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  1. #1

    Problem with fast light and recovery times

    After a series of brawls versus orochis, zerker and pk I realised what the problem with the light attacks is.

    It is not the speed. You can well get a couple of hits, the problem is the recovery time after being hit and be able to block.

    I was a pk agaist a orochi and I was 100 % sure a was pushing the right stick on the right direction to block but still my character could not block because she was still recovering from the previous hit. It is enough to keep attacking fast light and you loose. My partner in the bawl had a zerker who was using for the first time an dry spamming chain he won easily agaist a rep 10 orochi.

    Recovering times of assassin are too slows. Possibly also some recovery time of some other characters are slow compared to pk lights.
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  2. #2
    This is a demonstration of what I mean in a fight with somebody completely unknown and no mic.

    https://1drv.ms/v/s!Ag5_yADfq5HigxzU3JUPlXmfafsN

    I can guaranty you that I was aware of the side attack followed by top attack. I anticipeted both of them but my pk was still stuck in recovery and could not block. Fight against orochi are always like this. If I start and I get blocked I loose because of the chain from orochi does not allow me to block.

    It is even worse agaist the zerker.

    On the other hand, agaist orochi, if he starts and I block then if I spam light i win because he cannot recover fast enough I think

    https://1drv.ms/v/s!Ag5_yADfq5HigxudZc1sj8zBY3UR

    Please fix the recovery times so that after a light the assassins can block

    This encourage the defensive meta and is not fun to play.

    Next I will post agaist a zerker.

    I love this game but please address this because it is really nonsense..,
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  3. #3
    Well, this is right only for pk against some char (idk with the 1.06 patch, but pk were able to double light in any direction against orochi), but ur first vid just show that u try to dodge left like 0.2 second before being hit, try to block/parry/deflect works better, the faster to the slower : Block > parry > deflect.

    BTW, Some attacks doesn't work like i said like shove where u can only dodge/deflect the light after shove


    And if u're speaking about the dodge attack, you miss guardbroken, that leads to a recovery === free hit for opponents.
    Or maybe the storm rush where u missed ur side dodge which has a long recovery aswell.
    That are totaly normals things, what could ur opponents do if u can spamm everything and block everything even if u miss
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  4. #4
    Originally Posted by Funeraee Go to original post
    Well, this is right only for pk against some char (idk with the 1.06 patch, but pk were able to double light in any direction against orochi), but ur first vid just show that u try to dodge left like 0.2 second before being hit, try to block/parry/deflect works better, the faster to the slower : Block > parry > deflect.

    BTW, Some attacks doesn't work like i said like shove where u can only dodge/deflect the light after shove


    And if u're speaking about the dodge attack, you miss guardbroken, that leads to a recovery === free hit for opponents.
    Or maybe the storm rush where u missed ur side dodge which has a long recovery aswell.
    That are totaly normals things, what could ur opponents do if u can spamm everything and block everything even if u miss
    No, you missed my point. In my first video I was trying to block, not dodge. You don't see my input but I know orochi and I could anticipate all his attacks with my right stick, I.e, blocking. That was completely useless because my pk was not blocking since she was still recovering from the previous hit. To sum up, if I miss the first block, I am completely screwed cos I cannot block any follow up. All the good orochi and zerker know it and that is the way they fight agaist a pk.

    The time required to block is the recovery time plus the stace change for an assassin. This time is longer than orochi or berserker attacking..

    The only option left is to spam lights, like in my second video. But that is rubbish, I don't like to win in that way.

    As I said, my patter in that brawl used a zerker for the first time agaist orochi rep 10 and he won by using only lights and chains.

    Recover times after being hit should be reduced so that there is reaction window to block the next attack.
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  5. #5
    BananaBlighter's Avatar Senior Member
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    As a PK main, I think I know what you mean. For some reason, I often am in situations where I cannot block the incoming attack but I can deflect it (e.g. vs Valk spam). It's like you recover the ability to dodge before the ability to block.

    When I get hit with an Orochi's storm rush, even though I know it's coming, I can never block the double light that immediately follows. However when I was playing Nobushi, I could do it consistently.
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  6. #6
    nyrue's Avatar Senior Member
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    the reason people are having problems blocking with reflexive guard is because you cant change your guard while in recovery, what ubisoft needs to do to fix this, is buffer the input so that if you change your guard while in recovery your guard will change as soon as you come out of recovery
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  7. #7
    That is exactly my point.

    Either buffer it or shorten the recovery time.

    This is not only valid when fighting with the pk,This is valid also for some characters when fighting agaist a pk.

    Hence all the hate.

    agaist some character the pk can use light attacks before the opponent recovers and has time to block. It is not a reaction time problem or 60fps agaist 30 fps. The problem is how many frames are used for the recovery animation doesn't not time to block the attacks of some assassin.

    This needs to looked at by the programmers in terms of recovery frame of each character on the 30fps build
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