Thanks for the graph mate. I wish I knew exactly how much 1% of attack or defense makes, I haven't had time to test yet though. If it is as small as I suspect though it will make the choosing process easier. I enjoy the way they approached this new system, though I still think some options are still easy, for me personally, but it is helpful to see what areas attack and defense is worth more than other gear with attack and defense. Very interesting and makes you think much more and I appreciate the information very much.
Nice math done here.
I thought about this issue as well, and we still don't know how Def Pen works for sure.
First way like you theorie says:
Def - Def Pen = End Def
I don't belive it works like this because:
A: It would make Defence Useless
B: Devs stated, that Def Pen will affect Players with more Def much more, than with less Def.
Because of B: i think Def Penetration will work more like this:
(Also Def Pen will be calculated BEFOR ATK and DEF apply)
Def -(Def x Def Pen) = End Def / effective Def
Example:
You have Max Def Pen 16,9% against Max Def 14,1% - so it would be multiplicated.
Def Penetraton affecting:
14,1 * 16,9% = 2,3829 ~ 2,4
This would lead to:
14,1 - 2,4 = 11,7 % A: 11,7 Def would be the defense which will affect the DMG
Lets take the Def of an MAX balance build against a Max Def Pen:
6,9 - (6,9 * 16,9% = 1,1661 ~ 1,2) = 5,7 End Def.
And Max DEF Revenge:
20,6 - (20,6 * 16,9% = 3,4814 ~3,5) = 17,1 End Def
This way would be much more logical, and i assume Ubi has some intellegent people there.
I saw it now ... i already made a thread to ask Ubi how it works ....Originally Posted by kweassa1917 Go to original post
i REALLY hope that it isn't (a) .... this would screw up Defense stat .....
http://forums.ubi.com/showthread.php...8#post12647618
I'm pretty sure they said something like that in the stream. That you can invest into DEFpen in order to bring DEF down but if opponent won't invest in DEF it will be wasted stat. So it's a guessing game...Originally Posted by kweassa1917 Go to original post
As i think about def penetration it would only affect postive defense (because negativ defense would imply that you have no defense to "penetrate")
But ok ....
It would be really stupid this way, because everybody would use Def Penetration (except those who don't really know how it works)
But Def Pen would be a MUST stat.
The probleme is IF Def Pen really works like (a), it would make Def Stat and Revenge Def USELESS (like you say aswell)
The max def on max lvl gear is 15,4%
And the max def pen on max lvl gear would be around 18%....
If Ubi would be really that stupid to make it work like this .....
Also if it really would be like this:
Variables
● 2 pieces invested to max ATT, 1 piece to 2nd ATT = +17.1%
● DEFpen at 'MAX' = 16.9%
● target has min DEF = -18.9%
▶ Attacker hits target with 50 DMG attack. Final damage is... 50 x (1 + (0.171 - (-0.189 - 0.169)) = 50 x (1 + (0.171 - 0) = 58.55
It would make no sense, because what if you have Neg. Def and just the lowest def pen (from balanced stat), and don't forget negative Def Pen.
- Def -18,9%
- Def Pen of 8,5%
- neg Def Pen of - 16,9%
So if it really would work like this (i heard it aswell on the dev stream, that they said something like it will got to zero):
1. -18,9% - (+ 8,5%) = 0
2. -18,9% -(-16,9) = 0
Do you really think it could work like this? This would defy any sense of logic.
It would be, if it really is additive and subtractive, like this:
50 x (1 + (0.171 - (-0.189 - 0.169)) = 50 x (1 + (0.171 + 0.358 ) = 76,45
And now with neg. Def Pen:
50 x (1 + (0.171 - (-0.189 - (-0.169))) = 50 x (1 + (0.171 + 0.02) = 59,55
And now assume it would work like (b) the way i think it should work:
Variables
● 2 pieces invested to max ATT, 1 piece to 2nd ATT = +17.1%
● DEFpen at 'MAX' = 16.9%
● target has MAX DEF = 14,1%
50 x (1 + (0.171 - (0,141 - (0,141 * 0,169)))) = 50 x (1 + (0.171 -(0,141 - 0,024))) = 50 x (1 + (0.171 - 0,117 )) = 52,7
Variables
● 2 pieces invested to max ATT, 1 piece to 2nd ATT = +17.1%
● DEFpen negative = -16.9%
● target has MAX DEF = 14,1%
50 x (1 + (0.171 - (0,141 - (0,141 * -0,169)))) = 50 x (1 + (0.171 -(0,141 + 0,024 ))) = 50 x (1 + (0.171 - 0,165 )) = 50,3
Variables
● 2 pieces invested to max ATT, 1 piece to 2nd ATT = +17.1%
● DEFpen at 'MAX' = 16.9%
● target has neg DEF = -18.9%
50 x (1 + (0.171 - (-0.189 - (-0,189 * 0,169)))) = 50 x (1 + (0.171 -(- 0,189 - 0,032 ))) = 50 x (1 + (0.171 + 0,221 )) = 69,6
Variables
● 2 pieces invested to max ATT, 1 piece to 2nd ATT = +17.1%
● DEFpen negative = -16.9%
● target has neg DEF = -18.9%
50 x (1 + (0.171 - (-0.189 - (-0,189 * -0,169)))) = 50 x (1 + (0.171 -(- 0,189 + 0,032 ))) = 50 x (1 + (0.171 + 0,157 )) = 66,4
https://docs.google.com/spreadsheets...#gid=184841542
My Guide for Stats and Gears is ready to go + listed those builds from the guide.