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  1. #51
    No centurion can deplete your stamina that fast. sure he can take half of it away. but you stand ground and recover it fast...
    hes not that engaging seeing as everi combo starter is easy dodgeable and punishable
    i keep hearing people complaining about centurions stamina attacks. but how about raider? hes stamina deplition is far superioor to the centurion. one grab and literaly you go from full stamina to 0 stamina. and bu the time you get half of it back he does that again.

    you people seem to want to nerf everi ****ing thing you cant deal wit.
    i totaly agree that in 4v4 more than 2 are cancerous. but man you whine a lot for things smaller things than the important ones...
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  2. #52
    Originally Posted by Gemoroda Go to original post
    No centurion can deplete your stamina that fast. sure he can take half of it away. but you stand ground and recover it fast...
    hes not that engaging seeing as everi combo starter is easy dodgeable and punishable
    i keep hearing people complaining about centurions stamina attacks. but how about raider? hes stamina deplition is far superioor to the centurion. one grab and literaly you go from full stamina to 0 stamina. and bu the time you get half of it back he does that again.

    you people seem to want to nerf everi ****ing thing you cant deal wit.
    i totaly agree that in 4v4 more than 2 are cancerous. but man you whine a lot for things smaller things than the important ones...
    I suppose it depends on which character you play too. They have different amounts of stamina after all. If you're playing a cent then he probably won't be able to take away all your stamina in a few hits. I main conqueror so I know that it would take about 3-4 hits from full stamina to get it to nothing, or near about. Since you have to attack and use your stamina too though, he'll usually start his combo after punishing one of your moves when you're at 2/3 or 1/2 stamina anyway. In which case it's even worse trying to recover.

    The kick has some ridiculous forward range on it, so if you dodge back to get some distance he can kick and just close the distance of that dodge to hit you. Then he gets a free light attack, you're stunned and you lose a good amount of stamina. His charged heavies are difficult to predict and they have crazy homing on them. There's no such thing as 'getting out of range' with his heavies, you have to dodge or you have to parry. If he then feints that into a guardbreak there's no way to stop it. He'll catch you in a heavy startup or in your dodge. So tell me again how he has no startup attacks...

    Personally I think the raider's stamina drain is a bit too extreme too. I mean, he's carrying you. If anything you should be regaining stamina, hahaha. Though the raider's carrying attack is far easier to dodge than any of the cent's attacks since he has to do it from sprinting. However, the raider is way too powerful once you're out of stamina. With his unblockable feint there's pretty much no defence against him since he can feint into then guardbreak, again either catching you in the heavy opener or mid dodge. If you attacked he could also just wait for the parry and then you're pretty much dead...

    Haha, we want to nerf everything that seems OP compared to the majority of the other characters. So, I suppose those would count as things people can't deal with since people are at such a massive disadvantage when fighting them. :P
    I already mentioned the big things before, but I wanted to point out that there was more to the centurion that makes him horrible and not fun to fight.
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  3. #53
    No, I hate centurion because he isn't fun to fight. You spend the round game dodging his kick, parrying his unblockable heavy, and avoiding walls like the plague. That's not fun. It's made even worse by the fact that, if he does hit you, you not only lose an absurd amount of stamina, but you may as well go get yourself a snack because you aren't going to be able to play for the next six or so seconds while he lands confirmed hit after confirmed hit and relieves you of your health and stamina. Not fun. Not especially difficult to avoid and not really in need of being nerfed, but not fun.
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  4. #54
    Originally Posted by D4_Grizzly Go to original post
    "I've seen that exact same situation in any pair containing a nobushi, conqueror, or lawbringer."

    No, u don't. Grab, punch, kick. over and over again, all unblockable. U have totaly no chance to get away. I tried it over and over again. Grab, punch, kick. Totaly unbalanced!
    http://forums.ubi.com/showthread.php...ight-character This thread was made by me and it has to do with a character that I thought would be a good add to the game, especially for the centurion haters out there.
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  5. #55
    i know. but i have a hard time wit myself when i read posts that want to nerf things that are manageable but people find a hard time with them. because par example, ofc. centurion is a little op. but just a little after he manages to catch you with his kick. because even tho his spartan kick has long range and can catch someone if he dodges backwords, he is super punishable if the enemy dodges to a side. the heavy unblockable , once in the unblockable animation you cant cancel it anymore. its a comited move. and because it is commited you have plenty of time to see it coming. the reason pple have a hard time with it is because just as i am doing 2, i try to parry it way to soon. i get parryed on heavy unblockable 70% of times. raider par example besides the fact that he drains stamina faster than centurion, he can do it from a gb two. so parry gb carry out of stamina. then the big problem is not that he can faint his unblockable zone. not that he can cancel it in a top light. the problem is that he can cancel it even in the last 0.5 seconds.lets adress the issue that raiders cancel into light is op because you can do it even right before you get hit and its impossible to react unles you are 100% sure it will come. and when your out of stamina that is over impossible to guess. yes guess. you can still dodge to a side witouth stamina from centurion s kick. even if he fallows with a light or heavi, that will work only if you try to gb from side dash. if not and the cent attacks he is parryable. and if not, its 100% blockable. and if he charges it to unblockable, again you have time to parry it or dodge into the same thing again witout the fear for the second heavy...
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  6. #56
    quote: He promotes PLAYER SKILL DEVELOPMENT, and EFFECTIVE TEAMWORK.
    While istrongly dissagree with you, i still dont hate the centurion. i might hate the player using him justto cheese or use cheape exploits to win and now actuall player skills. non the less i cant hate any hero justfor having their own unique fighting style. Now to my point. centurion hardlly promote player skill dev. but ihave no comment about effective teamework. .

    heros like :
    Conqurer, Raider, Orochi. Promotes player skill dev. because they have no other way to win othe then going all out and cant afforde to make mistakes too many times. and it takes them a long time to kill their enemy. while cent can lock you in a combo to kill you. while other heros can atleast hiot you twice or three time at most. shinobi maybe more hits. but not like cent. so this isnt a call for nerfs or buffs. just facts.
    i respect you opinion about cent and i think he should be left as he is or maybe get buffed. its not my problem here.
    let me know what you think.

    (KEEP FOR HONOR ALIVE)
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  7. #57
    All they have done with the cent is make Shoguki demons embrace shennanigans... a staple in the world of for honor...and to some extent the shinobi is guilty of this as well... The Lockdown frames from both the new characters are absurd in anything outside of 1v1... I mean ppl complain about getting free hits off a guardbreak... how tf did you think theyd feel with 3-12 free hits from opposing team mates while these 2 new characters make you just stand... or kneel, or lie there and take it like a....

    ffs anyone with common sense...(yeah i know only about 3 ppl in the world have it now) could tell from the start b4 these characters were introduced that the amount of time you force your opponent to have 0 control and stand there taking it from every side... wouldn't have any kind of positive feedback, other than from ppl who know this (is a insane advantage in 4v4) and don't want the advantage taken away...

    tbh i'd almost like to see the old revenge come back, just so these centurion gank squads would run like babies and suck thier thumbs.. lol
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