1. #1

    Defense Meta Sucks for 1v1 and Offense Meta Sucks for 4v4

    After seeing what an offensive hero like Centurion can do to 4v4 I've come to conclusion that an offensive meta for 4v4 would be horrible. Imagine if all heroes had similar ways gang bang open people up. Imagine if chip damage was a real thing and how quickly your life would get depleted as you block attacks from all direction (lets be honest you aint gonna be parrying attacks from multiple angles when facing multiple opponents). I think before the addition of the new classes 4v4 was actually in a decent place and fun. Defense meta could have been dealt with using team work in 4v4.

    I think this game needs to figure out if it wants to focus on 1v1 or 4v4 cause they need different focus when it comes to the meta.
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  2. #2
    The centurion offensive meta, is the wrong one.

    Offensive = Moar sword fights not moar unblockables spam with god like tracking + stun effect + knockdowns + stamina drain.
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  3. #3
    In my opinion, to destroy the defensive meta would be as easy as:

    For no shield clases:
    Get cheap dmg (20%) of the total on blocks. with no stamina penalty.

    For shield clases:
    Get no cheap dmg but huge stamina penalty on blocks (like dark souls)


    And what about parryes?
    Just make the window to pull it much smaller. It should be something hard to do but now is just a joke of how easy it is.

    A few other adjust might be necesary, but i just gived a basic idea.
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  4. #4
    Originally Posted by TheLastPandaa Go to original post
    In my opinion, to destroy the defensive meta would be as easy as:

    For no shield clases:
    Get cheap dmg (20%) of the total on blocks. with no stamina penalty.

    For shield clases:
    Get no cheap dmg but huge stamina penalty on blocks (like dark souls)


    And what about parryes?
    Just make the window to pull it much smaller. It should be something hard to do but now is just a joke of how easy it is.

    A few other adjust might be necesary, but i just gived a basic idea.
    Parry window is not the problem.

    Is the fact that you can deal ton of damage defending.

    Even with smaller window, people will figure out the new timing, and then we would be all over again
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  5. #5
    Originally Posted by bigbenda3rd Go to original post
    After seeing what an offensive hero like Centurion can do to 4v4 I've come to conclusion that an offensive meta for 4v4 would be horrible. Imagine if all heroes had similar ways gang bang open people up. Imagine if chip damage was a real thing and how quickly your life would get depleted as you block attacks from all direction (lets be honest you aint gonna be parrying attacks from multiple angles when facing multiple opponents). I think before the addition of the new classes 4v4 was actually in a decent place and fun. Defense meta could have been dealt with using team work in 4v4.

    I think this game needs to figure out if it once to focus on 1v1 or 4v4 cause they need different focus when it comes to the meta.
    Devs seem to be more in favor of Duels rather than 4v4. Think I'll give this game a couple more weeks to see what happens, If not I'll hit up gamestop before the value drops and think twice before I buy another Ubi title.
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  6. #6
    Originally Posted by Joseph_2017 Go to original post
    Devs seem to be more in favor of Duels rather than 4v4. Think I'll give this game a couple more weeks to see what happens, If not I'll hit up gamestop before the value drops and think twice before I buy another Ubi title.
    don't feed game stop. FRiendly advice.
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  7. #7
    i think Ubi lisen to the player base but probably not the right one.

    i agree 100% with the last pandaa

    offence meta suck hard for 4v4 and since its the only mode i play this game aint enjoyable right now

    If this game go for 1v1 direction it will be the end for me
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  8. #8
    Originally Posted by Lord-Micidial Go to original post
    don't feed game stop. FRiendly advice.
    Ok Goodwill.
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  9. #9
    Originally Posted by Lord-Micidial Go to original post
    Parry window is not the problem.

    Is the fact that you can deal ton of damage defending.

    Even with smaller window, people will figure out the new timing, and then we would be all over again
    I dont really think so. On dark souls 1, b4 the curved swords came (that made the parry easy), parry was something hard and risky with huge reward (could tale 2/3 of your health). Even tho only the most skilled players tryed to pull them on pvp and a loooooooot of times they were not able to. Fishing parrys was not really a valid tactic to be competitive. Most ppl did not even try it because it was safer to use other tactics (the back stab cancer on ds1 was a huge problem but i wont talk about it). It only became a valid option when the fight was bad for you that your last chance to win was to try pull a parry.

    So my conclusion:

    Make parry hard to pull, make it risky and keep it rewarding.
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  10. #10
    Originally Posted by TheLastPandaa Go to original post
    In my opinion, to destroy the defensive meta would be as easy as:

    For no shield clases:
    Get cheap dmg (20%) of the total on blocks. with no stamina penalty.

    For shield clases:
    Get no cheap dmg but huge stamina penalty on blocks (like dark souls)


    And what about parryes?
    Just make the window to pull it much smaller. It should be something hard to do but now is just a joke of how easy it is.

    A few other adjust might be necesary, but i just gived a basic idea.
    Again I think this would be fine for 1v1 but would very painful in 4v4. People constantly target switching you are not going to be parrying attacks in 4v4s. People's hp bars are going to drain super quick and people are going to feel helpless resulting in similar rage to the current centurion shenanigans.
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