I would first like to say very great job with he characters, one is super fast, a faster than the orochi and peacekeeper and is the fastest assassin available, and the other is stronger and more brute force than any of the Vikings or any other heavy character for that matter. I truly hope that if the leak of the Celtic warrior is true and that is indeed the vanguard for the Viking faction and after that another heavy (hopefully more tribalistic themed), that they be fast and brutal and add a different variety to the game as what these two characters have. I truly like and am very satisfied with the two new maps, I would really like to see more of them, it is very rare that I get to play them. I am very impressed at how the shinobi plays, I love the characters deflect abilities and double dash and increased sprint ability is set up, I can kill runaway cowards that try to stall the game by running away and doing nothing but that, it’s great!
Some things to improve on that I’ve encountered:
PLEASE FIX REVENGE! Revenge is still terrible, it was great just the way it was before it got messed with, it's irritating that when ever I'm attacking people seconds after their revenge has gone off and been activated, it knocks me down for some bizarre reason, even though it wasn’t an immediate attack as revenge was triggered, when I time it to when people are about to swing at me or already are whether it be 1 or 4 people, when I activate my revenge nothing happens, no one gets knocked back and I get killed immediately even though my defense is high on my characters as well as higher during revenge. Revenge the way it was helped out a lot when outnumbered and it took skill on both sides to bring that person down.
Also, is there anyway to improve on Guard break? I’ve been getting guard broken by people and am unable to break from it more than ever for some reason, and I’ll button mash the X button immediately as it happens and nothing happens especially when fighting centurions for some reason.
For some reason, even after fighting with an opponent and they run away or I get knocked down by other opponents or teammates, and that opponent I was fighting gets killed from not fighting them for mere moments/seconds, after all the damage and effort I put into attacking/killing a person, I don’t get credit for the kill, no kill assist is given, that doesn’t make sense in my opinion, any damage dealt to the person prior to them dying while alive when the person dies should yield a kill assist.
Matchmaking: when the timer runs out, and 6-7+ players are in the lobby and only 3 accept the ready option, I still get kicked out with a message saying there weren’t enough players, some people are updating stats,changing features, deploying war assets etc. and or just aren’t paying attention which is understandable, but if they haven’t left yet I feel that the match should continue, especially if there are 3 people that accept the ready option, that way people can join in on that game since the games I’ve been in end up being against bots or in and out cycled players anyhow.
I feel its great and all that players can fill up the bot slots faster, but however, like a virus, I’ve been in games where one or more players are kicked from game, then another joins, then everyone except me or one single player is left with both teams filled with bots. It’s frustraiting enough being so close to the end of a game, needing one last player to die, or all opposing team has died and we are about to enter the loading screen and I get kicked, that is still frustrating when I have a kills streak of 19-2 or so.
- Executions: They take far too long to perform on all characters, especially the shinobi and centurion during the time afterwards where they are idle for a short amount of time, I feel they should be sped up.
On my shinobi when doing a heavy attack, it doesn't allow for me to perform my executes at times, the opponent just die.
- Bug wise: I’ve noticed in some of the games I’ve played that my emotes are bugged out and I am unable to do them, and a bunch of my characters have their color pallets blanked out.
When executing people they fall before I can press X or Y to do my execution, that is still an error that’s been going on for a while.
When using some of my debuff features on say my kensei or lawbringing, when targeting people, I am unable to use the effect, I press on the feature many times when in elimination mode but it only works some of the time.
Character feedback:
The shinobi:
The shinobi gets insta killed so fast, I have my defense way up and I'm getting 2-3 shot by every one out there. Granted, I understand they can heal and get stamina on attacks but, when hit from behind or the sides that I cannot prevent happening, it’s a bit difficult to be able to fight back after or at all at that point. also, is the sickle move, fast RB taps or slow taps (I'm on xbox), I either do the moves too fast or too slow, can't figure out the timing, would be nice if there was a more detailed tutorial on those moves as well as for the peacekeeper. Ive managed to pull off the move a few times but I feel it doesn’t do much damage, specially since people are going to just revenge it off or remove the DOT anyhow (I feel revenge shouldn’t remove bleeds or damage over time effects but that is just me).
