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  1. #11
    Capoupacap's Avatar Senior Member
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    I think a proper tweak on this kick would be to be something like this:


    - Just make the timing to avoid it by dodge a bit more easy.
    - Cost of stamina has to be more important


    The issue with this kick is that it's (again) used as a vortex that is very difficult to manage except maybe for heroes that has a dodge/attack capability.

    On the other hand, while under revenge this kick become nearly impossible to manage
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  2. #12
    I have an idea.


     1 people found this helpful
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  3. #13
    The shinobi kick isn't any harder to dodge than the Centurion jab. The kick is a great opener for the turtle players. I think any alterations to the kick will make it useless, and then so does the character itself.
     2 people found this helpful
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  4. #14
    Why does he need hyper armor though?
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  5. #15
    Originally Posted by That_guy44 Go to original post
    Why does he need hyper armor though?
    I think they need if or the move can be useless. people can just light attack on second dash and completely bypass it and the 50/50
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  6. #16
    I think they should make recovery longer though, guarantee just a light
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  7. #17
    UbiJurassic's Avatar Community Manager
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    Nov 2016
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    Appreciate the feedback everyone. We've seen a lot on the Shinobi kick lately and we'll continue getting that feedback over to the team.
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  8. #18
    Originally Posted by UbiJurassic Go to original post
    Appreciate the feedback everyone. We've seen a lot on the Shinobi kick lately and we'll continue getting that feedback over to the team.
    All joking aside it wouldn't be so bad if everyone else had as good of an opener as that.


    The kick is just head and shoulders about everyone elses opener so people are throwing a fit.
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  9. #19
    Originally Posted by CoyoteXStarrk Go to original post
    All joking aside it wouldn't be so bad if everyone else had as good of an opener as that.


    The kick is just head and shoulders about everyone elses opener so people are throwing a fit.
    +1

    The new characters automatically jumped to atleast mid tier on the basis they have openers.
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