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  1. #1

    Centurion needs fixing.

    I have no idea what the hell you guys were thinking but you need to take some of the unblockables away from centurion. i have videos of litterally not being able to hit them one time when fighting cause they stun or spam the chain of unblockables. fix this im about done with the crap in this game that came from season 2 already.



    PS. Stop nerfing the pk's. its rediculous what you guys are starting to do.
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  2. #2
    i sence salt <3

    also ive been handling centurions just fine so far

    im senceing it just a case of Get Gud
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  3. #3
    I think that maybe they should fix the kick into a heavy attack moveset. It shouldn't be so easy to lay a heavy attack on someone after that. Most characters feint the attack to grab and use their heavy. The warlord has an unblockable headbutt, but it's a light attack that you can take if you're low on health. I believe it should be changed to a light attack instead of throwing a heavy instead. Heavies should be hard to lay, not easy.
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  4. #4
    They really went above and beyond to destroy their casual player population.
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  5. #5
    Just get better at dodging, this game rewards skill and the centurion is easy to counter once you get the timing right
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  6. #6
    Okay I'm a little confused as to how exactly you're getting hit by spammed unblockables. I've said it before, and I'll say it again, the Centurion literally only has 3 unblockable attacks; the Legion Kick, the punch, and the charged heavy. The only "chain unblockable" is the guard break throw into the kick, which isn't even really a chained unblockable, it's an extension of the guardbreak throw to extend the stun duration to allow the centurion to follow up with his slow moving attacks. There is also an attack that seems unblockable, but it is essentially a version of the PK's guardbreak triple stab that carries the unblockable animation on the weapon even though it's really just a grab triple stab that has to be timed properly like the PK's grab.

    The standing legion kick is a forward dash only technique, and is choreographed and slow enough to be sidestepped with little effort, leaving him wide open for counter attack.

    The charged heavy is only unblockable if it is charged to maximum power, which is as slow as the shoguki charged heavy but the centurion doesn't benefit from the hyper armor the shoguki does so it leaves the centurion wide open to counter attack interrupt, or you can simply side-step like with the kick, leaving him wide open for punishment.

    The punch can only be activated after a heavy attack connects or is blocked, and while it may be fast (unless charged up, which makes it slow and easy to side-step) the stun from the quick punch doesn't last a third of the time the stuns from a Lawbringer's top heavy, a Warlord's shield bash counter, or a Kensai's guardbreak throw last.

    As to being pinned down, there are only 2 attacks in the Centurion's arsenal that can pin you down and leave you open for attack, the leaping attack and the fully charged unblockable heavy. Both of these attacks are choreographed, slow, and again, easy to avoid with a small side-step into punishment. If you stand there long enough to get hit by either of these attacks, you deserve to be pinned, take the fully charged punch to the face, and have the Centurion pounce on you like he's Link's doppleganger.

    And finally, for those of you who've never played the Centurion, and are basing your observation that he needs to be nerfed on the fact that you got jumped by two or more of them, shut up and get over it.

    For those of you having a hard time against the Centurion:
    A. Learn how to guardbreak counter to avoid the consecutive unblockable throw or guardbreak triple stab
    B. Learn how to side-step to avoid the kick, punch, charged attack, and leaping attack
    C. Learn how to run away from a gank situation until you find an ally who can divide and conquer. The Centurion is slow, easy to read, and currently incapable of quick directional changes for blocks, meaning you should come out on top just about every time in a 1v1 scenario.

    Ah yes I did forget that the Centurion does have a parry counter that is essentially the same as the guardbreak throw animation, with a quick knee to the face that can be chained into a kick. If you're getting parried all the time.

    D. Learn how stop spamming heavy attacks.
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