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  1. #31
    Originally Posted by UbiNoty Go to original post
    Sorry - have to be fair about it. It's good to have a wide spectrum of opinions and suggestions in order to come up with the best solution.
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  2. #32
    Considering the abundance of bashing/crowd control attacks we now have (and a weaker revenge mode), such a buff to revenge is not outside the realm of reason. This is coming from a Lawbringer who loves shutting down revengers.
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  3. #33
    Originally Posted by CaptainPwnet Go to original post
    This, find it funny that some people here called this guy an idiot when he pretty much hit the nail on the head. If you can't adapt and ping for help or recognize no help may come and you would be better off retreating from the situation to do things elsewhere then that is your own fault. Outnumbered situations are not supposed to be an easy affair people.
    You're adding your own spin to what kwea said. Whenever you are outnumbered he wants you to run because you deserve to lose if you don't. That's his idea of balance. Whether he is aware of it or not, Kwea wants skill removed from the game. His whole "always run if outnumbered" logic removes conflict from dominion. It would just be people running around back capping and avoiding each other all game.
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  4. #34
    Originally Posted by kweassa1917 Go to original post
    Er, it's your lack of skill that makes it impossible for you to fight against multiple opponents. And adding in artifical "saving grace" to protect you from normal 1v1 mechanics, to somehow become weaker when you're surrounded by 3~4 people has nothing to do with "skill"
    If you look at games that have an abundance of CC (and PvP obviously) you'll notice that most of them implement a system to reduce CC effectiveness when used by multiple people. Usually it's diminished returns, sometimes it's x seconds of CC immunity, sometimes it's something else. Regardless of the solution it's pretty common for PvP games, most of which are far more competitive and better designed than For Honor, to implement something to stop stunlock bs. Now I understand you like your ability to cheese someone to death, I'm sure a lot of people do, but fact is game history has shown us that CC in team games needs controlling from time to time. The OP's suggestion is a good way to address this without nerfing CC in general use.

    There's also the other issue that you seem to ignore, revenge Vs specific classes. A centurion has a far easier time dealing with revenge than most other classes, that's a legitimate balance concern. If one character could never escape gbs it would be an obvious issue, this is essentially the same.

    And I ignored the rest of your post because it was just you making **** up, throwing out insults, and generally acting like a child.
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  5. #35
    Originally Posted by kweassa1917 Go to original post
    I saw you mention something that I know WoW has, I'm now going to go on an off topic rant for five paragraphs except for one decent point which I'll repeat below.

    Except those ganes are all from a different genre with different and various methods of applying CCs from great distances. So if you're going to argue in mechanical comparisons, then anyone can do the same, really. They should give the assassin classes a "disappear" skill that instantly makes you invisible to both visual and target lock. I mean, all the other RPGs all have it, right?

    Something incomprehensible about gb.

    lolz you must be old revenge player or gank squad lolz you lose to new characters?
    I summarised your post a bit to save space, but it gets across the same points.

    You're right that a lot of the games with cc counter mechanics are different genres and have different skills (primary difference being range) but the logic still applies. Yes, the games are very different, but the root issue is not. Losing control of your character then instantly dying is bad design and simply not fun. The odds may be borderline insurmountable, but the chance to fight back needs to be there, even if you realistically can't win. The best way to do that, imo, is with the OP's idea.

    And I was going to reply to your "didn't see you complaining then" jab, but after reading it several times I still can't understand what you're trying to say. It's like you're just throwing words at the screen and hoping it'll make sense.
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