See: http://forums.ubi.com/showthread.php...ts-DefinitionsOriginally Posted by eric.pope Go to original post
It completely negates all of your defence. To make matters worse, it's paired with the Block Damage stat. Easily the most pointless stat in the game. This should have been removed along with Block Damage Resistance. Anyone with a brain is going to dump that stat and go full Defence Penetration.
Which then brings to me my next point. We know that Defence Penetration is completely useless against someone that has 0% defence. The issue here is that you have to invest into the defence stat, you do not have a choice. If you're running with negative defence, then you're going to be taking more damage regardless. So what we have now is players who are running around with 0% or less defence and really high attack. All thanks to Defence Penetration. Shinobi who has the lowest HP in the game at 90, can more or less be one shot by a high GS player thanks to Defence Penetration.
What the hell were you thinking Ubisoft? Why does this stat even exist? I can understand that you wanted to give low GS players a chance against high GS players, but this was completely the wrong way to go about it. The attack stat should directly counter the defence stat. There was no need to introduce a new stat. In Season 1 before all the stats were changed, max attack gave a bonus of 20%, while max defence gave you a bonus of 30%. All you had to do was bring the attack and defence stats inline with each other. There was no need for all of this.
Test Video: https://www.youtube.com/watch?v=ug2YMFpkN7o
The defence stat helps nobody. It is completely nullified thanks to the Defence Penetration stat. You also need to make sure that your defence stat is positive and not below 0%, or you're going to end up taking more damage regardless.Originally Posted by Tobias96716 Go to original post
As I understand what you have quoted, yes, Defense Penetration ignores an amount of the enemies Defense equal to the value of your Defense Penetration, but that value is a %
So if the value of your Defense Penetration is 20%, you ignore 20% of your enemies Defense.
So if they have 10 Defense and you have 20% Defense Penetration, then you ignore 2 of their Defense, essentially lowering their Defense to 8.
I can't see how it can be meant to work on a point for point basis, and the value is not 20 points, it's 20% (or whatever you happen to have in DP)
Watch this: https://www.youtube.com/watch?v=ug2YMFpkN7oOriginally Posted by Gray360UK Go to original post
Originally Posted by Gray360UK Go to original post
I agree 100%
Until I see direct confirmation otherwise from the mods or Devs this is how I am gonna assume it works.
Personally I think they should change the Block Damage and Block Damage Resistance stats to Stamina Damage and Stamina Damage Resistance stats.
By this I mean they should be changed to a modifier to the amount of Stamina Damage players cause with Parries and other moves that normaly take away a chunk of the opponests Stamina. While the another stat would mitigate some of the Stamina loss when parried or struck by said moves.
Obvisouly Stamina Damage would be much more useful for certain classes and playstyles than others, but I think that just makes those stats more interesting.