For honor

I just got a few suggestions for some game modes!!

1st Mode - King of the Hill

In this game mode both teams would be fighting for a moving Objective capture. It is not an uncommon game mode and a lot of games have it it would be fun, running around the map trying to fight people to control a point. once the team has reached max points (Probably 1000) the other team would break and than begins the elimanations. It isnt over yet for the losing team. If the losing team captures a point and gets points they can still break the other team. Possibly even make it to where the point heals you but could be debatable.

2nd Mode - Doubles

In this game mode their will be 8 people on the map fighting but instead of 2 teams of 4, their will be 4 teams of 2. Just pretty much skirmish but with only 1 ally by your side. Teams will still break, when they do, other teams will decide on going after that breaking team or continue trying to break another team.

3rd mode - Bounty hunter

This game mode will soley focus on protecting a big shot on your squad. After every kill a number increases on top of your head showing off how many points or kills you have. Only executions count as points towards your bounty, but if you get executed, you lose all of your points and the executor only gets 1 point in return. Every 5 minutes or so (Time will vary) a point on the map will appear where you can cash in your bounties. With that being said your team can either cash in their points or stop the opposing team from cashing in their points.

4th game mode - Free for All

Exactly how it sounds, Every man for himself. No revenge mode, no gear score, no abilities, power ups, or Extra weapons. Straight up you and you weapon at hand as your ally.
Now this game could be played 1 of 2 ways. Either with elimination free for all, or Skirmish free for all. With elimination, each person will spawn at a random location on the chosen map and find the nearest enemy simple as that. Now the only power up on the map should be health, just in case it comes down to a 1-1 and one person has taken no damage.
With skirmish, Players fight to reach a certain number of kills and once they do, They can now eliminate people from the match. So for example once I made it to the 20 kills or so (Number will vary) I can now start killing or exectuting people to get them out of the match. It is possible but highly unlikely, If everyone in the match got to the max kills than they will al be able to execute and eliminate.

5th and final suggestion - Rush or conquest mode (whichever one sounds cooler)

So they're two teams of 4, A defending team and attacking. So the match begins and the defending team is defending a point while the attacking team is trying to push the points back the their base or (Kinda what I wanted dominion to be). Their will be 3 points in total. Imagine domination but With three linear points, rather than all points being visible and able to be captured, the attacking team has to capture them one at a time. At the first point all the defending minion, captains, and hopefully archers will be fighting to defend on the front lines while the attacking team is pushing with all their forces. Once a zone is captured the defending team will have to retreat back and the attacking team cannot push for a certain amount of time until the defending forces are ready (inivisible wall or forcefield or some kind of barrier). No boosts but both teams will be able to get perks and revenge mode.
It would feel like an actual battle or war!



Those are all my suggestions I hope the for honor team at ubisoft and check out these suggestions and somehow optimize and implement atleast one of them into the game! The would be AMAZING!! Until than see you guys on the battlefield!!