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  1. #1

    Why do we have to manually do war assets for it to count?

    I want to play not click on a map that wont matter until near the end of the round.
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  2. #2
    It counts regardless if you click on the map or not. If you choose not to, the assets are deployed evenly across all fronts.
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  3. #3
    I'd really have like to have stats and know who actually still give a **** and deploy manually (it's tilme they trash Factions Wars once and for all, it's a joke)
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  4. #4
    Originally Posted by Captain-Courage Go to original post
    I'd really have like to have stats and know who actually still give a **** and deploy manually (it's tilme they trash Factions Wars once and for all, it's a joke)
    They did mention the percentages in a warrior's den a few weeks back. Iirc it was something like 40 odd percent. But like I said, that was weeks ago. Probably less now.
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  5. #5
    Originally Posted by Egotistic_Ez Go to original post
    They did mention the percentages in a warrior's den a few weeks back. Iirc it was something like 40 odd percent. But like I said, that was weeks ago. Probably less now.
    If it's not even half of the userbase, and it was weeks ago, well, that litterally screams fail.

    This mode is so well designed that winning a match carrying your faction colors can end up hurting it.
    Yep, that's how well this feature was thought.

    Dat professionnal gamedesign ... I'm still amazed it managed to go through validation.
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  6. #6
    Originally Posted by Captain-Courage Go to original post
    If it's not even half of the userbase, and it was weeks ago, well, that litterally screams fail.
    It's 40-45% of assets, not users. Many people don't bother manually assigning during the boosts or early in the round. Once it gets to the last few turns,a greater % of the player base manually deploys.
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  7. #7
    Originally Posted by Ulnias Go to original post
    because you totally have the skills to put out a AAA title that runs flawlessly right? HAHAHAHAHAH NO...
    That's the problem young lad.
    The fact that it is AAA is even more serious This is not on par with the quality of service of an AAA game run by a so called AAA company.

    It's not a question of running flawlessly. It's a question that the rules themselves are stupid from the beginning, organically badly thought out. The development took yeas, it's not like it was rushed in a 48h indie game jam.

    I never, ever saw a tri faction game, and they are ****ons of them that already can serve as an example of how to do things right, where winning a match as a representative of your faction can end up working against it, because you were the only one of your faction on your side and you were matched against 3 players of said faction. It means that, if you actually play the "Faction Game" to it's full extent, you should AFK in a match like this, work against your ad hoc team to let your peers on the other side win and give your faction an advantage.
    Good game design indeed.

    Are your standards so low, or your brain on standby when you play, or have you played so few games with actual faction persistent conflicts that you didn't even notice ?
    Like really ? God, you're the ideal consummer !
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  8. #8
    I want the option to sell my assets and not receive rewards in a Mercenary faction seeing how i didn't get nothing, but 3 crates for 2 million assets in 5 rounds for the winning faction anyway, but that won't ever happen.
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  9. #9
    bmason1000's Avatar Senior Member
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    Originally Posted by Ulnias Go to original post
    I will forever deploy my war assets manually. because I choose to. I know where I want to concentrate them instead of having like 10 assests spread acroos ALL fronts... which doesn't help xD I wanna plug all 800 assets into one area many times in the [particular game mode.
    Yes
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