🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Alustar.exe's Avatar Banned
    Join Date
    Mar 2017
    Posts
    2,374
    Originally Posted by Elzziwelzzif Go to original post
    Most games i know, with CC and stuff, are more often than not "fantasy" based.
    Most of the times its either skills or Magic based, rather than the more physical approach they have in this game.

    Its not like, after i kick you in the face, i'm not allowed to kick you in the face again without waiting X seconds.
    Maybe CC should be more restricted to Stamina consumption. Throwing someone might be easy the first time around, but after after that it does have drawbacks to your body.

    Maybe, instead of a cooldown, it will affect other aspects of your character.
    Lets say a 10 second timer.
    First CC will start the timer, no drawbacks.
    Second CC (at the 5 second mark), will reset the timer as well as increase the Stamina consumption of said CC mode and decrease follow up damage by X%.
    Repeat of above will further increase the stamina costs of CC moves and decrease the damage until you wait the 10 second duration timer to be finished.

    Said timer should not be displayed, as you would need to learn your character's body, rather go all MMO and watching clocks tick.


    Depending on the hero a the timer which registers CC moves will have different values, as well as the drawbacks being different depending on the hero.
    A shogoki for example would have less stamina punishment for lifting/ throwing a enemy, but a much longer duration before said timer resets.
    Same with a Peacekeeper. They would have a much harsher damage/ stamina punishment, but can recover much faster afterwards.
    I see what you mean, even with CC it's still avoidable in FH as opposed to games like Rift/WoW/ and other fantasy games as you mentioned. In thise games you didn't have a reactive block ability so anything coming at you was al based around stats to calculate effectiveness. (Hence the difference with FH being skill based as opposed to being gear based)

    I like the idea of tweaking the way CC like that treats stamina. Maybe have deminishing returns on stamina regen based on how many times you've used them(regardless of canceling). Would definitely make more players think before spamming them.
    Share this post

  2. #12
    Originally Posted by alustar24 Go to original post
    I see what you mean, even with CC it's still avoidable in FH as opposed to games like Rift/WoW/ and other fantasy games as you mentioned. In thise games you didn't have a reactive block ability so anything coming at you was al based around stats to calculate effectiveness. (Hence the difference with FH being skill based as opposed to being gear based)

    I like the idea of tweaking the way CC like that treats stamina. Maybe have deminishing returns on stamina regen based on how many times you've used them(regardless of canceling). Would definitely make more players think before spamming them.
    its not avoidable, thats why im writing this
    Share this post

  3. #13
    UbiNoty's Avatar Community Manager
    Join Date
    Nov 2016
    Posts
    6,712
    Thanks for the suggestion and we can certainly pass it back over to the team as an idea to think about.
    Share this post