It doesn’t make sense to me when fighting close range when my attacks are parried and I get thrown to the ground, it leaves me very vulnerable and even gets me killed, I understand it is a penalty when at a long distance range but, I don’t feel it should count when at close range.
I feel that if the opponent is lower than one bar of health, that the applied bleed damage should kill them, especially when I’ve deflecting 2-3 times on attacks and the opponent doesn’t bleed to death but instead kills me.
Centurion: I feel it doesn’t make sense why the centurion gets such a special animation/camera change when they knock me down and stab me, that to me is very unnecessary, I cant tell if I’m dead or what but It’s irritating when I lose track of who I’m fighting and also when I untarget the opponent somehow. I also feel that since they have so many chained attacks as they have, that I feel it best that they shouldn't have the flashing effect at all, especially when being attacked by multiple centurions.
I am very shocked at how quickly a centurion can kill, literally I’ve literally pressed/charged 3 buttons and insta killed people before they can even do anything, I feel that if they are going to do their kicks and punches and what not that the brightness flash shouldn’t be as bright or happen at all so at least there’s a chance to attempt to dodge away or block or parry, but the unblockable attack moves cannot be parried, blocked or deflected, that to me doesn’t make sense either, I have my timings down, I’ve been playing for quite a bit and have many maxed out characters and I can deflect most difficult attacks especially unblockable ones.
Damage wise, I understand how from time to time when fighting people and I can literally cough and they can die, and they either revenge and can take many multiple heavy attacks with no problem, or they just don’t die altogether without revenge.
I feel that seeing that a bunch of the characters got debuffs, to me should be reversed, with the fact that everyone can damage each other fairly evenly, and that the shinobi are so fast, I feel that each other character should have a sped up attack animation. Though most higher leveled/high gear leveled players vary on skill level, I destroyed a rep 28 lawbringer with 138 armor the other day, he hit me but once, but other than that the fight was over in mere seconds. On my lawbringer it is a bit of a fun challenge kind of like wack-a-mole games, trying to hit the shinobis is quite fun, but also challenging, I feel light attacks on all characters should be sped up a bit.
Gear
Taking away the bar stats vs having percentage points to me is confusing, but I understand others are thrilled that it is there, is there anyway to have a slight bar underneath the percentages? So far the percentages are awkward, I’ve heard rumors that was already being put into consideration, but please do look into that.
I have my characters geared up, and I honestly cannot tell any difference in damage or damage reduction let alone any type of change what so ever from going from 108-144, It honestly doesn’t even seem worth it to max out my characters in gear. I should be dealing a much more heavier amount of damage to people on hits since I have my attack on all three options way up but so far I’m curious if its even worth it to continue to pursue gearing up all my other characters at all past 108 armor. I feel that a person who’s playing the centurion at level 2 or so, should not be dealing so much damaged to a highly geared character, if so there shouldn't be such a high cost for upgrading if it is just going to be for looks and style.
I am glad in a way that I can get gear that looks somewhat similar to what I had before, (even though It’s cost me thousands of steel to do so for each character) I truly do not believe much effort or time was put into newer armor or weapon styles, all the shinobi handles look exactly the same, and weapons on most characters looks like damaged low budget cosplay gear from walmart to be honest, is there anyway to look into this? I feel that instead of ornaments, to instead have head armor skins instead if possible.
I truly feel that all colors unlocked for the neutral color options, should be allowed in the attacker/defense options as well.
Misc:
I still feel that costs for executions, emotes, and also effects as well as unique outfits are still far too overpriced. If they are to remain that price, might I suggest that all the orders be refreshed daily? I can knock out all the orders within 2 hours, that gets me 2000+ steel plus the steel gained from matches. If not then to increase those orders by 50 steel each, that to me makes more sense.
