There is no other character that is able to cancel a bash into a guardbreak, and I believe this is the sole reason why Warden's vortex exists. When the bash comes, the smart thing to do is to dodge, right? Well, Warden is able to cancel that bash into a guardbreak directly, so the only counter to the bash (especially when he has hyperarmor on charge) is punished by a guardbreak and free heavy. If close to a wall, now the Warden has a free top heavy that punishes you for trying to escape the stagger and double light combo. Just remove the ability to cancel shoulder bash into guardbreak, and that should fix it for the most part
I think you are not correct. If I face Warden and he STUPIDLY use shoulder charge, I punish him hardly. But there are exists second kind of players - with more skills. They can wait and while you are in recovery time (after block, after any of action etc.) they can use shoulder charge with safe. Than you have two chioces:Originally Posted by Bloodlust_1138 Go to original post
1) try dodge -> risk GB
2) do nothing -> get hurt by free lights
The worst thing is that Warden can repeat this for loong time ... recover stamina ... and repeat ...
I agree that the Warden has to lose the shouldertackle into a guardbreak, but for me it's not so much that I care about being guardbroken or catching the shoulder,it's more that when I'm playing the Warden and try to do one or the other, it does the opposite. Go for a quick shoulder tackle and it guardbreaks instead. Want to throw out a sneaky guardbreak and it tackles instead. And it's doing it on its own, not even trying to cancel. Perhaps they should somehow separate the function of the tackle and guardbreak so that it only guardbreaks on intentional cancel.
I main with a Warden, I know his strengths and weaknesses. Just try what I advised and you can thank me later.Originally Posted by BigFatMonsterCZ Go to original post