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  1. #11
    Originally Posted by Antonioj26 Go to original post
    Well if "gank squad" is exclusively 4 guys then yeah I don't tend to last long in those but it makes the wins even easier but yeah it's not a particularly fun way to play the game if you are just running the whole time. I think more often than not they break away from that once someone gets smart and caps points while they Zerg everywhere.
    Gank squad, at least to me, is a group that essentially just runs around the map as a 3 or 4 man. They take points tactically and defend and the like, but they'll only ever do it as a deathball. If your team is passable you can generally beat them by avoiding and back capping, but the combat in that match is always just a cluster**** or one player being teamed up on.

    This is not a suggestion for game balance, it's purely for increasing player enjoyment.
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  2. #12


    Mobas isnt about dueling. Otherwise, Jax would win every game in League of Legends. Its about team comp and team fights and luring solo players into gank squads. They chase you around the map because they see an wounded and easy kill. And you ping your team mates where to set up for a team fight.

    Dueling should be in dueling. And gank squads should be in dominion.
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  3. #13
    Originally Posted by AlexHuaTian Go to original post


    Mobas isnt about dueling. Otherwise, Jax would win every game in League of Legends. Its about team comp and team fights and luring solo players into gank squads. They chase you around the map because they see an wounded and easy kill. And you ping your team mates where to set up for a team fight.

    Dueling should be in dueling. And gank squads should be in dominion.
    You clearly got it all wrong. First of all gank squads is Skirmish thing, and will always be so. I am not argueing against that, let skirmish be the place where outnumbering your opponent is the main strategy. If you carry that strategy to a mode called Objectives Mode (by the developers), then you mistake things.

    Also that LoL video you just showed is really pointless, a fed Yi pentakilling a team in low elo that is so bad that they did not even bother to ward their own forest, and there are ****load of champs that woop Jax's *** all day long, my top main Fiora being one, which again completely pointless and have nothing to do in this argument.


    Argument is not about not losing to gank teams. I win against them all the time and those are the most boring games I have to endure in For Honor, even worse than staring contests in duels. You know why? Method of winning is having high run speed, and running to the objective enemy just abandoned. Majority of those games we win, and there is almost no real fights and a boring map runner. And they absolutely do not feel the need of defending any objective, since the next one they will capture is same value with the one they are abandoning.

    What I propose makes it so that, next objective you will capture is not always as valuable as the one you are abandoning. That means there is now consideration between whether to gank and takeover that one, or split up to both protect current one(s) and try takeover other one.

    LoL is the most successful team v team multiplayer game in the world for almost a decade. You may or may not like it, that does not change the fact that they made a stellar job of balancing risk vs reward for grouping to take over objectives vs risk abandoning other objectives. How many games are lost on the wrong decision of going for Baron at the wrong time where enemy takes down inhibitors is a very clear indicator of that. For Honor completely lacks any value in losing an objective. Really noone gives a *** unless it is the 1000~ score already.
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  4. #14
    While I admit I hate being ganked as much as the next guy its apart of the game.


    Its teamwork in a team based game mode. If you are alone that is your fault and you should be punished for lack of map awareness and lack of teamwork.


    Especially when you consider how easy it is to counter a gank


    - Most of the maps have very long lines of sight. Just pay attention and you will never get surprised.

    - If you see a group heading your way then gtfo and regroup with your team. Don't dive head first into a 3v1 like a lemming

    - Stay with a teammate. Group up. And I mean ACTUALLY group up. Not spam group up and then get mad when they don't.

    - If they are in roaming groups of 2 or 3 odds are a objective isn't being defended. Go take it.



    Its not hard people. Just use a lil common sense and a lil strategy and life in dominion becomes MUCH easier. There is no shame in running from a gank. If it was a 1v1 sure you are a coward, but if you are being thrown up against a wall by 2 or 3 guys then yeah combat roll and get yourself outta there.


    Living to fight another day isn't cowardly if the odds were never even in the first place.
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  5. #15
    To answer one point raised quickly (mostly talking about dominion) I disagree that elimination was designed to be a series of 1v1's just as I disagree brawl was, we are put on the same map for a reason.

