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  1. #11
    Since season 2 I haven't had a single matchmaking error (aside from a 1512 cause I tried to play outside of peak time, silly me).

    In game dc rate maybe 1 dc every 3 or 4 games. Pretty solid these days tbh.

    Originally Posted by Jasamir Go to original post
    The biggest problem with DC is the damn rage quitters. I encounter at least 2 each game lately, it's crazy... Especially when other team loses the game, and suddenly most of them quit, just to screw with the connection.
    The cause is the rage quitters, the fault is ubisoft's for coding the game in such a way that leaving kills it.
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  2. #12
    Platform: PC
    Nat: yellow (Type 2)
    Download speed: 120mbps
    Upload speed:20mbps

    Disconnection rate:i would say 20%
    i only play 4v4
    i think the yellow nat is where i got ****...
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  3. #13
    Platform: PC
    Nat: green
    Download speed: 300mbps (Theorycal)
    Upload speed:300mbps (Theorycal)

    My disconnect ratio maybe 15% ~ 20% of the time but is cause of my ISP. I'm having so unstable connection that half of the time i have to quit because bots do better job than me. In a minute my bandwidth can change until 20 times from 300Mb to 10Mb, giving me a lot of connections issues. Last time I parried and counter-attacked an attack that killed me. I died suddenly while in second attack of a chain and foe get hurt by my first attack. It waspretty weird.
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  4. #14
    I have to say that my connection is fine so far.
    sure I have a few disconnects from time to time, but nothing I would complain about.
    I would say one disconnect every 20 / 25 matches. Really okay

    The host migration works the most time...

    I had much more trouble in other host based games.

    Like others said before... some should check their own local configuration.
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  5. #15
    On Xbox the reason we are experiencing lag out's is not because of ubisoft BTW it's because of Microsoft. Apparently for honor debs have been working with Microsoft to fix the issue but it's taking way to long should have been done a week or 2 after release
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  6. #16
    Platform: PS4
    Disconnect Rate: <5%
    100 Mbps down / 50 Mbps up
    NAT: Green
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  7. #17
    Spending alot of time trying to make P2P work instead of hosting dedicated servers is the problem. They will never be able to make that work or control rage quitters, so they will never be able to guarantee any type of stability. In trying to be cheap about it, they also have subjected themselves to a loss of control over connection variables.
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  8. #18
    1-2 per day depend on servers sometimes not even once, PC and green NAT
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  9. #19
    Weird_Eagle's Avatar Member
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    Mar 2017
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    English is not my native Language, so sorry when you maybee cant understand what im talking about
    Posts
    38
    Platform: PC
    Nat: RED
    Download speed: 2,5mbit/s
    Upload speed: 1 mbit/s

    Disconnection rate: 1-5 Disconnects on a evening while playing
    The most discs comes frome ragequitters, after the failed sync or when the host leaves a lost match before it ends.
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