It's in the title.
Eat that, turtlers.
Edit:
This game has abilities that drain stamina. These same abilities are harder to react to than a heavy, guarantee free damage, and typically come with very little risk, whereas a heavy attack is easy to react to and comes with significant risk. It makes sense and is one way to address the turtle meta.
I understand that you disagree, but how is making this suggestion salty?Originally Posted by Ulnias Go to original post
LOL SO SALTY DUDE, YOURE SO MAD!!! XD.Originally Posted by wethebishop Go to original post
Seriously though what's wrong with this idea he put forward? its such a tiny change and with enough of these small changes we can find a healthy place for the game to be rather then full on revamping the way defense and offense work.
Lol people just like to throw around buzz words without really knowing what they're saying. I actually like this idea, it'd put more risk/reward in to parrying, and potentially allow for more combos.Originally Posted by wethebishop Go to original post
It's not a bad idea at all, id like to see something similar in theory. But it hardly negates the turtle meta alone.
You'd get your opponent drained, then they'd back off and turtle even more till its back. Pointless cycle.
Now, if they implemented your stamina drain on block (and parry?), PLUS made it so drained enemies fall from any attack blocked or unblocked (which I've been saying since day one), you might have yourself a nice little turtle negation.
Throw in 'no dodges whilst out of stamina' and a 'no parries whilst drained' and boom, you're successfully negated the turtle meta I think.
I say just add bigger chip damage. If they're going to turtle, and only rely on safe moves, then they shouldn't be rewarded for sitting there and just blocking everything, not even attempting to parry because a parry attempt is unsafe. People would turtle less, and bring this game back to baiting parries/deflects, and attempting parries/deflects, if blocking only negated half the damage.
Would also make the flow of a fight a lot faster than the staring contest it usually is now.