New DLC made the game MORE fun
New DLC made the game LESS fun.
Less fun. I love 4v4 and 2v2 working with other people and fight when outnumbered, winning the odds. I 1v1 from time to time but its so boring and running into the same 3 people isn't fun. Running into 2-3 Cents every game is very annoying to play against and becomes so draining over time. It took me weeks if not months to learn my Nobushi and figure the ins n outs and I'm still learning new things but getting killed by 2 character who also have the "hard" difficulty when the one who used them haven't even gotten to lvl 15 yet is able to just wreck mains , it gets a bit ridiculous. If they are going to release broken fighters atleast give players a pick and ban phase. I know this game isn't a moba but there is no way to escape this bs other than taking a break from the game, which some players are deciding or just pick them but not everyone wants to play cheesy assassins.
If they had a pick and ban phase or limit the amount of clones to 1 like in brawl we wouldn't have this problem.
i agree they are fine in duel but in any 4v4 they are crazy good and may destroy the fun for other classeOriginally Posted by Vingrask Go to original post
This is all truth...Originally Posted by Mynban Go to original post
So many liars out here.
The only way you can really do either of those is if you don't have gear stats and even then you would need more characters like the level of variety you have in league of legends. There's only three characters I liked before these two extra came in and the one I like from this lot I am still getting used to, I only have one character in epic gear (was 108 before new gear). So taking an extreme example where both are in place as they are in LoL I get in, immediately my geared up character is gone because no one is going to pass up banning peacekeeper, so immediately I don't even have a blue gear score, someone snaps up the warden (somehow not banned) bang that is the character I am second most confident with gone, shinobi goes because I was going for warden first, then berserker goes...and that leaves me with no character I have any confidence playing in dominion.Originally Posted by Helnekromancer Go to original post
I dont know how the new guys do in duels / brawl ; but I can tell you how they are doing in Dominion :Originally Posted by UbiNoty Go to original post
Shinobi is fine. He is strong but definitely fun to play against and surely not unbeatable. I dont mind his unblockable kick. It is hard to dodge, but doable and you can still fight him afterward. You guys did an amazing job with that hero, I love him and can't wait to try him out in a week.
Centurion is sucking the fun out of dominion at an alarming rate. He is a turtle able to punish for way more than any other turtle while also able to go offensive on steroid in a 2v1 with his extremely good combo of unblockables that CC and damage way more than a Valkyrie can disable, yet at the same time being way safer for you and your teamates around you. In another tread I wrote, I already pointed out how dreadful it was going to be playing against turtle centurion and looks like I was right. That character reaches a low score of 1/10 when we play against him. I'm not calling him overpowered, I'm calling him a serious fun killer. Granted, I played 2 days against him (and DCed 90% of those games btw). Despite not being 100% familiar with the character, I can still pick up on how fun killer his mechanics are compared to other heroes.
Turtle : someone playing ultra defensively until you make a mistake and then, punishes you for way more than you were able to do to him before he countered you. This often leads to "starring contest" where nobody wants to make the first move.
Typical new DLC overreaction lol Happens in literally every PvP game.
*Insert Character here* has been released!!!
You lose to *New Character*
ERHMAHGERD NEW CHARACTER IS OP PLEASE NERF!!! WHY U RUIN THE GAME LIKE DIS DEVELOPER!??!?!
2 weeks later
Oh sorry I see my problem now. I just didn't understand how the new character worked and didn't understand how to fight it with my character. I see now after two weeks of playing that I was wrong. I will take this experience and apply it to my own playstyle in order to adapt to the new content.
But I can't admit I was wrong on the forums I will just move on and act like I never said those things![]()
I agree he gets way too much off of a parry. If he is going to be this turtle breaker than he needs to have the draw back of being a poor turtle himself. They need to go with the best defensive is a strong offense theme with him rather than I can do it all theme. I think the most he should be able to get off of a parry is a light attack. Maybe buff his turtle breaking capabilities even more but nerf him to have the worst parry options in return.Originally Posted by We.the.North Go to original post
I'd call this reaction justified, to centurion at least... being able to stunlock a player for 6 seconds off just landing a heavy is absolutely absurd.Originally Posted by CoyoteXStarrk Go to original post
Me and a few of the guys I work with had a 'meeting' in the break room today and pretty much collectively decided it was time to retire from For Honor.
I had lots of fun with this game but lately have felt like the end was drawing near, though cautiously optimistic about season 2 maybe breathing life and renewed hope to the game. All I can say is I went to bed after my first session in S2 feeling what can best be described as 'bummed out'. Im not sure if its any one thing or an overall feeling that the game is heading in the wrong direction, but I quickly got the impression that my spare time is probably spent better elsewhere at this point.
But just for the heck of it I'll sum up my opinions on season 2;
1- Gear stats: I like that gear stats are being reworked, and the overall effects of gear minimized (stats in a fighting game is stupid IMO), though a minor gripe would be how unclear everything is, a visual representation (bar) is sorely missed from season 1.
2- New maps: They add nothing new in terms of gameplay but more is always welcomed, theyre pretty. Not much to say
3- New modes: Their arent any. Id argue that their are less since 4v4s are no longer playable, more on that in a moment...
4- New characters: Boy oh boy does this sum up everything wrong with the direction this game has gone in. When I was first being sold on this game it was advertised as a very "reactionary" fighting game, less about robotic combo strings and more about watching your opponent, being mindful of distance and timing, patience, something akin to a real duel.
and then they threw these two characters in the mix and basically said 'F- ALL THAT SH- PREPARE FOR STUN LOCK'
These characters are so poorly designed it makes me think that the devs really have no experience with fighting games at all, did they even test these guys out?
IMO this game was nowhere near ready to add new fighters, as a general rule id say you should NOT increase your roster when your original lineup is in such need of reworking, I mean, how many characters can you count that have only 1-2 viable moves? If anything, development time should have been put towards reworking and expanding the original characters move sets, rather than adding two new problems that will do little more than ruin 9 out of 10 games and most definitely soak up even more dev time with their inevitable nerfing.
I certainly dont feel cheated at all, I payed full price for this game and enjoyed well over 100 hours, so I certainly got my moneys worth. But in the wake of what will surely be the much more popular Injustice 2, I feel this was a major mistake in a critical point in For Honors life, and it will likely be a fatal one.
RIP For Honor,