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  1. #1
    mistados's Avatar Senior Member
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    60FPS on console this time?

    If I remember correctly, the excuse given by UBI for FC4 not being 60FPS on console was due to them being held back by last gen hardware of PS3 and 360

    So if that was really the case, and now with those limitations removed, might we finally see a FarCry game running at a higher framerate?

    Or is the reality more a case of engine limitation and or the fact that open world games are really hard to do at high frame rates.
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  2. #2
    HorTyS's Avatar Senior Member
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    Yeah, an open world game of any significant scale is not going to be 60fps on this gen's hardware.... I don't know that i ever saw frame rate talk of FC4, but I don't think Ubi really has many 60fps games at all, let alone a huge open world one.... don't hold your breath....
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  3. #3
    WID992007's Avatar Senior Member
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    doubt it .. buy or build a PC \ see
    https://mspoweruser.com/bungie-says-...tiny-2-60-fps/

    consoles can't keep up with a decent PC

    they lack the CPU power as they need to run cooler in a small box as well as Lack GPU power for the same reason
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  4. #4
    I honestlt don't care about fps in a title as long as it is stable.
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  5. #5
    HorTyS's Avatar Senior Member
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    Originally Posted by eccool24 Go to original post
    I honestlt don't care about fps in a title as long as it is stable.
    Well, I want it to be a stable 30, I care enough that it should be that at least. a stable 15 fps would not be fun....
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  6. #6
    Fallen-Champ's Avatar Senior Member
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    He has a point I think bringing out Far Cry 4 on all platforms at the time must have caused issues, I imagine this will be PC / XB1 / PS4 not expecting the Nintendo Switch will be able to run it so hopefully it will be more stable.

    Primal looked really sweet in places, the fog, tall trees, lovely sunrises etc it almost looked like a new engine so my expectations for Far Cry 5 are high, unsure we will get 60 fps they say Destiny 2 won't be 60 either.

    There was a test somewhere that had FC4 dropping into the 20 and possibly 15 in places, if it can hover around the 30 mark it should feel better, maybe PC / PS4 PRO and XB Scorpio might have a boost.
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  7. #7
    HorTyS's Avatar Senior Member
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    Originally Posted by Anorexic_Buddah Go to original post
    He has a point I think bringing out Far Cry 4 on all platforms at the time must have caused issues, I imagine this will be PC / XB1 / PS4 not expecting the Nintendo Switch will be able to run it so hopefully it will be more stable.

    Primal looked really sweet in places, the fog, tall trees, lovely sunrises etc it almost looked like a new engine so my expectations for Far Cry 5 are high, unsure we will get 60 fps they say Destiny 2 won't be 60 either.

    There was a test somewhere that had FC4 dropping into the 20 and possibly 15 in places, if it can hover around the 30 mark it should feel better, maybe PC / PS4 PRO and XB Scorpio might have a boost.
    Correct me if I'm wrong, I don't play destiny, but it's not a fully open world is it? aren't the various maps just large zones that have loading screens (maybe disguised as cutscenes) to get to them?
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  8. #8
    Fallen-Champ's Avatar Senior Member
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    Yes it has what feels like an open world but these are split into sections so although it feels like you can go anywhere in reality they are separate areas you are correct.
    It also has MP levels for a set number of players and large coop areas.

    With Destiny there are a lot of enemies on screen at once, the A.I. is good and it all runs quite smooth, just saying it's not 60 fps.
    It would be difficult I imagine in Far Cry games, I would also be happy with a strict 30 fps but know very little with this stuff, hopefully at or after E3 news will start to filter through.
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  9. #9
    HorTyS's Avatar Senior Member
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    My only point is that the larger scale the game/ world is, the harder it would be for them to make it a consistent framerate in general, let along 60. I don't think we'll ever see the FC franchise achieve 60 fps on console, so I wouldn't hold my breath...
     1 people found this helpful
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  10. #10
    HorTyS's Avatar Senior Member
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    Originally Posted by Viragoxv535 Go to original post
    I'm sorry but i have to disagree on that. What is rendered and what's (in memory) ready to be rendered is what counts when dealing with performance. One of the techniques used to keep track of that is the Z-Buffering
    I mean, I won't claim to be a techie on the matter, I just know i've never seen a large scale open world game run at a smooth 60fps consistently (or at all)... however i'd venture to guess that in a large scale open world game, what is rendered and pending rendering in memory would no doubt be alot bigger than in a linear game like CoD or DOOM that can maintain 60fps
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