I also feel there absolutely needs to be a separation for those who only want to play duels and brawls and those who want to do 4vs4 matches, there should be an option to where you can choose which path you want to go, example: if one wants to do just brawls and duels, there should be an option for orders that only deal in those formats and the same goes for the others. I cannot stand brawls or duels because they are boring to me, they don’t yield much xp, it’s mostly people pushing me off the ledges (I’m guilty of this too), the steel reward is very low, and also I hate that the stats are turned off, I hate being killed due to low stamina and that my stamina regen is so very low, I feel there should be options for all game formats to be in games where stats are turned on as well as turned off.
I truly feel that the orders that consist of ALLIED anything, need to have increased xp, or be taken away all together, it is difficult to get someone to tag along for 5 games of anything especially eliminations, but when finishing it the order it doesn’t yield much experience.
Also, please remove captains and soldiers from skirmish, they don’t belong there and it is very irritating being out of stamina and health and they one shot me and kill me or they guard break me when I’m in the middle of fights or am about to reach the healing buff.
Thank you kindly for your time and consideration.
Thanks for the detailed write-up, napalm037! We appreciate the feedback, especially on the new hereos. You mentioned the bars on stats being gone and we are aware that some players would like to see the bars for stats come back, with the percentages still there as well. We may look to add them back in the future.
Thank you very kindly, this is great, very happy with the changes made thus far. I'm very happy with the updates made for the raider, thank you for that! I also forgot to mention, is there any way to up the damage effect on the flame flask the vikings have? I've thrown the flask at people that are at halfway health and they don't die afterwards, ahahaha they stop drop and roll and it doesn't kill them. The nail bomb is the deadliest of all traps, if the person doesn't seek a health regen of some sort within a minute or so they die, but with the flame flask people can walk it off. Being that my name is napalm, I just honestly enjoy that feature the most and do my best to kill my opponents with it ahahaha. The same goes for the Valkyrie's shoulder pin, I've done the move when the person is at 1 or 2 bars of health and they manage to live through it, is there any way to up that move's damage by a bit?
And also, though it is probably going be mean, but is there anyway to create orders where you kill people using the environment? Example: pushing people off ledges, into spikes, using the mousetrap on the bridge map, death by fire pit etc.? And perhaps consider other available options in regards to 1st and second features? or perhaps to be able to purchase separate features as I would an emote, effect, or execution? such as the ones available in story mode? I feel that the inspire one and battle cry aren't useful in places such as skirmishes and brawl/duels, and it only gets use when the player is playing the character for the first time.
oh and I wanted to ask, I understand the execution 'health regen stat' is mainly for executions, but on say my berserker having the feature 'bounty hunter', does that by any chance have a connection on that feature or is there a possibility of that happening in the future?
I hope not to come across as a complainer, but I have all my characters rep'd up quite a bit, all gear'd out, and I'm skilled with all the characters except the new centurion and shugoki, I've noticed if you miss your opening chain attack you're left wide open. I understand skill is a huge factor and I enjoy that, and that I can't keep up at high killing streak every game but, just little things as mentioned are a constant thing I hear being yelled or talked about when in groups and party chats and I experience many differences on all characters.
Thank you for your time and consideration.
Napalm037----
Feats are a touchy subject for some players. It's possible that we may look to readjust some feats in the future. (Most people want to see the catapult nerfed, but we currently don't have any news on that)Originally Posted by napalm037 Go to original post
A few weeks ago our team asked for some ideas for new orders from the community. While I'm not sure which ones they decided to implement for the future, it's possible you may see orders like that.Originally Posted by napalm037 Go to original post
I'm actually not sure if there is a connection or not on this one. Perhaps one of our super community members could answer your question. Anything is possible for the future, but the development team have a lot on their plate. Even if there were planned changes for it, they likely wouldn't be implemented any time soon.Originally Posted by napalm037 Go to original post