.
    3) pounce animation imo should be sped up when pouncing a downed foe. it's absolutely stupid that I can input it at the time i'm supposed to and it still gets blocked. I only ever get a pounce consistently on someone when i've fully charged my jab now.
    4) the jab is super easy to dodge. if you're back dashing to avoid it you're doing it wrong. it's not an instant death button either. it's never confirmed to land unless you land a fully charged heavy.
    5) yes. because he needs to be worse than he already is against competent players. Being unblockable forces someone to move or parry. we're trying to move AWAY from the turtle meta.

    I kind of feel like you've just been pubbing around in 4v4 and think cent's stronger than he is. in 1v1 he's a lot weaker. and his only mix up is with is soft feints on his heavies. Which will catch dodge happy people. but realistically it will only catch non dodgers off guard if you switch it up with other things. Cent IMO is mid tier. and can be considered top tier if you're really good with him and actually manage to stay on someone.

    But getting in and doing so is really not that easy.
     1 people found this helpful
    Share this post

  2. #32
    Originally Posted by Knight_Raime Go to original post
    Centurion player as well.
    1) no. kick is strong enough as is.
    2) He's supposed to keep people down. that's his schtick. I'm all for removing the stun visual/reducing it's effect though. it doesn't really aid anyone in upper tier. and low tier people get recked as is.
    3) pounce animation imo should be sped up when pouncing a downed foe. it's absolutely stupid that I can input it at the time i'm supposed to and it still gets blocked. I only ever get a pounce consistently on someone when i've fully charged my jab now.
    4) the jab is super easy to dodge. if you're back dashing to avoid it you're doing it wrong. it's not an instant death button either. it's never confirmed to land unless you land a fully charged heavy.
    5) yes. because he needs to be worse than he already is against competent players. Being unblockable forces someone to move or parry. we're trying to move AWAY from the turtle meta.

    I kind of feel like you've just been pubbing around in 4v4 and think cent's stronger than he is. in 1v1 he's a lot weaker. and his only mix up is with is soft feints on his heavies. Which will catch dodge happy people. but realistically it will only catch non dodgers off guard if you switch it up with other things. Cent IMO is mid tier. and can be considered top tier if you're really good with him and actually manage to stay on someone.

    But getting in and doing so is really not that easy.
    from a 1v1 POV he is fine But he is not in a 4v4 POV he even broke the game it crazy..... I have been saying this a lot but now i wonder if they go for 1v1 and 2v2 instead of 4v4 for balancing
    Share this post

  3. #33
    Originally Posted by Knight_Raime Go to original post
    I kind of feel like you've just been pubbing around in 4v4 and think cent's stronger than he is. in 1v1 he's a lot weaker.
    That's the point, he's broken in 4v4 and that's what we want to fix. If that leaves him weak in 1v1, then honestly so be it. Give him some other buff that doesn't break him in 4v4 to make up for it.
     1 people found this helpful
    Share this post

  4. #34
    Kick is in a decent place now with the increased stamina cost.

    Jab from neutral isn't too bad, but IMO shouldn't knock down for a free jump stab UNLESS out of stamina. Cent already has the best stamina drain in the game, why give him an easy knockdown move that DOESN'T require OoS, and then give a huge guaranteed attack afterwards? Simply too much damage.

    Charged heavy is the worst offender IMO. Other characters have to work to get a UB in, but Cent's is virtually given to him. It's the fastest UB in the game as far as I'm aware, one of the hardest to parry due to different launch times, and gives probably the best reward for landing a UB of any character. Basically, he gets the best of all worlds for his charged heavy, with no additional penalties for not landing.
     1 people found this helpful
    Share this post

  5. #35
    Originally Posted by SirCorrino Go to original post
    That's the point, he's broken in 4v4 and that's what we want to fix. If that leaves him weak in 1v1, then honestly so be it. Give him some other buff that doesn't break him in 4v4 to make up for it.
    That is exactly how you shouldn't balance things.
    That would be like me saying they should ultra buff a character in 1v1 because I don't care about the fall out for any other mode.
    also they look at all modes. LB's buffs didn't aid him in 4v4 where they claimed he was doing good. and it made him better in 1v1.
    so clearly they do pay attention to all modes.
     1 people found this helpful
    Share this post

  6. #36
    Originally Posted by Mudflaaaps Go to original post
    I'm going to keep this relatively short and simple;
    Centurion needs a buff.
    He does also need a nerf.

