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  1. #1

    Centurion mix-ups explained

    As the title may suggest, I'd like to shed some light upon Centurion's mix-ups to help players without access to the new heroes.

    Mix-ups he can do from neutral:

    - heavy / charged heavy mix-up: this is the most simple mix-up Cent can do. However, you can just block either of those and still dodge the follow-up jab.

    - charged heavy into GB soft-feint. Cent can soft-feint his charged heavy into GB. It's like a normal feint into GB but faster. Again, you can just block and dodge the jab.

    - he can obviously mix-up his heavies and lights but all heroes can do that and it's not a problem if you don't go for parries all the time.

    Mix-ups he can do after GB (if there's no wall around, otherwise he'll go for his wombo combo):

    - heavy (guaranteed after GB) into charged heavy cancel into GB

    - heavy into another fast heavy

    - heavy into heavy unblockable

    Now, here's where things get tricky. The unblockable indicator does not appear as soon as he charges the heavy, it's a normal red indicator at first. Depending on your response, he might hit you with the unblockable and another confirmed heavy or he'll interrupt your parry attempt with his cancel into GB.

    How to deal with this? Simple: Just block. Only dodge or parry until you know it's the unblockable heavy which is slow af and easily dodged.

    Mix-ups after hitting a kick:

    - charged heavy cancel into GB

    - light into light or GB

    He does not get a guaranteed heavy after kick. You can block it. At least on PC.

    Centurion does have lots of mix-ups and they can be quite brutal but that's exactly how he is supposed to be. If you are turtling and just fishing for parries you'll get rekt because you never know what he might do. That doesn't mean you can't be defensive vs Centurion. All of his mix-ups are reactable and can be punished.
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  2. #2
    thanks for this.
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  3. #3

    centurian help bruv

    okay so long story short I need ways to get better with centurion, meaning that i need help in knowing the specifics. I know most of his mixups including the unblockable jab after parrying but I want to know stuff like how close do i have to be to my opponent to soft feint into gb or what type of positioning should i be in to be able to get a heavy feint into light im a good centurion but im trying to be godly dude oof
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  4. #4
    centurio feels very unbalanced atm people just sidedodge and attack… Nothing you can stop them from doing so its very annoying to play as centurio atm any tips?
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  5. #5
    He is strong character in Team 4v4 because his feat and Item stat, but he is weak in duel and brawl
    So I think he need rework by faster light and second heavy, increase new chain and side dodge attack or kick, faster jab and tracking charge jab, and buff other, but he must should nerf or delete wall combo because 50-60% in duel mod his damage makes by the wall splat combo
    I think we can't call him "Mix-up" if he can't mix-up (In my option only gladiator is mix-up knight character but centurion is not)
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  6. #6
    i think he would get a decent buff if they worked on his dash-in mixup a bit: the kick / armored heavy / GB.
    i remember his kick being faster before, or atleast not as telegraphed as it is now. it's currently way too easy to dodge it. but they might not want to make it faster or he'll get his deadly dash kick/GB mixup back (similar to Conqs dash mixups). that's probably too strong together with the rest of Centurions kit.

    im thinking if they could instead make the dash-heavy faster or less telegraphed, and make the mixup into a proper 3way mixup.
    making the dash-heavy faster would also make it easier to trade attacks with on reaction (using its armor). atm it's just a free parry for the enemy
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