I hope that I m not the only one
I play as a Orochi on (5) lvl and I have an issue with Players who spam again and again one move just to win the fight .....
I m not talking here about normal moves but POWER MOVES POWER KNOCK OUTS ////
my suggestions :
If there is no way to block them or escape there should be a COOL-DOWN time put on them
or if this is " Skill" based game it should be like revenge mode slowly building up while u play
Big favor to devs .... change it .... because game is crouling with no skill kids that are taking all fun of playing game ......
FOR HONOR HAS NO HONOR ANY MORE
the Conq doing shield bash light, shield bash light, would take forever to kill you. and if he his you with it once, thats the end of it and he has to reset and do it again, so dodge the shield bash, problem solved.
even if he going shield bash - heavy - shield bash - heavy continuously. the heavys can be blocked and the shield bashes can still be dodged.
i'm not sure what you a referring to with the Wardens Power Slash.. but the warden can do anything other than a light attack into another light attack.
Tell it to conqueror that i was fighting with .....
Game will die because of annoying stuff like this.
I was trying to dodge it but it was impossible it was constant shield bash that throw me from my balance and after there was a light swing ..... follow by shield bash and another light
till i was dead ..... it was only matter when he will grub me in this loop. Game is not the thing that it supposed to be
another example
Reider
block follow grab follow push follow power swing in loop
once again Power Moves should have a cool down bar or something
the solution isn't to add a cooldown, its to add a punish if you want your opponent to stop make them stop the old fashion way, and the reason people use one move over and over again is because the imbalance of the move sets, the way they need to fix this is to make different moves equally useful, take conquerors charged heavy attack, this imo could be his best move if it wasn't for the fact it opens you up to a free GB, or Warlord who has some really cool tech like his superior lights but again overshadowed by headbutt spam
Conqueror's shield bash can be dodged. The spam definitely happens, and it's annoying, but it's not the worst thing in the world. They're probably going to turtle, so keep your distance. And feint. Mind game that fool. Conqueror is most threatening in team fights.
Warlord headbutt spam is a joke; side-step it and punish. Unless you get ledged, the guaranteed damage is minuscule.
Raider, again, mostly a threat in team fights. You could make a cup of tea during the zone attack. Parry or just slap'em out of it with top lights.
Warden is a can opener; if you turtle, you'll hurt. Try dodging the shoulder first thing, most Wardens avoid GB on the first shoulder bash. Otherwise, the crushing counter will wreck your face so avoid obvious top attacks, or bait it out with a top feint then parry the Warden's top light; guaranteed top heavy.
Also, slow heavy attacks can be Guard Broken in the start-up (Lawbringers' live for it), so feint into guard break to catch them in the parry attempt. Orochi has a strong GB because guaranteed top heavy.
Ok guys thx for your support
I know tho why u dont want the changes ..... because u play this way .....
for me this game is dead till devs will make some changes.
I know that this is not the biggest problem in game but still its annoying and
takes a way the all fun from playing for PLAYERS that try to play normally.
I m still hoping that devs will lock up on this problem and will have some solution
There is nothing to solve because there is no problem.Originally Posted by Samurai_21 Go to original post
If your opponent is doing shield bash, light, shield bash light...
a/ You can't connect a second shield bash after a light so you can't be stun locked out of that.
b/ you can dodge the shield bash, especially if your opponent is doing a million of them in a row. It's not even hard, mash the dodge button if you want and thanks For honor to be a very easy fighting game to handle with no specific timing to make it work.
Same thing with every charge based characters (Warden's shoulder bash, Nobushi's kick...). Just dodge the "charge"....