Hello,
What i found out is that Warden is almost impossible to open, that character have insane block abilities, and 90+% any kind of light or heavy attacks are blocked. Eventually i always get killed by constant spam shoulder bash and zone attack thats very fast and hard to block. The most annoying thing about Warden is that no matter how fast you try to hit and from what direction he will always block the attack and many times he will parry, going for GB is useless, so its like enigma, and only way to fight is to let him attack try to parry and hope for some counter. Amount of health is insane its like hitting the stone. I think this character need to be reworked in some way, because its really annoying to play against. I am sure that charts and statistic pointing out at same direction and looking forward for some changes.
Thank you!
I hate this class. Just fought against one as a lawbringer and it's broken:
-warden does shoulder bash then double light: can't block it (is that normal or is it because the lawbringer switches stance too slowly? anyway it shouldn't be a guaranteed double light after shoulder bash right?)
-warden does another shoulder bash, I dodge, go immediatly for a guard break, warden counters guard break : so I try punish his risky move but I can't? I ask him about that and he says it's not a guaranteed guard break for any class, just some of them? Seriously? How broken is that?
-warden does another shoulder bash, I immediatly go for a top light attack and he blocks it while charging but it interrupts his charge: is it supposed to work like that?
I'm just an average player but still, am I missing something? How to beat a good warden with a lawbringer if you can't punish his attacks?
- Getting hit by a Shoulder Bash (SB from now on) is a guaranteed Light for the Warden, if he does a side Light it is a guaranteed double Light (that is on every side Light). A full charged SB hit gives the Warden a guaranteed Top Heavy.Originally Posted by Eike.Kusch Go to original post
- A Guardbreak (GB from now on) gives him a guaranteed side Heavy, if he can throw you in a wall it will be a guaranteed top Heavy because of the stagger.
- I'm not sure about the punish after dodged SB, imo the Warden can always block/counter GB. He is not like Valk who gets punished really hard for every failed bash.
- He could only block your top Light when he feinted the SB charge.
And here are the only real answera to SB: throw a Light if he is close to you, get ready to dodge when he is far away. If he hits you with SB and you are in his Vortex - try to double dodge away (roll). Warden Vortex is still the most annoying move in the game. Every other move is counterable with good timing, but SB still feels like a 50/50 to me most of the times...
Been playing since release and never noticed it was guaranteed. Thought you could block any of the following attacks after the SB. Was it changed at some point? So that's why there's so many wardens on the field now compared to release.- Getting hit by a Shoulder Bash (SB from now on) is a guaranteed Light for the Warden, if he does a side Light it is a guaranteed double Light (that is on every side Light). A full charged SB hit gives the Warden a guaranteed Top Heavy.
Warden can only initiate shoulder bash after a light or a dodge, this is your punish window, keep your guard top, or if you feel confident in your parrying ability, keep your guard left to block the zone and react to the top light, this will force warden to dodge to initiate shoulder bash, other than light attack you can throw out GB on reaction or on prediction and you're bound to catch Warden in this vulnerability frames.Originally Posted by Charmzzz Go to original post
Also keep a distance of 5ft from the Warden or the maximum distance where you can still hit the warden, at 5ft distance or more, you can safely dodge away from a charging shoulder bash and you'll be out of GB range even if the Warden cancel immediately into GB.
https://www.youtube.com/watch?v=dzfK7AWOhjU
2:38:38, this is text book counters to Warden's vortex, at high level play, the only use for vortex is for punishing OOS because initiating shoulder bash out of neutral is extremely risky against people who knows how to counter it.
Thanks for these tips and the link. Gonna try to do the same but seems hard.Warden can only initiate shoulder bash after a light or a dodge, this is your punish window, keep your guard top, or if you feel confident in your parrying ability, keep your guard left to block the zone and react to the top light, this will force warden to dodge to initiate shoulder bash, other than light attack you can throw out GB on reaction or on prediction and you're bound to catch Warden in this vulnerability frames.
Also keep a distance of 5ft from the Warden or the maximum distance where you can still hit the warden, at 5ft distance or more, you can safely dodge away from a charging shoulder bash and you'll be out of GB range even if the Warden cancel immediately into GB.
https://www.youtube.com/watch?v=dzfK7AWOhjU
2:38:38, this is text book counters to Warden's vortex, at high level play, the only use for vortex is for punishing OOS because initiating shoulder bash out of neutral is extremely risky against people who knows how to counter it.![]()
Oh and also you have to play a bit quite passively, focus on your spacing and punish because if you get overly aggressive and become OOS, that's when shoulder bash becomes truly dangerous because you cannot cancel it with light attack or roll aways anymore. If you get hit with light attack and have 2/3 or more stamina left, immedietely double dash away, by the time the warden runs up to you your stamina would have been equalized, when the warden runs up to you and if you feel confident, throw out random attack.Originally Posted by Eike.Kusch Go to original post