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  1. #11
    to wrap this up:

    AA Beep Bug gone YAY!

    HUD options finally usable for no hud guys. YAY!

    but the challenge for this week is as stupid as expected
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  2. #12
    KingSpawn1979's Avatar Senior Member
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    Well, I cant test it as PS4 will get it tomorrow, but so far it doesnt look like a real Players Patch as they stated.
    Ok, HUD Changes seem nice, but then?
    Mostly technical Fixes. Not bad. But not what I was hoping for.
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  3. #13
    Did they fix God vision AI? Or respawning enemies?
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  4. #14
    KingSpawn1979's Avatar Senior Member
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    ... or the Out-of-nowhere appearing Enemies?
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  5. #15
    ROWEMEISTER's Avatar Banned
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    yes like enemy cars spawning 10 yards up the road
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  6. #16
    Yeah add to that the bugged mismatching camo brightness, really dumb friendly and enemy ai, syncshot through buildings, airsoft ballistics, team customization,...
    Months after release and this game still hasn't gotten any significant updates aside from some bugfixes and UI options ( which should have been available from the start).
    I think this game has been one of the biggest disappointments this year, barely anyone in the mainstream game community gives a fck about this game and this community is dying fast as well. 4 of my friends bought it and never even finished it because the game is so bland and buggy.

    Obviously they keep delaying pvp to push out all their rubbish brightly colored microtransactions and monster truck racing dlc with the hope of getting some more sales when pvp actually releases (since it's supposed to be a free update). It's so sad to see how Ubi manages to destroy IP after IP because of their lazyness/greed, this game is an embarrassment to the Ghost Recon series and should have never got this name.

    I'm sorry for the rant but i'm just so disappointed in how Ubisoft this game over while it could have been one of the coolest tactical shooters in years.
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  7. #17
    MechaG2's Avatar Member
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    Originally Posted by GiveMeTactical Go to original post
    Some good changes there but, nothing on making squad & enemy smarter or better vehicle/flying controls... the waiting continues I guess.
    That's exactly what I was thinking after I read the patch notes. I really hope Ubisoft doesn't skimp on these very much needed improvements. This game is so close to being the epic experience it could and should be, but I have to admit, I'm getting kind of nervous they won't bother.
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  8. #18
    yep vehicle controls still suck balls and they gave us nothing
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  9. #19
    Cons72's Avatar Senior Member
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    Does the Objective marker show the objective if the objective is an enemy person if the enemy/rebel markers are off?

    I have had that issue with having to turn the enemy markers back on in order to know which enemy was my target. as some look just like normal enemies.

    Thanks.

    Also, can anyone think of why this is added? I can't think of any time NPCs destroy alarm panels, unless it is in one of the DLCs.

    - Added some NPC Dialogue barks:- Destroying alarm panel

    Originally Posted by ROWEMEISTER Go to original post
    yes like enemy cars spawning 10 yards up the road
    I am not saying this to harp on the game, but some people still don't believe this issue exists. So here is my example.

    I had a guy spawn in a bunker less than a minute after I had cleared it and had only moved less than 50 feet. It was pretty awesome that he both put me in downed position and set off the camp alarm.

    It was at the big SB base at the forest fire refugee camp.
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  10. #20
    Ghost416's Avatar Senior Member
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    Glad they fixed the off-center gunsmith and magazine consumption bugs. Those were really annoying me.
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