Add to this abomination the fact that activating revenge helps you zero against a duo of centurions (or a cent and another bystander), and you have "For Honor" in all its splendor.Originally Posted by SirCorrino Go to original post
Originally Posted by SirCorrino Go to original post
Reminds me of Vanilla WoW before diminishing returns on stuns were implemented... Rogue+anyone = you don't get to play until you rez, because you're stunned from the fight's start to it's end (unless you were a mage, cuz blink).
Those diminishing returns were added for the same reason this crap needs to be removed - The point of a video game is to play it, not being able to play because you are CC'd the entire time is not fun.
We know, we've seen the clips too and we'll be looking closely at it when it's time to do our new-hero evaluations.Originally Posted by Nestramutat Go to original post
Honestly the time to do that is right now, not in two weeks. Or disable Centurion in 4v4 until you make the changes, because right now he is sucking all the fun out of the 4v4 modes singlehandedly.Originally Posted by UbiNoty Go to original post
they cant..... People have pay for this dlc it will be a big F U to them if they disable them ( im all for a blance ASAP but what your asking will bring even more rage )Originally Posted by SirCorrino Go to original post
or maybe instead of making knee jerk reactions to outcries they should actually gather enough data to make a well informed decision that won't come with a half baked solution.Originally Posted by SirCorrino Go to original post
4v4 is far from balanced. it never was close to it. the single biggest and simplest change they can do to make 4v4 less rough is limit 1 hero per team. meaning you won't run into duo cent's.
and before you scream about "I wana play who I wana play this will kill 4v4" look at over watch. it's casual. and in it's quick play they removed hero stacking. it became SO much easier for the devs to properly balance heros because of that. And they even gave a seperate que for those who wanted to play whoever they wanted regardless if someone else had them.
That is by far a better solution than nerfing cent. he's quite easily dealt with on his own.
Originally Posted by Knight_Raime Go to original post
Even just 1 cent + anyone else results in this same scenario, he has far too much CC.
I really dislike how people think developers are flawless people that will see everything.
No matter how big their internal team is and no matter how much testing they put in nothing can ever stack up to the amount of data and experiences they get from releasing something to the public.
Instead of bashing them try being constructive.
I could literally apply the same pressure a cent does by bashing you with conq anytime you try to react to an ally of mine. or force you to flip with long arm. Or sweep you with valk. I can go on.Originally Posted by Divenity Go to original post
limiting it to 1 hero per team will make things much easier. period. As for his ability to pin you and drain your stam pretty aggresively that's what he's meant to do. It's not like he's infalable. he's got weaknesses.
all of that is much easier to avoid than Cent's stuff... Cent just landing a heavy, which can be unblockable, can result in a 5 second stunlock. And then he has the kick and the punches on top of it.Originally Posted by Knight_Raime Go to original post
I'm fine with the kick, the pinning heavy/punch combo needs to be taken out, it disables for way too long, if he knocks you down and does the leap as well it stuns even longer.
At least valk's sweep knocks down her teammates too.Or sweep you with valk.
I also don't care about the stam drain, the stam drain is fine, THAT is what he is supposed to do... He is not supposed to stunlock people for 5 seconds at a time - he is not classed as a disabler, he shouldn't have better disables than the people who are.As for his ability to pin you and drain your stam pretty aggresively that's what he's meant to do. It's not like he's infalable. he's got weaknesses.