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  1. #11
    I agree the heals on LB are too much, but its not like the valk's javelin is less OP.

    Or the autorevive from the wargod

    Heck probably the most useless trait is the flashbang
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  2. #12
    Alustar.exe's Avatar Banned
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    Originally Posted by thekingshad Go to original post
    If that's the case, It proves that whatever 4 feats being ran by every class are grossly overpowered and should be rebalanced. In my opinion, making all feats available to every hero is the fairest solution. To clarify, I mean all level 1 feats should be available to all heroes at level one, etc...
    Not really, I find that the reason I use certain feats is because of a lack of viable alternatives for survivabilty. Do not give assassin classes the option to heal on the fly.
    Even the warlords feat is negated if you play smart and work for an execution.
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  3. #13
    UbiNoty's Avatar Community Manager
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    We'll be removing feat CDR with the new gear stats revamp.
    And we're planning on taking a closer look at certain feats and re-evaluating them - I'll make a note to the devs about your feedback.
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  4. #14
    Zhantay's Avatar Senior Member
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    Heals are fine as it is in the game right now and pick that defensive heal instead of a damage projectile or damage buff. If the heals were tier 1 feat then it would be a problem but since it 3-4 and players have to work for it. You should be able to choose how you want to fight.
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  5. #15
    Originally Posted by Lord-Micidial Go to original post
    I agree the heals on LB are too much, but its not like the valk's javelin is less OP.

    Or the autorevive from the wargod

    Heck probably the most useless trait is the flashbang
    No, Harsh Judgement is far worse. At least Flashbang can exhaust revengers and do enough damage to kill enemies in their last bar of health. I would say if Flashbang was to be buffed, make it a T1 feat or cause delayed/decreased stamina regen for several seconds.
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  6. #16
    Originally Posted by kweassa1917 Go to original post
    Flashbang on PKs with CDR is OP.
    You must have some rotten luck; I've never seen prevalent flashbang usage in any of my matches. And really, the blast radius is pretty small. A single dodge from some characters, a roll from others, and the flashbang is avoided.
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  7. #17
    Originally Posted by We.the.North Go to original post
    Those are level 3 feats and promote further gameplay. They are fun. Do you know what's my 3rd Valkyrie's feat ?? A one shotting Javelin. I say one shotting since I always throw it during revenge or while my 2nd feat is active and yes, it then one shots people from 100% to 0%.

    Javelin is the kind of feat I would call cancer. Healing feats are fine.
    That's getting "fixed" with the new gear system though remember. No more attack affecting feats.
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  8. #18
    Gray360UK's Avatar Senior Member
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    Originally Posted by kweassa1917 Go to original post
    Actually, I use it with max CDR, which makes it extremely short cooldown and can be used in almost every encounter (unless you're meeting opponents in a one long, non-stop chain of events).

    Superb escape tool, superb attack tool, nice finisher... and obviously, you'd think I'd use it better than just throw it smack in front of someone that's watching me in preparation to react. What do you think it does when combined with the PK's speed and stealth feet?
    So you are the reason people still hate PKs ....
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