    Buff wise;
    He needs more viable options. His kick should be made faster and only chainable into light attacks, (as ALL unblockables should be). Obviously his light-light-heavy combo is fine, as is his light-GB.
    However, the kick does need to have less impact on the opponent. It's currently in a 'I've been kicked and now I'm stun locked AND dead' state. That needs to stop (again, as with all unblockables).
    Small decrease to cool down after the pounce. That back away taunt just leaves you totally useless for 1 1/2 seconds. Pointless.

    His health pool should be increased dramatically.


    Nerf wise;

    His jab should no longer be a knockdown. It's too easily abused, as with all unblockables (seeing a pattern yet?). The jab should be a chain starter/filler, not an 'instant death button'

    Imperial might should be given uninterruptable status, NOT unblockable.
    It's stun capability should also be reduced slightly (SLIGHTLY).
    the jab is fine. if charge jab is removed then lb flip needs removed you all are insane i come on here every day see people suggest really dumb things you all need to stop crying over stuff that isnt that bad
    Share this post

  7. #37
    Originally Posted by kumanchik Go to original post
    the jab is fine. if charge jab is removed then lb flip needs removed you all are insane i come on here every day see people suggest really dumb things you all need to stop crying over stuff that isnt that bad
    Except LB's flip isn't garunteed off of anything.
    Share this post

  8. #38
    Originally Posted by kumanchik Go to original post
    the jab is fine. if charge jab is removed then lb flip needs removed you all are insane i come on here every day see people suggest really dumb things you all need to stop crying over stuff that isnt that bad
    lol the jab is the worst part even if you block the heavy the cent can jab .......and it quick ******* the Lb flip is slow .... insane i come on here every day see people suggest really dumb things that a little bit hypocritical dont you think.....
    Share this post

  9. #39
    Originally Posted by kumanchik Go to original post
    the jab is fine. if charge jab is removed then lb flip needs removed you all are insane i come on here every day see people suggest really dumb things you all need to stop crying over stuff that isnt that bad
    the LB is supposed to have a lot of CC, it's his designated role in the game (alongside Valk). It's NOT the Cents role. He is not supposed to be this masssive CC bot, but he is and that needs to be changed. Remove the pin, remove the knockdown on jab unless target is OOS. And for Odin's sake nerf the tracking on his various moves. That's just obnoxious.
     2 people found this helpful
    Share this post

  10. #40
    Capoupacap's Avatar Senior Member
    Join Date
    Jun 2016
    Location
    Bruxelles
    Posts
    497
    Originally Posted by Mudflaaaps Go to original post
    I'm going to keep this relatively short and simple;
    Centurion needs a buff.
    He does also need a nerf.

    Buff wise;
    He needs more viable options. His kick should be made faster and only chainable into light attacks, (as ALL unblockables should be). Obviously his light-light-heavy combo is fine, as is his light-GB.
    However, the kick does need to have less impact on the opponent. It's currently in a 'I've been kicked and now I'm stun locked AND dead' state. That needs to stop (again, as with all unblockables).
    Small decrease to cool down after the pounce. That back away taunt just leaves you totally useless for 1 1/2 seconds. Pointless.

    His health pool should be increased dramatically.


    Nerf wise;

    His jab should no longer be a knockdown. It's too easily abused, as with all unblockables (seeing a pattern yet?). The jab should be a chain starter/filler, not an 'instant death button'

    Imperial might should be given uninterruptable status, NOT unblockable.
    It's stun capability should also be reduced slightly (SLIGHTLY).
    totally agree with that
    Share this post

Page 4 of 4 ◄◄  First ... 234