Originally Posted by
Elzziwelzzif
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Most games i know, with CC and stuff, are more often than not "fantasy" based.
Most of the times its either skills or Magic based, rather than the more physical approach they have in this game.
Its not like, after i kick you in the face, i'm not allowed to kick you in the face again without waiting X seconds.
Maybe CC should be more restricted to Stamina consumption. Throwing someone might be easy the first time around, but after after that it does have drawbacks to your body.
Maybe, instead of a cooldown, it will affect other aspects of your character.
Lets say a 10 second timer.
First CC will start the timer, no drawbacks.
Second CC (at the 5 second mark), will reset the timer as well as increase the Stamina consumption of said CC mode and decrease follow up damage by X%.
Repeat of above will further increase the stamina costs of CC moves and decrease the damage until you wait the 10 second duration timer to be finished.
Said timer should not be displayed, as you would need to learn your character's body, rather go all MMO and watching clocks tick.
Depending on the hero a the timer which registers CC moves will have different values, as well as the drawbacks being different depending on the hero.
A shogoki for example would have less stamina punishment for lifting/ throwing a enemy, but a much longer duration before said timer resets.
Same with a Peacekeeper. They would have a much harsher damage/ stamina punishment, but can recover much faster afterwards.