This is the build I have been aiming at as well. Revenge be damned. My major concern is not running out of stamina.Originally Posted by Capoupacap Go to original post
My old stats build was minimum revenge gain and duration, I still did well enough with it so I too will be going stamina.Originally Posted by FizNpop Go to original post
My main concerns are stamina usage, stamina regen, and exhaustion recovery.Originally Posted by Blasto95 Go to original post
Keeping those up has been a great help (As a Warden Main). I have quickly gone from getting destroyed because I was being stupid with stamina management, to being able to keep a lot of pressure on my opponent.
Admittedly, I also learned use my move set better and not waste stamina on pointless attacks. But with those two things combined, I have been doing a whole lot better than I used to.
Same.Originally Posted by CandleInTheDark Go to original post
I think there is two point two:
Stamina management is a real gameplay trick to learn, FH is not a simple Beat'm'All
I suspect defense penetration to be very effective against revenge so basically the only big add of revenge is to add you the Crush mechanism to guarantee a heavy slash. In a health point of view it just give you a little bit of air but nothing else.
So I would say it's interesting to have Stamina built with high penetration especially for Deathmatch and high or middle level of revenge gain without being much concern about attack or defense under revenge.
I don't know yet if a negative ration on defensive revenge make you weaker.