    Having a team against you doesn't mean game over in dominion, it means that somewhere, if your team aren't helping you, there are another two places to capture. Yesterday I got into a 1v3 in the last zone a team held, went after one guy, the other two ambushed me (in fairness also on me for not checking the mini map rather than jumping after the emoting lawbringer on half health), we were 500-500 at that time and I blocked off their only flow of points coming in. Because I realised keeping this zone white against three of them was more valuable than the points for killing any of them, I played defensively for over a minute,tied up three of them that whole time while I would guess my team were boosting and soldier killing because in the time I kept them occupied, the scores went to 900-550. Their attempt to 3v1 me, and their eventual success, was a pyrrhic victory as it cost them the game.
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  6. #16
    DrinkinMyStella's Avatar Senior Member
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    although i hate being ganked more than anything especially when your having an honourable battle and about win the duel only to be ganked. Nobody likes it but we are all guilty of clicking than group up command and we are all happy when we're winning and ganking others but we don't like it on the receiving end but that's life. instead of dis encouraging it and punishing ganking just make some game modes with a hardcore version for players who like to play without being jumped for example, if you gank someone when a team mate is in the middle of a duel you don't get any points or you lose points, make elimination more of a duel type game mode where you are forced to wait your turn and its a winner stays on situation or your closed into your arena which you can't move from until its last man standing. these are very rough ideas but you get the point.
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  7. #17
    Originally Posted by Egotistic_Ez Go to original post
    Agreed. Every 4v4 game mode needs a mechanic to dissuade gank squads. Elim can do it by changing the mode to a sort of "winner moves on" 1v1 thing, as it was designed to be, dominion can, as you said, put more emphasis on the objective values, and skirmish is essentially just deathball v deathball so it's good as is.
    Please show me anything that shows elim is supposed to be a 1v1 winner moves on?

    Fighting games have the game mode you are referring to, it's called tournament mode. If they wanted it to be this they would of made it so. No different then people saying brawls are 2 seperate 1v1s without ganking even though devs have said it's not intended to be played this way.
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  8. #18
    Originally Posted by DrinkinMehStella Go to original post
    although i hate being ganked more than anything especially when your having an honourable battle and about win the duel only to be ganked. Nobody likes it but we are all guilty of clicking than group up command and we are all happy when we're winning and ganking others but we don't like it on the receiving end but that's life. instead of dis encouraging it and punishing ganking just make some game modes with a hardcore version for players who like to play without being jumped for example, if you gank someone when a team mate is in the middle of a duel you don't get any points or you lose points, make elimination more of a duel type game mode where you are forced to wait your turn and its a winner stays on situation or your closed into your arena which you can't move from until its last man standing. these are very rough ideas but you get the point.
    If they keep the current brawl and elimination and add that on top, fair enough, I get some people want a 1v1, I don;t understand why you don't just 1v1 in the game made for 1v1 but eh. In brawl especially it frustrates me as things are now because it is the only place for a team battle without gearscore, boosts and feats, and I will make no bones about it, I play it as 2v2 and whether they adapt to that or not is on them.
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  9. #19
    Originally Posted by cragar212 Go to original post
    Please show me anything that shows elim is supposed to be a 1v1 winner moves on?

    Fighting games have the game mode you are referring to, it's called tournament mode. If they wanted it to be this they would of made it so. No different then people saying brawls are 2 seperate 1v1s without ganking even though devs have said it's not intended to be played this way.
    Except the Devs said while they did not intend it to be played that way they respect the communities right to play the mode however they wish so long as its not violating any rules.


    Most people prefer to play Elim and Brawl as duel modes so thats the way its done in most cases. Blame the community not the Devs.
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  10. #20
    DrinkinMyStella's Avatar Senior Member
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    Originally Posted by CandleInTheDark Go to original post
    If they keep the current brawl and elimination and add that on top, fair enough, I get some people want a 1v1, I don;t understand why you don't just 1v1 in the game made for 1v1 but eh. In brawl especially it frustrates me as things are now because it is the only place for a team battle without gearscore, boosts and feats, and I will make no bones about it, I play it as 2v2 and whether they adapt to that or not is on them.
    Yea your right stick to duel or brawls but i don't like the defence meta in duels and how easy the parring is that's why i don't do 1v1 or 2v2 just a new game mode would be good.
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