The engine is capable of hiding players in bushes, having interactive&dynamic lights and destroyable objects. It should be trivial to make the game combine those aspects, so AI in a cave will see you less clearly when you're in the dark. And you'll have to destroy the lights to get past them undetected.
Whats been sci-fi about the last few games? I haven't gotten much of any sci-fi vibes from 2/3/4 and certainly not primal...Originally Posted by Viragoxv535 Go to original post
I would like to see more depth to the outposts, improved upon navigational options (increase the dang fall damage threshold Ubi, enough is enough gaul'dernit!) expanded upon takedown system (alternate takedowns specific to weapon types, various melee weapons with differing takedown animations etc) Wider variety of weapon customization (doesn't need to get to Ghost Recon gunsmith levels, but more options for sure, and why have weapons with no customization allowed? especially when there is a visible mod rack on the AK but we can't attach a red dot? weak)
Have any specific examples?Originally Posted by Sabotur Go to original post
Hello everyone,
I second that.Originally Posted by HorTyS Go to original post
Anyway, thanks to everyone for joining the hype, so good to see all your feedbacks already!
Cheers,
KitKoumal