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  1. #1

    Some shinobi tweaks

    Give the ranged grab a little bit of authority - Very often I will strike and backflip away and use the ranged grab. However, 30% of the time it will never work because my opponent can simply swing at the air for it to not work. As a matter of fact, if you go into practice duel, and do a retreating backflip, it's almost guaranteed that the AI will start swinging at the air when you're clearly out of range.

    If I'm not facing an enemy one-on-one and I have a friend smack my opponent in the back of the head while I'm using the ranged grab, it will not take effect because my enemy is in the middle of a stumble/flinch animation. Shinobi is a ranged fighter and without closing in, you only have two choices; Single-strike heavy that's easy to block, or grab that's more likely unintentionally canceled by simply striking at the air than actually grabbing the chain and yanking the shinobi to the ground. You're almost forced to fight close and that's not what the shinobi is designed for.

    *Giving the shinobi authority over stumble and striking animations should easily fix that and make the shinobi a more troubling ranged fighter as they were designed to be.

    Better super sprint - I've chased many enemies and never caught them. I've ran side by side with a friendly Lawbringer and he called me out on wasting my stamina. Because I am. Enough said there.

    So far I'm loving both of the new heroes.
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  2. #2
    I haven't played with Shinobi other than testing his moveset against a bot 0 so I can't speak directly to your buff/tweak request. Since the drop I've been playing with Centurion non-stop and feel like a total noob again, so I know some of my bias stems from being uncomfortable playing with a new character as opposed to my main, Nobushi. However, what I do know is that "ranged" shouldn't mean a virtual 20 feet away allows you to easily chip away your opponents HP. I urge you to take your previous main and fight a Level 3 Shinobi Bot and see what it feels like. The bot 3 will be really good, but absolute trash compared to what we will see in a few weeks from Master Shinobis. I'm already facing unhittable, really good Shinobi players. So feel it out from the other side with your mastered Warden, LB, Warlord or whatever you use to play. You'll be angry af. He's incredibly hard to hit, is too fast to block half his close range attacks, and his heavies do major damage. Basically, he's the pre-nerfed PK on PCP. Yet, Shinobi players need "a little bit" more "authority." SMFH
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  3. #3
    I've always found shinobi to be easy to kill. But you still have a valid point I suppose. I used to main nobushi and valkyrie. I enjoy the fast paced combat and being able to chain things is a new enjoyment for me.

    I would at least like a better super sprint speed.
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