I-frame Invincible frames question?
Does anyone know if for honor uses Invincible frame timing during all dodges like other fighting games?
If so I propose we move the i-frame timing up so that it becomes instant with the output timing of our dodges.
I think most of us are having a hard time dodging some UB moves because of noticeble output delay on moves depending on a number of connection iusses. Most of the time I can see and UB coming an I hit my dodge button only to see my hero wait a few m/s before actually moving, on my screen I can see my hero start his animation but still get hit. Sometimes it gets so bad that I actually have to guess its coming rather than reacting and consistenly dodging like I know I can.
Im on PC with green net at all times
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