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  1. #11
    Thanks for the graph mate. I wish I knew exactly how much 1% of attack or defense makes, I haven't had time to test yet though. If it is as small as I suspect though it will make the choosing process easier. I enjoy the way they approached this new system, though I still think some options are still easy, for me personally, but it is helpful to see what areas attack and defense is worth more than other gear with attack and defense. Very interesting and makes you think much more and I appreciate the information very much.
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  2. #12
    Ugh...so it seems the devs destroyed the defense stat. Almost feels like we should have gearless 4v4 instead.
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  3. #13
    S0Mi_xD's Avatar Senior Member
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    Nice math done here.

    I thought about this issue as well, and we still don't know how Def Pen works for sure.

    First way like you theorie says:

    Def - Def Pen = End Def

    I don't belive it works like this because:
    A: It would make Defence Useless
    B: Devs stated, that Def Pen will affect Players with more Def much more, than with less Def.

    Because of B: i think Def Penetration will work more like this:
    (Also Def Pen will be calculated BEFOR ATK and DEF apply)

    Def -(Def x Def Pen) = End Def / effective Def

    Example:
    You have Max Def Pen 16,9% against Max Def 14,1% - so it would be multiplicated.

    Def Penetraton affecting:
    14,1 * 16,9% = 2,3829 ~ 2,4

    This would lead to:
    14,1 - 2,4 = 11,7 % A: 11,7 Def would be the defense which will affect the DMG

    Lets take the Def of an MAX balance build against a Max Def Pen:

    6,9 - (6,9 * 16,9% = 1,1661 ~ 1,2) = 5,7 End Def.

    And Max DEF Revenge:

    20,6 - (20,6 * 16,9% = 3,4814 ~3,5) = 17,1 End Def

    This way would be much more logical, and i assume Ubi has some intellegent people there.
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  4. #14
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by kweassa1917 Go to original post
    That was my intial take as well, but then I heard from someone that the devs already mentioned it was subtraction calculation instead of multiplicative "debuff" type application... and I also heard about people mentioning that the devs have said if result of "END DEF" after DEFpen is "negative" then it's set to zero -- which implies only one thing... DEF-DEFpen relationship is additive/subtractive calculation, because if it's a multiplicative percentage-based calculation there can never be a "negative" value for FINAL DEF, or "END DEF" in your version.


    So if DEF is 20%, and you have 15% DEFpen, is it:

    (a) 20 - 15 = END DEF = 5%

    or

    (b) 20 x 0.85 = END DEF = 17%

    ...?? If the side-info I'm getting from here and there of the forums is true, then circumstantially speaking, it's (a) and not (b).
    I saw it now ... i already made a thread to ask Ubi how it works ....
    i REALLY hope that it isn't (a) .... this would screw up Defense stat .....

    http://forums.ubi.com/showthread.php...8#post12647618
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  5. #15
    S0Mi_xD's Avatar Senior Member
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    As i think about def penetration it would only affect postive defense (because negativ defense would imply that you have no defense to "penetrate"

    If it would really work like you say it .... gosh this would be so silly .....
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  6. #16
    Thank you sir, much appreciated.
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  7. #17
    Draghmar's Avatar Senior Member
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    Originally Posted by kweassa1917 Go to original post
    [...]So, in theory, it seems to be sort of like a rock, paper, scissors relationship the devs might have intended.[...]
    I'm pretty sure they said something like that in the stream. That you can invest into DEFpen in order to bring DEF down but if opponent won't invest in DEF it will be wasted stat. So it's a guessing game...
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  8. #18
    S0Mi_xD's Avatar Senior Member
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    As i think about def penetration it would only affect postive defense (because negativ defense would imply that you have no defense to "penetrate")

    But ok ....

    It would be really stupid this way, because everybody would use Def Penetration (except those who don't really know how it works)
    But Def Pen would be a MUST stat.
    The probleme is IF Def Pen really works like (a), it would make Def Stat and Revenge Def USELESS (like you say aswell)

    The max def on max lvl gear is 15,4%
    And the max def pen on max lvl gear would be around 18%....

    If Ubi would be really that stupid to make it work like this .....

    Also if it really would be like this:
    Variables
    ● 2 pieces invested to max ATT, 1 piece to 2nd ATT = +17.1%
    ● DEFpen at 'MAX' = 16.9%
    ● target has min DEF = -18.9%

    ▶ Attacker hits target with 50 DMG attack. Final damage is... 50 x (1 + (0.171 - (-0.189 - 0.169)) = 50 x (1 + (0.171 - 0) = 58.55

    It would make no sense, because what if you have Neg. Def and just the lowest def pen (from balanced stat), and don't forget negative Def Pen.
    - Def -18,9%
    - Def Pen of 8,5%
    - neg Def Pen of - 16,9%

    So if it really would work like this (i heard it aswell on the dev stream, that they said something like it will got to zero):
    1. -18,9% - (+ 8,5%) = 0
    2. -18,9% -(-16,9) = 0
    Do you really think it could work like this? This would defy any sense of logic.

    It would be, if it really is additive and subtractive, like this:
    50 x (1 + (0.171 - (-0.189 - 0.169)) = 50 x (1 + (0.171 + 0.358 ) = 76,45

    And now with neg. Def Pen:
    50 x (1 + (0.171 - (-0.189 - (-0.169))) = 50 x (1 + (0.171 + 0.02) = 59,55



    And now assume it would work like (b) the way i think it should work:
    Variables
    ● 2 pieces invested to max ATT, 1 piece to 2nd ATT = +17.1%
    ● DEFpen at 'MAX' = 16.9%
    ● target has MAX DEF = 14,1%

    50 x (1 + (0.171 - (0,141 - (0,141 * 0,169)))) = 50 x (1 + (0.171 -(0,141 - 0,024))) = 50 x (1 + (0.171 - 0,117 )) = 52,7

    Variables
    ● 2 pieces invested to max ATT, 1 piece to 2nd ATT = +17.1%
    ● DEFpen negative = -16.9%
    ● target has MAX DEF = 14,1%

    50 x (1 + (0.171 - (0,141 - (0,141 * -0,169)))) = 50 x (1 + (0.171 -(0,141 + 0,024 ))) = 50 x (1 + (0.171 - 0,165 )) = 50,3

    Variables
    ● 2 pieces invested to max ATT, 1 piece to 2nd ATT = +17.1%
    ● DEFpen at 'MAX' = 16.9%
    ● target has neg DEF = -18.9%

    50 x (1 + (0.171 - (-0.189 - (-0,189 * 0,169)))) = 50 x (1 + (0.171 -(- 0,189 - 0,032 ))) = 50 x (1 + (0.171 + 0,221 )) = 69,6

    Variables
    ● 2 pieces invested to max ATT, 1 piece to 2nd ATT = +17.1%
    ● DEFpen negative = -16.9%
    ● target has neg DEF = -18.9%

    50 x (1 + (0.171 - (-0.189 - (-0,189 * -0,169)))) = 50 x (1 + (0.171 -(- 0,189 + 0,032 ))) = 50 x (1 + (0.171 + 0,157 )) = 66,4
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  9. #19
    S0Mi_xD's Avatar Senior Member
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    https://docs.google.com/spreadsheets...#gid=184841542

    My Guide for Stats and Gears is ready to go + listed those builds from the guide.
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  10. #20
    vgrimr_J's Avatar Senior Member
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    it seems like revenge gain is bugged since i have much lower revenge gain with my shinobi compared to my lb and it seems like shinobi gains it a lot faster (not using revenge attacks) or is this somekinda new heroe thing like the rolling gb
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