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  1. #21
    Originally Posted by CandleInTheDark Go to original post
    Might be a bit different now on console, they added half a second to his recovery off lights in the hotfix as that is the version pc users got. His ranged stuff is plenty punishable as well. The issue right now is the people using the new characters know the kits of the old ones which makes a huge difference, people will catch up as they learn more.

    Considering he's pretty much exactly like Pk without the bleed, he's going to get nerfed. Ubisoft hasn't learned that super fast lights aint a good idea.

    And yes, the range is punishable for some characters. Not all.
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  2. #22
    Originally Posted by The-Shrekoning Go to original post
    Think it punishes more than noobs. Punishes anyone really. PK 2.0
    not really..good players actually dont have problems playing against it
    basically everything you cant counter or play it should get nerfed? i suggest you learn a bit how punishable shinobi is, its actually hard to play with it..kicks are a bit too good but i believe it is for a good reason plus you can do dmg while he is preforming the kick so if low health (which is very often since needs 2-3 strikes to leave him with half of a bar) you kill him..
    im reading all this 'nerf' posts from this and another thread (im waiting Lyskir to do some s hitting requesting shinobi nerf) and im thinking it is a very balanced character which most of you would figure if you turn the brain ON.. there are characters that are op *cough* warlord *cough* that can basically push you across the planet if there are no obstacles, and there are heroes that can take all of your stamina and put you in the corner and do whatever he wish cent..blah blah xD
    if SHINOBI is as OP as alot of you are saying please make a video of you owning everybody with it..
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  3. #23
    Originally Posted by ZLiSenSei Go to original post
    not really..good players actually dont have problems playing against it
    Yes they do. lol
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  4. #24
    Oupyz's Avatar Senior Member
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    Dec 2016
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    they need to nerf thhe kick to 550ms and take Hyper Armor away , voila problem solved , right now he is very safe and a godly tier on his own , roman said they are looking at him , and they bellieve the kick is overpowered but 3 days weren't enough to decide what kind of nerf or adjustment the kick will have , but i'am confident within a week Shonibo will be nerfed , cause he's ahead of the rest of the cllasses and everybody knows that .
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  5. #25
    UbiNoty's Avatar Community Manager
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    Nov 2016
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    Just to clarify the on today's Shinobi/Centurion balance changes from the maintenance.

    This build was meant to go live with 1.07 on tuesday, but due to an oversight was only released for PC. What you are seeing now is the original 1.07 release as we had intended.

    Like I've said before, we're still just keeping an eye on the new heroes and will determine our next steps regarding any balancing in 2-3 weeks.

    Maintenance details here
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  6. #26
    The Shinobi suck lol, I literally farm them with my orochi lol, Ok Ok they are good for Ganking in 4v1 but seriously, the range attack is useless in 1v1 and they are soooo weak, but the Centurion, man wtf he is soo broken
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  7. #27
    Originally Posted by ZLiSenSei Go to original post
    not really..good players actually dont have problems playing against it
    .
    No true scotsman much?
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  8. #28
    Jracoz's Avatar Junior Member
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    Aug 2016
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    I've been playing as the Shinobi since day 1 of his release and I have to say, he is not broken, his light attacks might be as fast as PK, but it doesn't do nearly as much dmg. A PK will drain your health with her 2 light combo while a Shinobi's 2 light combo only does about 4/5 of a single bar and it has a much slower chain period as compared to the PK's. His kick is quite good I will agree but it's also extremely readable and punishable. If I try to kick someone and they dodge out of the way, I've already inputted my ranged heavy attack so they are literally sitting there with a free parry coming to them. I've been fighting against Shinobi's as well and I must say that they are not all that hard to counter (I am a console player mind you). Between PK and Shinobi, PK is still the better character (and more broken one) by far.
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  9. #29
    This is a very slippery slope and we will end up with a very dumbed down game if we go down the nerf route.
    Instead I ask you to play an hour or 2 as one of them in practice and see their holes and weaknesses. Embrace a new fight and something different after 3 months of the same stuff and realize they aren't unbeatable/OP. If we go down this route now the turtle meta only grows.
    This game needs he shake up to get
    People moving and character openers.
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  10. #30
    Originally Posted by The-Shrekoning Go to original post
    Considering he's pretty much exactly like Pk without the bleed, he's going to get nerfed. Ubisoft hasn't learned that super fast lights aint a good idea.

    And yes, the range is punishable for some characters. Not all.
    I misread the patchnotes and it was 200 ms they added to recovery, not half a second, but the good thing that came of them having accidentally released the older version of the the characters for console is that we can see they are indeed taking into account past issues. The recovery between light chains is now 700 ms, which is where the peacekeeper's is post light spam nerf. Now you might say yes but the second hit is guaranteed, but every time I said the peacekeeper's isn't I was told it might ras well be with that speed, so more or less, the shinobi's capability with lights is now the same as peacekeeper post nerf(assuming the lights are no quicker, they don't feel like they are). Starting someone with lights at the same place that the other known for lights is now after having been nerfed doesn't sound all that bad and if it still needs fixing in that regard they can be fixed together.
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