There really needs to be a pinned thread to report bugs to. Since there isn't, I'm starting another one.
Thumbnails can be clicked on to open the full size image.
This rebel chopper spawned inside a mountain:
This motorcycle has no rider:
This rebel chopped spawned inside a building:
I fell off the dock and got stuck between a boat and the dock. I could not swim around or under nor could I enter the boat or climb onto the dock:
These women have magical instruments:
Another rebel chopper (in Narco Road) that spawned inside a building:
And yet another one of the same, different area:
Stuck in the rocks again. Second photo is map location of glitch:
I've also experienced major video lag during play, both with 1 to 3 friends or with bots, and in Wildlands (and sometimes Narco Road). I've posted my PC specs before but if the tech support or devs need again it let me know. It happens mostly within the first 10 minutes after starting the game. i still get some video freezing during gameplay after hours of play. The freeze lasts anywhere from 2 to 20 seconds and sometimes repeats randomly for up to 10 minutes. The audio stays playing but the video does not. i've lowered some of my video settings but that didn't make a difference to the freezing, only to the quality of the video within the game.
The grenade launcher hesitates to explode the round for many seconds after firing, even though it should have already hit the target. This also appears to be an isuse with the Stryker.
The flying controls are whacked. I've never had so much trouble with flying in a game until now. Again I strongly suggest that you allow keyboard rudder controls when the mouse is the primary flight controller. Without a rudder it's next to impossible to control, fly and especially land.
The choppers with guns which are controlled by the pilot: I'd like to see crosshairs please. Since you won't, can't or don't care to fix the flying issues, at least give me some way to know where the bullets or rocket will strike when fired.
Why is it that in Wildlands the planes respond slower than in Narco Road? Are the planes in Narco Road supposed to all be stunt planes and that is why? There is no consistency here.
The Narco Road striped chopper has a tail number that is backwards from one side than the other.
It seems that there are some rocks you cannot climb onto when the rock appears to be climbable, mainly I'm referring to those along a cliff side where I'm trying to climb up to do a sneak attack on a base or other location. This may be designed this way or just an oversight.
Choppers are not light objects, they are very heavy. When one is on the side of a slope it should either slide down quickly or not at all. It's very annoying to land one then come back later to find it 300-1000 meters down the mountain, even when setting it perpendicular to the slope. If I know it will slide every time, I'm more likely to not park it on a slope but since the game likes to make things move differently every time, one never knows what will happen to their chopper.
The rebels keeps interfering with my gameplay. When I'm in an area doing recon or attempting to penetrate a base and I'm being very stealthy then the rebels show up uninvited, the enemy always gets irritated and I end up in the grave. They shouldn't show up unless requested. Make them stop. They are ruining it.
Yesterday I played and completed the same mission to breach a building and hack the network. It was done then a friend joined, and it popped up again. We completed it then another friend joined and we had to do it again. Is this because the other two friends had not completed it or is it a glitch? It showed up as not done on my map. I thought missions like these were done when done, not like a convoy that respawns.
I was in a base recently and we had killed all of the enemies. We were gathering data, tagging items, etc when 3 enemies spawned right in front of us and killed us. I've also had issues with enemy armored vehicles spawning at or near the entrance of a base after it had been cleared. In all instances there were no warnings, no Hunted or Suspected or Unidad alerted.
When shooting the tires of convoy trucks with a sniper, the truck almost always blows up after a very short time. Same goes when using an RPK or other high power auto weapon. If you try to shoot the driver and/or passenger with a sniper, the truck catches fire and blows up. Bad coding.
A couple of days ago my friend captured an enemy. It wasn't a snitch, VIP or any person we had to capture, he just did it because he wanted to. He then placed the enemy into a rebel SUV (the one that looks like an Explorer). The rebels seemed very confused. They got into the vehicle, then immediately got out. They did this at least 10 times possibly more but we left the area to do other things, plus we couldn't stop laughing. Not sure if this is a bug or not, but it was funny.
I'm still having the binocular bug where I can't bring them up after using an explosive drone and sometimes a medic drone. This can also prevent my drone from working, even after any cooldown time.
Civilians are idiots. Give them some brains. If a mine is on the ground they should avoid it. Period. It's not like it's buried. Even worse when we have tried blocking the road with multiple vehicles, placing a mine between two sets of vehicles then a civilian pushes through the blockade and dies. I shouldn't be punished for the stupidity of civilians. I've even had civilians try to steal a vehicle we have captured then they run over a mine and die. I've found that by shooting the tires they generally stay away.
We need something that will make civilians run away and stay away. Flash bangs don't always work. Shooting at the ground near them only makes them duck and cover. I don't know about everyone else but if people with guns showed up in my town, I'd leave town.
If we have 3 bots when playing alone, we should have the option to have 1 or 2 bots when playing with friends for a total of 4 players. Also your bots are idiots, so are the enemies. I know I shouldn't first say we need more then follow that with make them smarter but I did. A bot can stand right in front of an enemy and nobody blinks an eye. The second you make a noise or fire a shot, the enemy runs after you, not the bot. The bots seem to ignore living enemies when you go down and medic you even though there may be 10 enemies next to you and since there is a delay after being revivied and being able to pull the trigger, you die again. Since you put a limit of 2 revives per fight, I have to start over, again and again. If the bots are this stupid, why even have them?
The VOIP in game doesn't always work. Last night one teammate could hear me but the other one couldn't. Then later neither of us could hear the third. We use Teamspeak so we know for certain this was happening. Of course this could be a conflict of the in game VOIP and TS in relation to the assignment of the audio by the PC but it doesn't happen on other games we all play that have in game VOIP.
Occasionally when joining on a friend's game any missions that have already been selected to perform don't show up as an option to join to the person that just joined unless you unclick the objective in the TACMAP then reslect it. Sometimes this happens during a game when everyone has been playing for hoiurs. It may be due to one person already completing the objective at another time or it may just be designed this way.
When a teammate selectes a destination, not a story or other mission, within their TACMAP, if another person has already done that or picked that up, the GPS doesn't show up for the person or people that have already done that. I'm referring to weapons cases, weapons accessories, kingslayer files, info, or anything not a story mission, convoy, network station, steal a plane/chopper, etc.
When an enemy is hiding in the forest and I can't see them with regular, night or thermal vision, they should not be able to see me yet they do and I die. Thanks for that. They must have xray vision which would be good for the players if that's the case. Not a fair fight and not fun at all.
Enemies should not play like they have aimbot, wallhack or any other cheat. They should not be able to spot me if I've moved quietly from one area to another then just pop around a building or something and immediately begin firing directly at me.
The distance indicator should reflect the distance to the object in a straight line only if one is in a chopper or plane or parachuting. If one is in a vehicle the distance should be shown as actual road distance, not as the bird flys. When it shows 1.0km but it takes 4.0km by road it should say 4.0km since a real GPS would show it that way.
More later.
Hey loxalot,
Tech forums is the right place to report these. We read through and pass them along to the team.
Thanks for bringing these to our attention with the supporting images. I will take this and write up reports to send along to them.